

AURORA FLIGHT (オーロラ・フライト)
すたじおわかる · 2025 · Flight, Shooter, 3D Platformer, Military, Singleplayer
PC
Mixed44% · 18
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About AURORA FLIGHT (オーロラ・フライト)
\The public demo is a preview build of the upcoming Version 1.5 major update planned for late June.Please note that the currently released full version is older than this preview build.VR support is experimental and currently under performance evaluation.The sky speaks nothing.
Those who keep flying are simply the ones who prove they were right.Aurora Flight is an SF flight shooter that pursues an aerial combat experience
where piloting and judgment themselves determine the outcome,
rather than cinematic spectacle or automated air combat.In this game, a physics-based lift and drag model ensures that an aircraft’s
attitude, speed, and altitude are immediately reflected in its flight performance.
Climb too aggressively and you lose speed; turn too hard and you will stall—
in this sky, control itself is tactics.Through commands to allied wingmen, players can issue tactical orders such as
spreading out, concentrating, or forming up.
Wingmen will withdraw once damaged, requiring the player to continuously assess
the situation and make sound decisions.Fighter aircraft can be freely equipped with missiles and optional loadouts,
trading weight and score penalties for increased capability.
Every choice carries both risk and reward.Victory does not come from spectacular kills with a single missile,
but from managing the dangers of stalling and incoming fire
while persistently maneuvering into an enemy’s blind spot.There is no auto-aim, and no forced cinematic direction.
What remains are physical flight behavior, tactical AI, equipment choices—
and your own judgment alone.
Those who keep flying are simply the ones who prove they were right.Aurora Flight is an SF flight shooter that pursues an aerial combat experience
where piloting and judgment themselves determine the outcome,
rather than cinematic spectacle or automated air combat.In this game, a physics-based lift and drag model ensures that an aircraft’s
attitude, speed, and altitude are immediately reflected in its flight performance.
Climb too aggressively and you lose speed; turn too hard and you will stall—
in this sky, control itself is tactics.Through commands to allied wingmen, players can issue tactical orders such as
spreading out, concentrating, or forming up.
Wingmen will withdraw once damaged, requiring the player to continuously assess
the situation and make sound decisions.Fighter aircraft can be freely equipped with missiles and optional loadouts,
trading weight and score penalties for increased capability.
Every choice carries both risk and reward.Victory does not come from spectacular kills with a single missile,
but from managing the dangers of stalling and incoming fire
while persistently maneuvering into an enemy’s blind spot.There is no auto-aim, and no forced cinematic direction.
What remains are physical flight behavior, tactical AI, equipment choices—
and your own judgment alone.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Honestly, this early release should've just been a demo, there's barely any content and everything feels unfinished. I've seen demos on Steam with more content than this. The game idea is cool and I'm hyped to play it, but in its current state it's just not fun26 found this helpful
Overall, I don't recommend - seems inspired by Ace Combat but needs lots of polishing. Played only the training and first mission, didn't enjoy nor felt immersed. Pros: - Good background music - Features two different types of control - Terrain renders well Cons: - Clouds, smoke and aircraft debris render poorly - Very simple models for player aircraft - Game automatically targets enemy closer to centre of screen. It does not show relative bearing to player. - If you rotate camera, you can still lock on to enemies (even if they are directly behind you). - Missiles just look like balls of light - Gunfire spawns from outside player aircraft - Barely any story dialogue in mission Did not check: VR mode4 found this helpful
The game still looks like a half baked mess with repetitive as all hell atmospheres, constant over G warnings even if you turn off g-force recognition, and incredibly slow turning aircraft even if you do have attachments. It really looks like a mid alpha stage game. It looks like it was inspired by ace combat somewhat but the game monumentally fails at being fun like ace combat. Since the game's recognition of g-forces is flawed at best, i would just remove it entirely.1 found this helpful
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