

Ash & Rust
Ash and Rust Studios · March 13, 2026 · Action RPG, Hack and Slash, PvE, Top-Down, Dark Fantasy
Buy Ash & Rust from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy Ash & Rust — official stores
Ash & Rust price by region
Ash & Rust costs $10.49 in Georgia (USD), £16.75 in the United Kingdom, €19.50 in Europe (EUR), $19.99 in the United States, CA$25.99 in Canada, NZ$28.99 in New Zealand, A$29.50 in Australia, R$59.99 in Brazil and zł91.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | — | 1 | |
| £16.75 | £16.75 | — | 1 | |
| €19.50 | €19.50 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| CA$25.99 | CA$25.99 | — | 1 | |
| NZ$28.99 | NZ$28.99 | — | 1 | |
| A$29.50 | A$29.50 | — | 1 | |
| R$59.99 | R$59.99 | — | 1 | |
| zł91.99 | zł91.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Ash & Rust
Ash & Rust is a top-down dark fantasy ARPG where you design fully customizable abilities and equipment combinations through an elegant grid-based augment system to create wildly diverse builds. Master visceral, animation-based combat against intelligent enemies while exploring a mysterious world as an OMEN serving the highest bidder, with multiple endgame modes and years of planned content supporting fresh playstyles.
Extreme build diversity and depth.
- Abilities, Traits, and Gear interact with each other in deep ways, via an elegant UI grid system. Place Augment shapes into your Activated Inventory to enable them. The more shapes you can fit into the inventory the more power you can amass, so figuring out clever ways to piece things together can become a satisfying secondary skill.
- Design your own Abilities from scratch! Pick from 4 base types, then choose your payload and Element type. As you level, add as many augments as you can fit to tailor your ability to your exact needs.
- Choose from hundreds of augment and equipment options that combine to achieve interesting and deep playstyle types. For example, infusing the "Spell Weaving" trait onto your character makes it such that each time a different ability is cast, you stack up a buff. Casting the same ability twice in a row resets the stacks.
Visceral, Satisfying Combat
- Fully animation-based attacks and collider-hit physics.
- Abilities have animation timings, cooldowns, and in general require strategic intentions.
- "Weighty" movement and casts creates that satisfying crunchy combat.
- Master the timings of animations and attacks to dodge enemy abilities, block projectiles, and line up your own devastating counter-moves.
Replayability
- Multiple End-game Modes! Each with Leaderboards/Achievements and unique mechanics.
- Lots of loot: Weapons, Gear, Augments, Trinkets, and more, which all have significant impacts on your power, build, and playstyle.
- Strategic Combat: Smart and strong enemies and bosses use A.I. Behavior Trees to respond to your actions: moving out of AoE, kiting when appropriate, dodging attacks, etc.
- Gorgeous and mysterious places to explore. Full PBR materials (physically based rendering), real-time volumetric lighting, responsive foliage and terrain, and other advanced technical features.
- Branching quests with dialogue choices. Your actions and responses shape the possible paths available to you.
- Character customization. Design the physical appearance of your character.
- And much more!
The World and Setting
You are...NOT the hero. You're just an Entity, plucked from the Aether to join a powerful organization. You are one of many OMENs, granted power and authority in exchange for servitude. You fulfill the wants and desires of overlords, creatures, and companies - the highest bidders. Your missions will take you to the farthest reaches, exploring wondrous places and meeting many characters. Some cower at your coming, but many eagerly embrace you. Some things are just as they seem, while others are smoke and mirrors. You can amass great influence as an OMEN, what mark on the world will you leave?Ongoing Development
It is my plan to support and develop this game for years to come. This is a passion project and I absolutely love working on it. My aim is to continually add new end-game modes, new loot, new places, new enemies, and Quality of Life improvements. In its current state there are still some non-core aspects that are rough around the edges.Design Philosophies
- Stat multipliers and large Area of Effects are kept to a MINIMUM. In AnR, there are no multiplicative scaling stats, only additive stats, many with built-in Diminishing Returns, and large AoE takes heavy augment investment, thus reducing character power in other areas. This should help remove the main culprits of forcing all builds down certain paths to be end-game viable.
