

Alphadeck
ElvGames · September 29, 2021 · Card Game, Card Battler, Casual, Deckbuilding, Trading Card Game
Alphadeck is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Alphadeck price
Alphadeck is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Alphadeck








Alphadeck — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
"Alphadeck" is possibly the worst card battler ever made. And there's a lot of bad ones, no doubts there, but this is truly the worst I've ever seen, from the godawful pixelcrap "art" used as an excuse for not doing the graphics properly through to practically zero consideration about how different cards and game mechanics should be involved with the actual combat and gameplay. What do you do in the game? Since the cards are practically all the same, the winner is largely determined by who goes first, which is random. So yeah, this is a flip-a-coin simulator. Seriously, the lack of card differentiation and lack of interesting mechanics make this card battler as dumb as a box of hammers. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This w…1 found this helpful
Alphadeck is a small-scale digital card game that focuses on the familiar satisfaction of collecting cards, assembling a customized deck, and testing that deck in turn-based battles. Developed and published by ElvGames, the game embraces a straightforward approach rather than attempting to surround its card mechanics with an enormous campaign or complicated collection of secondary systems. With more than 170 cards available, its central appeal comes from experimentation and discovering which combinations work effectively together. The result is a lightweight experience aimed primarily at players who enjoy deck construction and tactical decision-making without requiring the commitment associated with much larger collectible card games. Deckbuilding provides most of the game's strategic substance. A collection containing over 170 cards creates plenty of opportunities to alter a deck and explore different approaches to combat. Simply choosing individually useful cards is not necessarily the most interesting way to play, since the greater satisfaction comes from discovering combinations that complement one another. Players are encouraged to consider efficiency, card interactions, timi…
Игра 'Alphadeck' оказалась приятным сюрпризом. Поначалу, простой концепт карточной стратегии с элементами рогалика кажется не слишком оригинальным, но быстро затягивает своей глубиной и разнообразием. Приятно, что разработчики уделили внимание балансу карт и способностей, что позволяет создавать различные выигрышные стратегии. Особенно порадовал процедурно-генерируемый мир, который каждый раз предлагает новые испытания и заставляет адаптироваться. Реиграбельность на высоте! Система прокачки персонажа хорошо продумана, и каждое улучшение чувствуется значимым. Визуальное оформление хоть и минималистичное, но стильное и не отвлекает от игрового процесса. Музыкальное сопровождение ненавязчивое и атмосферное. Из минусов можно отметить некоторую сложность освоения на первых порах – не помешало бы более подробное обучение. И иногда, особенно при неудачном наборе карт, игра может показаться несправедливой. В целом, 'Alphadeck' - это добротный представитель жанра карточных рогаликов, который способен увлечь на многие часы. Рекомендую всем любителям жанра!
[h1] Alphadeck [/h1] The importance of the attack order get's lessened as you continue, not because the game gets easier, but because you earn cards with effects. It can be challenging, but it's far from impossible.
Looool, another piece of… code made by someone not very smart. It’s honestly concerning that we can’t even copy small indie games from the Y8 era. This game is a complete flop—broken from the concept. Bad interface, bad gameplay, no automation, no quality-of-life features. You can’t even see your cards in the inventory. One looped song. 100 hours of grinding. A literal dice roll at the start of battle to decide who moves first—which determines 95% of wins. And at first, I thought, it’s bad, BUT kinda nice, maybe I will complete it. But THEN I saw a protip suggesting I change the difficulty. Turns out, I had been playing on easy the whole time, grinding 2-3 times just to level up. I opened the menu… and saw alpha hardcore mode. Seriously??? Instead of fixing or deleting this mess, the dev just added more difficulties? Extending the grind to 300 hours in this nonsense? I DELETED this immediately.
The game fundamentally boils down to winning the turn order mini-game, making everything else mechanically redundant. Whomever goes first in this design will always have a significant advantage given the can knock out the opponents cards before they have a chance to attack. This could easily be fixed if the turn order is alternated per round, with some sort of bonus being given to the player who attacks 2nd on the 1st round. Otherwise the art and design was promising.
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