

ArcaneDeck ChessWraith
烛星游戏 · 2025 · Casual, Strategy, Roguelike, Auto Battler, Card Game
PC
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About ArcaneDeck ChessWraith
We have integrated card games, Roguelike, and auto-battling chess to create this single-player board game. Match the strongest exploration team, build a unique deck, discover new events, and adventure through vast worlds!
Game Features
- We have introduced a Bond system in Auto Chess, where you can match different teams according to the requirements of various levels.
- In addition to the chess pieces, the cards you construct will also be powerful aids in battle.
- Every adventurous journey will bring various changes. You will encounter different enemies and events.
- Whether to proceed step by step or to make great strides forward is entirely up to you.
The official version of 《ArcaneDeck ChessWraith》includes the following content Currently:
- 2+ battle scene
- 50+ available cards
- 20+ available champions
- 10+ different enemies
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
ArcaneDeck ChessWraith, developed and published by 烛星游戏, is an inventive blend of deck-building strategy, roguelike exploration, and auto-chess style tactical combat. It presents a creative experiment in genre fusion, one that attempts to merge the card-based decision-making of games like Slay the Spire with the dynamic unit synergy and positioning systems of titles such as Auto Chess or Teamfight Tactics. The result is a highly conceptual experience that challenges players to not only plan their decks and strategies but also to adapt to unpredictable battlefield conditions. It is the kind of game that rewards both analytical thinking and improvisation, traits that make it appealing to players seeking something intellectually engaging and refreshingly unconventional within the indie strategy landscape. The core gameplay loop revolves around assembling a team of champions and constructing a deck of cards that interact with them in meaningful ways. Players venture through procedurally generated scenarios filled with enemies, random events, and opportunities to upgrade or acquire new cards. Each battle unfolds on a grid-like board where champions are automatically deployed to fight b…3 found this helpful
As with most roguelike games, you begin each run with a map where you select your next event; a battle, a treasure chest, or a question mark indicating a random event. Each map is randomly generated and fairly lengthy, though you can complete a run quickly if you focus on reaching the end instead of exploring every event. The main events are battles. Battles combine elements of auto-combat and card-based gameplay. You can reposition your heroes before the fight begins, but it rarely makes a difference. Once you hit the “Start Battle” button, both your heroes and the enemies charge at each other automatically. You can inspect your opponents, view their stats, and even read bits of lore about them, though the translation, while decent, uses capital letters at the start of every word, which makes the text hard to read. After about five seconds (which can be sped up), you draw five random cards from your deck. Each card has a typical effect, healing, dealing damage, casting spells, and so on, along with an energy cost. You can play as many cards as you like until your energy runs out. If your opponents are weak, you might defeat them before the card phase even begins; stronger enemie…2 found this helpful
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