

Arrogue
PIPAPOU · 2025 · Deckbuilding, Roguelike, Perma Death, Roguelite, Choices Matter
PC
Mostly Positive72% · 71
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About Arrogue
Collect, upgrade and unlock powerful arrows and relics to protect your village. For that you’ll have to fight against procedurally generated hordes of enemies in this turn-per-turn, physics-based, roguelike! Explore the map, find the right path and make decisive choices in random events.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Only 2 areas but there's an endless mode where you loop through and the enemies get gradually stronger each loop. I'm currently on loop 11 and have so many relics that my arrows cause my computer to lag when I fire an arrow.2 found this helpful
Awesome game. Cannot wait for an update2 found this helpful
Very fun angrybirds style RPG. (must play)1 found this helpful
Fun Game concept, a lot of variety in the Arrow Department - but unfortunately abandoned. I don't know if something happened to the Solo-Dev, but there's been no Updates since 2025...
It should be a fun concept. A rougelike version of those old flash games. But as it stands right now the game is far too buggy to recommend. And I feel the last update they pushed made it even worse. There has been no communication on any updates since last August. I'd consider it abandoned.
Angry Birds roguelite is a solid concept, and you can see the seed of a great game here, but as is I cannot recommend it. It's not absolutely terrible, but it's not engaging enough to justify the price in its current state. The main problem, I believe, is the difficulty or lack thereof. With the amount of resources thrown at you, it would take real effort not to win. The game cribs a lot from Peglin, but when it comes to upgrades it leaves all the guardrails off, and you are constantly thrown enough gold & free relics to just get OPed. There is only one map I've encountered that presents any danger, because you can die from poison if you're not paying attention. Besides that, you can always just take piercing, multishot, and strength options to brute force any screen. The other mechanics, like doing physics based damage with debris, are woefully underutilized. I would love if there was more of a focus on creative problem solving, where you can use the environment to do cool kills, but it doesn't really happen. When it does, it's sort of underwhelming, like the map that's designed to drop boulders on the one enemy's head. It's a cute map, but when you're playing that level …
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