

Arc Savior
Squid Monkey Studios · January 31, 2019 · Simulation, Action, Indie, Space, Space Sim
Buy Arc Savior from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Arc Savior — official stores
Arc Savior price by region
Arc Savior costs £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$20.00 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$20.00 | R$20.00 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Arc Savior

"Us Terran's, a growing, prosperous people. Our bloody past has molded us into what we are today. We've learned to band together as one to survive in this cruel universe. Fending off invasions and plague, our numbers are small but our ability to persist remains..." Admiral Janus, Terran Defense Division
You must adapt, survive and persist by exploring and defending our home and way of life. Choose from our most advanced ships and weaponry to engage new enemies, some known, some unexpected.
This beautiful and brutal universe contains three immersive stories spanning a 15 year period, where you will be at the center of crucial defining moments in Terran history. Your efforts and piloting skills will determine the outcome of your people and their future.
Challenged with blazing fast dog-fights, aggressive defense systems and relentless enemy aggression, you will need razor sharp focus and pure unbridled determination if you are to succeed.
This game supports control re-mapping, but only dual analog game-pads and keyboard & mouse modes are officially supported.
KEY FEATURES

- Engage various threat types, defend and destroy massive structures, adapt to a variety of attack patterns.
- Fight from your cockpit or take aim with your 3rd person view.
- Fly a variety of advanced Terran fighters, from nimble scout ships to powerful interceptors!
- Equipped your ship with an array of advanced weaponry, built for damage and utility.
- Take structures and defense systems apart piece by piece – out wit their turrets and target weak-points to immobilize or shatter sections of their hull.
- Jump into 16 different locations, beautifully crafted, all with their own stories to tell and dangers to find.
- Be at the center of 3 engaging stories, your efforts control the fate of your people.
- Dual Stick Gamepad Support as well as being fully optimized for mouse and keyboard.
Arc Savior — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Arc Savior offers nostalgic Star Fox-style space combat with decent controls and visuals, but suffers from punishing mission design where a single mistake forces you to restart the entire level, combined with poor difficulty balancing and dialogue that appears during critical moments. Players appreciate the core flight mechanics and aesthetic charm, but find the repetitive trial-and-error gameplay, lack of checkpoints, and escort mission design frustrating enough to overshadow the solid foundation, with some also questioning the value proposition at its current price point.
Arc Savior tries to present 15 missions in 3 different story arcs that tells a coherent story, but the game relies way too much on try-fail-retry loop where you are tasked with learning what you failed to do each time. However, the lack of any checkpoints means if you miss any step, you have to redo the WHOLE MISSION. So instead of space combat, it became more of a shooting gallery where your success is not measured by your combat prowess but trick-shooting, while playing Simon, the perfect repeat performance. Let's just say, if I am unable to pass the level even with help of a trainer, maybe the game's a bit too hard. I played the first 5 missions, plus the tutorial mission. I understand using a trainer is lame, but I just want to see the next mission. Turns out, the game was being very literal in mission 6. It literally wants you to put yourself pretty close to the engine of the command ship, but not so close as you get cooked by the "exhaust", but close enough so that when the other enemy ships fire their big beam lasers at you, they'll hit the command ship's engines as you dodge aside. And do this while infinite number of enemy fighters will strafe you. Then once you disabl…3 found this helpful
Too much text box.2 found this helpful
I enjoyed playing this one - very nice asthetically. Definitly a great nostalgia hit from the way that you've done the graphics. Controls feel very star-fox meets freespace & the combat felt very nice, especially the missiles. I feel like they carried me hard through the first few levels. I noticed after the short amount of time playing that there was an absolute tonne of levels to complete. Looking forward to getting back into this one :)
TOO TOY
A very hesitant dislike for me. I feel like the space combat systems and mechanics are sound for such a game, but the missions really need more polish. The mission tuning and balance really need work. Dialogue pops up in the heat of the action (including instructions) so if you don't take a quick look you may miss what you have to do next. I guess the turning point for me was an escort mission where a freighter was so much more fragile than my fighter despite being about 10x my size, going through an asteroid field filled with enemy fighters and finally deciding to go head first into a bunch of mines. Could have been a more impressive game.
A decent template of a basic space combat game. As much as the feeling of the controls could be more refined, the developer at least gets that space fighters shouldn't control like ass, because duh they are in space, and as a video game they should be fun to fly regardless. The barrel rolls are a bit of a mess though. Visually and musically it is not spectacular, but certainly enough effort was put in by the obviously very Indie developer here. It is a lot better than other similar budget games in terms of base game play. Unfortunately it has been overpriced for today's market, where it is probably worth not more than 5 USD. So I can only recommend it given a steep discount.
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