

Autocard - Your RPG Adventure
Salti Prod · 2026 · Auto Battler, Deckbuilding, Card Battler, Roguelike, PvE
PC
Positive94% · 17
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About Autocard - Your RPG Adventure
Autocard is a card game, it's an Autobattler with Deckbuilder, Roguelike and RPG elements. Build a powerful board, unleash insane combos, and climb from zero to hero in under an hour!
(Yes, the “~125,684 combos” number is totally made up—probably.)Each area offers choices to Gain and modify your cards and relics.
Whether you're here for strategy or chill runs, AUTOCARD delivers quick, punchy, build-focused gameplay with endless replayability. Autocard features a classic RPG-style Attribute System (Strength, Dexterity, Intelligence, Charisma, Luck, and Willpower). However, unlike traditional RPGs, these attributes don’t provide direct bonuses on their own. Instead, each attribute value enhances specific cards, while other cards are designed to generate those attributes.For exemple, "Swift Slash", the card above is a Skill that activates every 3 seconds:
when it activates it will inflict Damage to the enemy, this amount is increased by the total amount of Dexterity you have.
the "Light Belt" is an other Card that will increase your Dexterity every 4 seconds.Relics are the Autocard's passives effects. Combine them with your active cards and create powerful synergy.For example, the “Bandage” relic triggers the first five times you Heal in a combat, applying Regen to you, a buff that heals you over time.When you start a Run in Autocard the first thing to do is to select a Class, each one has a total of 30 starting cards divided in 3 Packs by thematic + 5 exclusive Relics. In your run you will only find cards from this Packs and from the Base pool of roughly 30 cards.For Exemple the Peasant Start with the following Packs:Barbarian cards are focused around Strength and Damage, when the Farm cards contains support cards to generate any Attribute and powerful Pets, lastly Thief cards are focused around slow a defensive mechanic that target the cards of your opponent.Each Character starts with one card, his "Innate Skill". this card will always be active and defines the Attributes and Mechanics the Character should use.When you Level Up, you will be rewarded with Relic Specific to your class that will interact with your Innate Skill.For sure you can bet all your run into this card and play around or completely forget it and make a build that poison your opponent to death!Credits:
Raphaël Bonneval: Game Idea, Programmation, Card Design, UI, UX Erwan Maupas: Game Design, Card DesignMario Giraud: Design, UICraftpix_net: IllustrationsOVANI Sound: Music
- 3 different starting classes
- More than 150 cards
- Over 30 relics (passive effects)
- An attribute system worthy of D&D
- ~125,684 combos !
- No AI used in any part of development! (“No artists were harmed during the making of this video game.”)
- A nice cartoony style reminiscent of the old Flash games from the 90s
(Yes, the “~125,684 combos” number is totally made up—probably.)Each area offers choices to Gain and modify your cards and relics.
- Buy new cards
- Grab free relics
- Collect rare rewards
- Improve permanent attributes
Whether you're here for strategy or chill runs, AUTOCARD delivers quick, punchy, build-focused gameplay with endless replayability. Autocard features a classic RPG-style Attribute System (Strength, Dexterity, Intelligence, Charisma, Luck, and Willpower). However, unlike traditional RPGs, these attributes don’t provide direct bonuses on their own. Instead, each attribute value enhances specific cards, while other cards are designed to generate those attributes.For exemple, "Swift Slash", the card above is a Skill that activates every 3 seconds:
when it activates it will inflict Damage to the enemy, this amount is increased by the total amount of Dexterity you have.
