

AFTERGLOW
DIRECTOR'S CUT · October 11, 2022 · Atmospheric, FPS, Post-apocalyptic, Adventure, Action-Adventure
Buy AFTERGLOW from Gameseal at $1.71 — the cheapest of 2 stores we compare.
Where to buy AFTERGLOW — official stores
Cheapest AFTERGLOW keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
AFTERGLOW price by region
AFTERGLOW costs £1.29 in the United Kingdom, €1.45 in Europe (EUR), $1.71 in the United States, $1.99 in Georgia (USD), CA$2.59 in Canada, A$2.95 in Australia, NZ$2.99 in New Zealand, R$6.99 in Brazil and zł8.03 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.29 −24% | £1.69 | £1.29 | 2 | |
| €1.45 −27% | €1.99 | €1.45 | 3 | |
| $1.71 −14% | $1.99 | $1.71 | 2 | |
| $1.99 | $1.99 | — | 1 | |
| CA$2.59 | CA$2.59 | — | 1 | |
| A$2.95 | A$2.95 | — | 1 | |
| NZ$2.99 | NZ$2.99 | — | 1 | |
| R$6.99 | R$6.99 | — | 1 | |
| zł8.03 −11% | zł8.99 | zł8.03 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About AFTERGLOW

The year 2045 marked the peak of the planet's climate change. The intentions of a number of countries could not overcome excessive emissions of harmful substances into the atmosphere on a planetary scale. The increase in the Earth's population led to an increase in its needs. The amount of emissions from factories, cars, landfills and local wars increased.
Global warming has reached its peak and has led to food shortages due to abnormal heat. Water and food were burned out by the heated atmosphere, later it became possible to grow something only in underground plantations. Therefore, people began to fight for a place under the sun. Local conflicts grew into global ones.
The population of the Earth began to decrease rapidly, so various countries built "Super fortresses" - gigantic structures that penetrated deep into the earth. And in order to control the region, automatic turrets were placed that could autonomously carry out shifts even without people.
In the end, the last global conflict with the use of nuclear weapons began, which led to the nuclear winter. This caused the planetary temperature to drop. And following the temperature, the population of humans as a species also decreased. Almost 85% of the potential was lost. All those who did not have shelters died immediately or after some time.
Despite the fact that almost all remnants of humanity were exterminated, the war continued. Automated systems were still fighting and destroying targets. Huge regions of the planet were mined, polluted and filled with a large number of defense complexes.
But after tens of years, it is time to come to the surface and build a new life. Fortress management systems begin to follow protocol and randomly select guardsmen to clear the area of enemy facilities. A random person is awakened and sent to perform tasks.
They have to issue the simplest weapon, a protective suit with artificial intelligence, 5 minutes of instruction and 6 seconds in the shooting range.
Release time - 2058, Guardian
- Read

- Collect


- Modify
Hvoya

Rosa

Verba

Neptune

- Overcome

- Destroy

- Go


Made in Ukraine
AFTERGLOW — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
- missing sprint ability, cooldown upgradeable until endless sprint would be cool - weapon don't recharge individual --> player would use more different weapons + well build, no bugs + achievements + day & night circle + flashlight + you can buy & upgrade weapons + story in form of letters you find ingame & an AI which talks to you + different locations + brutalist architecture + parkour passages + minefields + well placed save points 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦 🟦⭐️🟦🟦🟦🟦⭐️🟦🟦🟦🟦⭐️🟦 🟦⭐️⭐️🟦🟦⭐️⭐️⭐️🟦🟦⭐️⭐️🟦 🟦⭐️🟦⭐️🟦⭐️⭐️⭐️🟦⭐️🟦⭐️🟦 🟦⭐️🟦⭐️🟦⭐️⭐️⭐️🟦⭐️🟦⭐️🟦 🟦⭐️🟦⭐️🟦🟦⭐️🟦🟦⭐️🟦⭐️🟦 🟦⭐️🟦⭐️🟦🟦⭐️🟦🟦⭐️🟦⭐️🟦 🟦⭐️🟦⭐️🟦🟦⭐️🟦🟦⭐️🟦⭐️🟦 🟨⭐⭐🟨🟨⭐⭐⭐🟨🟨⭐⭐🟨 🟨⭐🟨⭐⭐🟨🟨🟨⭐⭐🟨⭐🟨 🟨⭐🟨🟨⭐⭐🟨⭐⭐🟨🟨⭐🟨 🟨⭐🟨🟨⭐🟨⭐🟨⭐🟨🟨⭐🟨 🟨⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐🟨 🟨🟨🟨🟨🟨⭐⭐⭐🟨🟨🟨🟨🟨 🟨🟨🟨🟨🟨🟨⭐🟨🟨🟨🟨🟨🟨 🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨15 found this helpful
This is a very interesting idea for a first project. The atmosphere in the game transports the player to a desolate area full of radiation and danger. As for a solo developer, the game is very well made, with many emphasis on various details of the world in the nuclear post-apocalypse theme. Definitely a great start for a young developer who is not difficult to support.10 found this helpful
I have quite a lot to say about this game. This game contains a variety of things that make a game good: -visual style/atmosphere -upgrade system -bits of lore/story -combat -a variety of hand-crafted encounters/levels that utilize the game's mechanics to create challenge However, these characteristics should describe the skeletal structure of a game's design, not the game itself. THE GAME WORLD: AFTERGLOW has large, desolate environments that are rich in ATMOSPHERE, but navigating them is largely a process of moving forward in a straight line. Slowly. For hours. Without any vehicles, sprint, or fast travel. Now, I love atmosphere, and would guess that this game takes inspiration from Half LIfe 2 and STALKER, and am no stranger to large empty spaces in games. But, AFTERGLOW has taken this concept to an extreme where it simply cannot be enjoyed in this quantity. It's reasonable to expect a world like this to be ripe for exploration, but the perimeter of the primary path is consistently blocked by giant walls, empty fields, or invisible mines. Every game in history has an 'invisible wall' that stops a player from moving, but the world in AFTERGLOW is so empty for most of the playt…2 found this helpful
Unfortunately, I cannot recommend this game. It is unique in what it tries to achieve, however, and that deserves recognition. What stands out are the environments and the overall atmosphere. The game makes effective use of vast open spaces, which really makes you feel like the last person in a desolate wasteland — and that feeling is conveyed quite well, showing real potential. The rest of the game, however, falls short. The gunplay is simplistic and not very engaging. The writing is weak. And while I didn’t encounter many bugs, the game is in dire need of polish. There are many aspects of the game that feel as if no one playtested it and gave feedback to the developer. A lot of small adjustments could have significantly improved the experience. Just to give one example: there's a building with a staircase right at the beginning of the game. Typically, in video games, stairs are "faked" — they appear as stairs in the 3D environment but function as a smooth ramp for the player. In this game, however, each step is a modeled object, which means you have to jump up every single step to reach the top. Is it a huge issue? No. But it's the kind of thing anyone would immediately notice …1 found this helpful
WOW, Epic stuff.1 found this helpful
Needs a lot of polishing, but it seems promising.
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