AENTITY

AENTITY

ARQUOIA · April 14, 2018 · Surreal, Psychedelic, Atmospheric, Experimental, Philosophical

Buy AENTITY from Steam at $0.99 — the cheapest of 2 stores we compare.

PC
Mostly Positive71% · 68
Best price
$0.99
lowest tracked $0.49
Steam Buy at Steam

Prices last checked

More games under $5 →More Steam deals →

Where to buy AENTITY — official stores

Steam
Steam
Standard Edition · Steam
$0.99
Buy
IndieGala Store
IndieGala Store
Standard Edition · Steam
$11.99
Buy

AENTITY price by region

AENTITY costs £0.89 in the United Kingdom, $0.90 in Georgia (USD), $0.99 in the United States, €0.99 in Europe (EUR), CA$1.29 in Canada, NZ$1.49 in New Zealand, A$1.50 in Australia, R$3.49 in Brazil and zł4.49 in Poland right now.

Cheapest AENTITY offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £0.89 £0.89 — 2
Georgia (USD) $0.90 $0.90 — 2
United Statesyour region $0.99 $0.99 — 2
Europe (EUR) €0.99 €0.99 — 2
Canada CA$1.29 CA$1.29 — 2
New Zealand NZ$1.49 NZ$1.49 — 2
Australia A$1.50 A$1.50 — 2
Brazil R$3.49 R$3.49 — 2
Poland zł4.49 zł4.49 — 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About AENTITY

Can death be sleep, when life is but a dream,
And scenes of bliss pass as a phantom by?

To win this game, you must awake the artist in you.

AENTITY is a visual playscape set in a calm unknown, where the primary aim is to have no aim... You are yourself, crafting imagery by exploring Plato’s cave. Be part of the infinite process of creation. The deeper you descend into a far, dreamlike state, more cryptic entities emerge. What is a good state of consciousness? Why are we truly doing what we are doing?

Legend says the other side is made of blinding light. Fathom a way through the Elysian noise. You need to destroy a great many screens slowly filling the retina. Be the path, make a choice. On any true journey you grow a little. Ultimately, the game is about skilling visual composition, something one may use in the real world once in a while.

Intuition is key. You have to move playfully to create appealing and mesmerizing pictures and moods. At its core, wanting is suffering. Be free for a while, just behold, see all the passing by. Out of confusion, as the way is, and the wonder, out of the chaos would come bliss. Someone in wonder watching its art, is the aim and the end.
  • Experimental – In playing AENTITY you can put yourself in a higher state of consciousness often overlooked in our times. Free yourself from all extrinsic sense givers. Shift the frequency.
  • Plethora – Simultaneously create your own pictures. You might stick them on the wall or send your friends a card. Surprise yourself. There is a myriad of creative possibility. As everything is constantly changing slightly, no two players or sessions will ever be able to craft exactly the same picture.
  • Simple but hard – You create the colors by changing your position, the angle and the hue. But to compose something scintillating, it takes awareness, patience, and a sense of wonder. Any best way to succeed depends solely on the eye of the beholder.
  • Peaceful – There is no time limit and it is impossible to get hurt or die.
  • Non-linear – A synaptic, semi-linear groundwork to play with.
  • Some humble fame – An interactive companion website, where you can view the 36 most upvoted player‘s shots, and further randomly, with their respective author's name.

    In memoriam of my beloved wife, sculptress Anne-Katrin Altwein,
    I leveled the entrance fee. She always wanted to make

    everyone happy or enchanted with our work.

AENTITY — game info

Platforms
Windows
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Dec 7, 2024
Note: This review will seem similar to my review for the garbage non-game that is "ROA". This is because the developer just copy + pasted that garbage and renamed it to AENTITY, which, because it is exactly the same thing, has all the same problems. This isn't a game, it's an "art experience" that's been dumped on Steam, presumably because the local art galleries took out a restraining order on the "artists" who had no other choice but to pay Valve $100 to dump this on Steam. The idea behind this "art" is you are presented with a FPS environment, but instead of, you know, a game being there, it's just a mangled bunch of trippy shaders that make everything look weird, bad, and multicolour. Apparently that's so amazing it should be a paid product on Steam. Which is for PC games, not whatever this garbage is. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were com…
3 found this helpful
Recommended Mar 24, 2025
this was related to me in a dream
2 found this helpful
Recommended Mar 21, 2025
stronger than normal drugs
2 found this helpful
Recommended Apr 6, 2026
AENTITY, developed and published by ARQUOIA, is an unconventional interactive experience that sits far outside the boundaries of traditional game design. Rather than offering structured objectives, defined challenges, or a clear sense of progression, it presents itself as a space to explore perception and interaction in a more abstract, almost meditative way. It is less concerned with what the player accomplishes and more focused on how the player engages with the environment, making it feel closer to a piece of digital art than a conventional game. From the moment you enter its world, AENTITY establishes its intent through ambiguity. There are no clear instructions or immediate goals, only a shifting, responsive environment that reacts to your presence. Movement becomes the primary form of interaction, but even that is more expressive than functional. As you navigate the space, the visuals morph and evolve, with colors, shapes, and patterns responding dynamically to your position and perspective. This creates a constant feedback loop where the player’s actions directly influence what they see, turning exploration into a form of creation rather than discovery. The mechanics are i…
1 found this helpful
Recommended Jul 4, 2026
i don't know how to navigate but i like to pretend i'm a dj while i mess with the joysticks. sometimes im a dj, sometimes it's an etch-a-sketch. both times i pretend to know what i'm doing
Recommended Jun 5, 2025
This is not a game, and is not for everyone. Do you like abstract art? Buy it Do you like drugs? Buy it Do you dissociate easily? Buy it!!!!! Great discovery

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