the "Light Belt" is an other Card that will increase your Dexterity every 4 seconds.Relics are the Autocard's passives effects. Combine them with your active cards and create powerful synergy.For example, the “Bandage” relic triggers the first five times you Heal in a combat, applying Regen to you, a buff that heals you over time.When you start a Run in Autocard the first thing to do is to select a Class, each one has a total of 30 starting cards divided in 3 Packs by thematic + 5 exclusive Relics. In your run you will only find cards from this Packs and from the Base pool of roughly 30 cards.For Exemple the Peasant Start with the following Packs:Barbarian cards are focused around Strength and Damage, when the Farm cards contains support cards to generate any Attribute and powerful Pets, lastly Thief cards are focused around slow a defensive mechanic that target the cards of your opponent.Each Character starts with one card, his "Innate Skill". this card will always be active and defines the Attributes and Mechanics the Character should use.When you Level Up, you will be rewarded with Relic Specific to your class that will interact with your Innate Skill.For sure you can bet all your run into this card and play around or completely forget it and make a build that poison your opponent to death!Credits:
Raphaël Bonneval: Game Idea, Programmation, Card Design, UI, UX Erwan Maupas: Game Design, Card DesignMario Giraud: Design, UICraftpix_net: IllustrationsOVANI Sound: Music
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]First impression[/h1] A much better version of f2p "Bazaar" as you can fight vs several AI bosses with increasing difficulty and build whatever heart desires instead of following very specific boring meta. And no need to buy DLC - instead unlock new packs, bosses and heroes for ingame currency, heck you don't even need to grind. [h1]Unique features[/h1] I'll go straight and just name feature that totally conquered me - the final hero unlock is joker girl that gets random 2 packs of all classes and forms her unique main ability. Unlike other 4 classes in EA that stick to certain playstyle (warrior, shielder, mage, archer) that joker is one of the most fun heroes in whole gaming ever. You pick two rng packs and choose one of three cards in each and strategize some incredibly unique ability for each run. There are many neutral factions, like alchemy, pets, magic stones, which are hard to build into if you are paladin or warrior and joker pretty much opens all possibilities and combos, making every card in the game viable. This is just insane fun! The other good feature is great quantity of events after each battle, in games like Slay The spire you have to pick just 1 event, but …2 found this helpful
tried playing and after choosing my second booster pack all it does is give the same option i already chose. trying to proceed just pops up a window saying i have unclaimed rewards, without any way of proceeding without claiming them. upon looking at steam community discussion, there seems to be many "soft locks" that people experience. i was having fun with the game but something that makes it where its actually unplayable and not just some preference i didnt like really sucks. I'll come back once dev fixes this.1 found this helpful
Took me roughly 10 hours to beat the final difficulty with a specific character. 15 hours in and sitll haven't unlocked all there is. Fun auto battler type game. Would recommend. [b] If the game is crashing, limit fps to 60. [/b]1 found this helpful
TL;DR: Autocard executes in delivering a fun throwback to flash games, both aesthetically and mechanically. Every run has the player picks a class tied to a deck of cards and a difficulty. Each difficulty has their own sets of possible modifiers that harm or restrict the player cumulatively. As the run progresses, the player gets a choice between two encounters, each with their own unique advantages. It really gives each run a different feel when figuring out the various combinations of decks and cards and merchants to interact with when trying to form a viable boss-killing build. The more runs completed, the more gems gathered to unlock classes, decks, and bosses. This, in turn, increases the possible builds and also ramps up the difficulty by unlocking potential difficulty modifiers whenever a boss is purchased. By far the most fun I had was rolling the Joker class, as the player creates their main skill from two decks at the start of each run. The only real downside is the games does have a few design flaws as it stands, as well as some run busting bugs. For example, each run must be completed in one go, so there currently isn't anyway to save mid-run without losing everythi…1 found this helpful
it's the bazaar but better
Fun game. The gameplay and art style are very charming. Definitely has the roguelike "break the game" mentality and runs are short enough that I can boot it up for a run or two over lunch. The characters all feel very distinct and each run has a random pool of items you can get, which really makes every run feel different. I've played both this and The Bazaar, but considering that game can be 6-8x as expensive when Autocard feels as though it has just as much content AND plenty of unique ideas of its own, I'd say picking this game up is a no brainer.
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