- No non-progression based combat systems. In other words there will never be combat mechanics that are not based on utilizing your build to defeat it. For example: no environment traps, no quests where you use some vehicle/turret to defeat enemies, no long-cooldown transformation forms ("apocalyptic" mode, etc). In AnR, your unique build means everything, and I don't want to gate/shoehorn your progress behind some arbitrary mechanic.
- New content should never obsolete old content. E.g. the level cap will never be raised, the power range of newer items will never outscale older items, etc. Instead, new content should generate new playstyles, new types of builds, and new combat strategies, without making previous ones less effective.
Ash & Rust — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Very fun game so far, i like how the build crafting works even if the slot unlocking was very confusing. However, whenever i use the combustion and shrapnel ability augments my game crashes. Unfortunately after several hours of trying to fix it, I could not. MY game constantly crashed after doing the 3 auto attack combo. Even without combustion and shrapnel my game continued crashing. Will keep an eye out and maybe buy it again in the future.
It has a lot going for it. Genuinely. Some stuff is still janky, but you can get around it. My downvote is pretty much just because gear rerollers are a thing, as are ability rerollers. You'd think that would be a good thing. Yet I have spent over 300 of them to get 297 of my rolls as under half of max value for the trouble. For every affix on every item or ability I used the rerollers on. And the remaining 3 were near around 60-70% of max value. On a single affix. With other affixes still rolling at minimum values as well. It just feels bad to have a gambling system in the game that is about freedom of customization of your build and whatnot. Another thing that needs looked at is summons. I'm not downvoting for this specifically, but they seem pretty pointless in general. They don't have the hp to survive in even the very first area you're in, and it doesn't get better by your own character levels because that doesn't seem to be how the game works in the first place. It makes me wonder why they even exist as an option when they take a slot to do almost nothing and just explode to any random hits.
tried a sword and board character and died like 3 times to the second group of enemies, default attack felt super clunky and overly flashy might be good later but immediate combat feel is important to me in arpgs and everything just immediately felt off
Its a mix bag, hard to decide whether to give a good or bad review. Since there are many places for improvement, feels more like a beta rather than a fully release game, Ultimately decided to go for a good review only because it has potential and I want to encourage the Dev to keep working on it to polish it up. Below are issues I encounter in game that seriously needs to be address: 1. Inventory management: By far the number one issue. I get why equipping things need to be Tetris like design but it being the same for inventory management is just pure frustration especially the tiny limited space provided. The solution is already in game in the crafting menu. Just list out all the Tetris block the player has unlock and the quantity the player is currently holding and rerolls gathered on each. There problem solved. 2. Limited grid: I get why limiting the grid for balance but base on current augments available for abilities, its feel too limiting. maybe consider adding a row or column to the grid for abilities for a little more freedom to build crafting. 3. Story: I think any AI out there can come up with a better story than what the game currently has. Would be happy with just…
Yikes.
I'm not someone that generally gets offended by games all that quickly, and it has been a long time since I outright decided to quit trying something this quickly. It might be because I have played indie titles, solo dev projects, and some really old entries from this genre. I can ignore the not-great audio balance at the main menu. But when the next thing I notice is the spawn animation and rendering bugging out when I load in, I start to get a bit worried. It is also a bold decision to have left click be purely an attack option by default and not "move to attack", which many would be familiar with. Instead, right click is for movement. Worse yet though is how combat felt. Immediately it was just this visceral rejection from me. The default attack for sword and shield is this lofty, long combo, whose first attack is this cumbersome leap that felt like it took ages to happen at all. Enemies would be running up and have time to club my face before I hit them for a whopping three damage. I also had a laugh when I found that by holding down both left and right click I could slowly glide around as my character turned into a phased abomination, attempting to attack and walk every frame…
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