

Athos'Code
Stu'2 Yoho · 2025 · Action, Action-Adventure, 2D Fighter, 2D, Hand-drawn
PC
Mostly Positive70% · 10
This game is free to play. Get it on Steam →
Screenshots
About Athos'Code
Discover a lively manuscript that will tell you the story of Athos as you embody him in his most epic battles. Athos' Code is a story-driven sword fighting game that takes you to the heart of the quarrels of the French province in the XVIIth century.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀7 found this helpful
A short fun game, the controls and stuff are really simple and the story is pretty fun, game's a bit of a nothing-burger but it's still a like 10 minutes of fun, can't go wrong with a free fun game!3 found this helpful
Man I really hate to give a game with no reviews a bad review. The controls are not needed the way they are. Just use LT to parry and RT to attack. But its kind of useless to parry when your character doesn't parry anyway but dances around waving his sword while the other guy just gradually stabs him. The whole story is in French which is fine but having to read all that when the premise of the game was to have sword fights (or so i thought). Maybe have an English voice over. not necessary but helpful. the game started in 4k resolution and the max i allow my monitor is 1080p so not sure why it started in 4k. I'm not a story driven gamer so I'm not going to comment on that as I didn't really read any of it I just kept pressing A which I think skipped a bunch of fights cuz it just had a "DUEL" logo but no fight. Game has potential and I can tell some work got put into this. Unless its an AI generated game.. Hard to tell anymore. Overall, the game has its niche for story driven gamers. Its not bad at all just needs a little attention.3 found this helpful
It was sweet and fun. Good idea, and wish you all the luck for your career !1 found this helpful
Interesting combat system, good story.1 found this helpful
The combat system is fun, when it works, though I will admit it may be a skill issue on my end, I don't feel as though the tutorial truly explained how everything worked. But most of all the bugs were frustrating, for example when I paused the game the resumed play I game to learn when my resolution changed suddenly that my in game actions were still being input in the pause menu as I played. As well as after I fixed the resolution the game continued zoomed out to the point it gave a bit of a look behind the curtain as I saw how they included the game play on the screen, there is a little spot just outside the pages at the bottom where it renders everything, the turns that into images in the pages. Finally in the same fight I suddenly became immortal after losing all my health. The story and style both were the most enjoyable parts of the experience. For that I'll commend the team, and hope they take the lessons from this game and create other interesting experiences in the future.
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