

Armageddon War:Old Era Wreckers / 大鏖战:旧时代的残党
freeflyfish · 2022 · Turn-Based Strategy, Grand Strategy, 2D, World War I, Early Access
PC
8 user reviews88% · 8
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About Armageddon War:Old Era Wreckers / 大鏖战:旧时代的残党
Important note
Players please carefully consider buying, the game is not fun, and difficult to solve by updating patches, the author decided to re-overturn and redo most of the structure, when the reset will be released in the form of two generation, before this has the game players will be free to get the reset version, because it can not be fully developed, is expected to at least 2 to 3 years, that is, at least until 2025
Game Introduction
This is a turn-based historical warboard game that simulates major battles between 1840 and 1920
Play Mode
The game mainly includes three modes: commander mode, Battle mode, legion mode
In Commander in Chief mode, you play as a commander in chief who controls the military and diplomatic powers of your country, controlling its fate over 150 rounds
The Hegemony mode is a simplified version of the commander in Chief mode, which will be used mainly in imperial campaigns and future historical campaigns
The Legion mode is the simplest version of the game and is used for fast play
Game Content
Contains 8 empires, each empire 5 levels total 40 levels
Contains 25 campaign maps
Four main scripts
Custom Battle mode between 1840 and 1920
Come with script modifier
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Well, I came here to give my feedback to the creator, both to show what the game has to improve and to congratulate him for doing it alone. Well, at first I can not say, that the game looks in many ways with the games Mobile European War and World Conqueror of the company EasyTech, but also has an exception itself (at the moment still small, but exists). The main mistakes on the basis is more about why the game is unfinished, examples of this are the menu screen with a strange quality, the button for the commander screen still does not take the commander screen (in fact it does not yet have this aspect); Within the game itself still a little confused, because even for me, someone who has already played the games of EasyTech and also plays Hearts of Iron, Stellaris and others, it took me a few good minutes deciphering how to make the economy and the game itself "walk together”; and one thing to emphasize and diplomacy, because it does not seem like diplomacy, for some reasons: 1- It is practically useless, in fact it is useless, because in less than 5 shifts all the adjacent countries already declare war on you. 2- Need to spend resources, this is a BIG mistake, b…5 found this helpful
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