

Assault On Proxima
Delta Video Games · March 10, 2025 · FPS, Sci-fi, Shooter, Shoot 'Em Up, Arena Shooter
Buy Assault On Proxima from Eneba at $1.01 — the cheapest of 10 stores we compare.
Where to buy Assault On Proxima — official stores
Cheapest Assault On Proxima keys — keyshops
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Assault On Proxima price by region
Assault On Proxima costs £0.59 in the United Kingdom, €0.66 in Europe (EUR), $1.01 in the United States, $3.15 in Georgia (USD), zł3.65 in Poland, CA$4.46 in Canada, A$4.48 in Australia, NZ$5.56 in New Zealand and R$11.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.59 −77% | £2.62 | £0.59 | 9 | |
| €0.66 −83% | €3.80 | €0.66 | 10 | |
| $1.01 −68% | $3.15 | $1.01 | 10 | |
| $3.15 −68% | $3.15 | — | 8 | |
| zł3.65 −70% | zł12.00 | zł3.65 | 8 | |
| CA$4.46 −68% | CA$4.46 | — | 9 | |
| A$4.48 −68% | A$4.48 | — | 8 | |
| NZ$5.56 −68% | NZ$5.56 | — | 7 | |
| R$11.99 −60% | R$11.99 | — | 6 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Assault On Proxima
- Solo Campaign: Brave the alien threat alone, diving into a narrative-driven campaign full of dangerous encounters and larger-than-life alien foes.
- 4-Player Co-Op: Team up with up to four friends in co-op mode. As enemies grow stronger, teamwork becomes vital to survival and success.
- PvP Matches: Compete against other players in fast-paced PvP matches to prove your dominance. Test your skills and tactics in modes like Capture the Flag, Conquest, and Free For All. In multiplayer PvP, choose to fight as the human marines of Strike Force Delta or take on the role of the Gacrux aliens, each side offering unique abilities and playstyles.
- Fast-Paced Combat: Assault On Proxima features accessible, adrenaline-filled gunplay that rewards sharp reflexes and skillful play.
- Dynamic Scaling in Co-Op: Experience scaling difficulty in co-op mode, where enemies adapt to the strength and coordination of your team.
- Over-the-Top Alien Encounters: Every inch of Proxima C5 teems with hostile aliens hell-bent on shooting or eating you first. Face relentless Gacrux invaders with unpredictable tactics, from swarming drones to the massive, armored Gacrux crabs—a towering foe that can be launched into orbit with the right firepower.
- Diverse Environments: Navigate a range of treacherous landscapes, from abandoned colonies to alien-infested wilderness, where every mission challenges your survival skill.
- Unique Art Style: Immerse yourself in a vibrant comic-book-inspired sci-fi universe that makes every encounter a visual thrill.
- Play as One of Four Classes: Choose from Assault, Soldier, Recon, or Medic classes, each tailored to different playstyles. Customize your role with a selection of powerful weapons, character perks, and a range of explosives.
Assault On Proxima — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Online PvP, Online co-op
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's fast-paced arcade-style combat and fun cooperative mechanics, with some finding it worthwhile at a discount price, but significant technical issues plague the experience including poor hit detection, CPU optimization problems causing overheating, and AI enemies that get stuck on geometry or can be easily exploited by running past them. The core concept shows promise and the game is functional for casual play, though it needs substantial polish and balancing to justify a full price purchase.
Potential to be a fun game but the hit detection is abysmal and the enemies are brain dead and get stuck on the environment. It needs a lot of work but I do applaud the effort. Hopefully more will be done with it in the future.6 found this helpful
Assault On Proxima is a fast-moving science-fiction shooter developed by Delta Video Games and published by indie.io, built around the idea of constant action, cooperative firepower, and accessible arcade-style combat. Rather than chasing realism or simulation-heavy gunplay, the game embraces a bold, energetic approach that prioritizes responsiveness, spectacle, and momentum. From the moment players are dropped onto the hostile world of Proxima C5, the experience makes it clear that its primary goal is to deliver relentless combat and a steady stream of satisfying firefights. The setting frames humanity’s struggle against the alien Gacrux as a desperate last stand on the edge of known space. Players step into the role of Strike Force Delta operatives tasked with reclaiming overrun colonies, securing strategic outposts, and pushing back overwhelming extraterrestrial forces. While the narrative is straightforward and leans heavily on familiar sci-fi tropes, it provides enough structure to give missions context and urgency. Briefings and in-mission dialogue reinforce the sense of an ongoing war effort, helping the action feel purposeful even when the story takes a back seat to gunpla…3 found this helpful
This shows potential but is sadly unpolished. The game feels like it's meant to be played in 4 player coop and single player difficulty isn't scaled. However the worst thing is the hit detection and it sadly makes this unenjoyable. It is early accessed so some of these things maybe ironed out and if they are I'll reevaluate my review but I cannot recommend this game in it's current state.2 found this helpful
I was going to be kind on this and either just not review it or give it a loving soft thumbs down but for the crimes of maliciously bashing my cpu for no reason on levels 2,5 and after the boss battle where the end movie just hangs there while it says cpu utilization in the steam overlay is over 100% and slowly rising into the 80's celcius I figure I should at least warn people against this alone. additionally I think every single boss enemy I just ran 10 feet to the nearest geometry cheese and they had no answer for it, standing there taking every shot until death. most every objective in the game can just be sprinted to and accomplished without engaging any enemies. I did like how there is consideration for soft lock events by providing backtrack, coop or checkpoint bounce pads for 1 way elevators and train platforms. I also liked how the environments are mostly open and you can run around and explore them if you choose. probably the most value this game offers is the pvp multiplayer. the developer has a conflicting statement in the community discussion area stating basically "yes there is bot support for the campaign and pvp" then they posted in the same thread basically saying …2 found this helpful
Honestly an interesting Idea, for what feels like an asset flip game. The game has some good foundations, "cutscenes" even and a decent menu.. but everything else feels poorly done. Weapons feel good to use, but they suffer with the poor hit registration and small to no feedback from enemies. Combat is.. okay, but enemies keep respawning sometimes behind you and often under the scenery. The Class skills aren't very diverse and I never really felt the need to change classes at all. Once you start realizing that Combat just means wasting ammo, you start feeling like it's a chore. And a game like this with poor combat isn't worth playing. 15min on this game got me to level 3 as I started avoiding combat and just going through it like a Speedrun. It's not enjoyable and just feels off. The weapons were fun at least and I liked the scenery, but I can't help but feel these are all pre-made from those same-old packs you see being used everywhere.1 found this helpful
Great Game love to see a 2nd Game love the guns swap and the levels
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