

Beat Slayer
ByteRockers' Games · April 4, 2024 · Roguelite, Rhythm, Action, Music, Adventure
Buy the Beat Slayer key for Steam from Eneba at $2.45 — the cheapest of 13 stores we compare.
Where to buy Beat Slayer — official stores
Cheapest Beat Slayer keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Beat Slayer price by region
Beat Slayer costs £1.82 in the United Kingdom, €2.09 in Europe (EUR), $2.45 in the United States, $2.45 in Georgia (USD), CA$13.00 in Canada, NZ$14.50 in New Zealand, A$14.75 in Australia, R$30.00 in Brazil and zł46.00 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.82 −88% | £14.82 | £1.82 | 11 | |
| €2.09 −88% | €17.69 | €2.09 | 11 | |
| $2.45 −86% | $17.69 | $2.45 | 13 | |
| $2.45 −77% | $10.49 | $2.45 | 12 | |
| CA$13.00 −43% | CA$23.00 | CA$13.00 | 13 | |
| NZ$14.50 −50% | NZ$28.99 | NZ$14.50 | 10 | |
| A$14.75 −43% | A$26.10 | A$14.75 | 13 | |
| R$30.00 −50% | R$59.99 | R$30.00 | 12 | |
| zł46.00 −35% | zł70.79 | zł46.00 | 11 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Beat Slayer

Beat Slayer is a roguelite hack n’ slay game like no other. Instead of just being in the background the music takes centre stage.
Join Mia, a badass music lover and crafty tinkerer, as she battles hordes of robots in a dystopian 90s-inspired Berlin. There’s only one rule:

Fight to the rhythm!
Every move you make has to match the rhythm of the soundtrack. Fail to do so and you’ll pay the price. No button mashing, no frantic inputs. Only smooth and skillful gameplay will lead to your victory against the waves of different enemies and imposing bosses!
Show them your moves!
Leverage Mia’s nimble move set and decide within seconds which of your moves you should use. Dash to engage or disengage? Attack to build up your drive bar or spread your status effects? Kick your enemies against walls or into each other? The choice is yours!
Slay it your way!
Each run plays differently and is influenced by your playstyle and your thrill for risks, but also by your starting weapon, your chosen upgrades and your growing skill set.

Berlin Attitude
Rely on your unconventional team of rebels as you navigate through a robot-controlled and corrupted Berlin. Discover the city's diverse locations, from underground bunkers to towering rooftops, while your allies assist with weapons, upgrades, and valuable insights.
Get in the flow!
Put on your headphones, sync with the beat and dive more and more into the action to enter the “flow state”. Don’t think and just play. Let the music guide you and create your own symphony of destruction round, after round, after round!

Beat Slayer — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Beat Slayer is a music-focused roguelite that attempts to blend rhythm mechanics with action combat but falls short on both fronts, with players praising its intriguing story and occasional satisfying moments of syncing attacks to the beat while criticizing the repetitive level design, shallow combat, limited weapon variety, and the irony that the music itself isn't particularly engaging.
[h1][b] TLDR: A music-focused roguelite where the music is mediocre, the combat is shallow, and staying on beat barely matters, squandering an intriguing premise at every turn. [/b] [/h1] [h1]PROS: [/h1] ➕Intriguing story [h1]NEUTRALS: [/h1] 🔹Music gets good….but not until the last 3rd of the game [h1]CONS: [/h1] ➖Repetitive levels ➖No real builds/boring upgrades ➖For a music-oriented game, the music isn’t that great ➖Often unkind difficulty ➖Combat is boring [h1] [b] Content (Game world/Narrative) – [5/10] [/b] [/h1] The game world consists of small arenas with various obstacles like crates and (explosive) barrels. Each level takes place in a city-like environment as you progress towards the center of Germany. There is very little variation in the levels, and in fact the levels remain the same for each run, so it gets repetitive super quickly. There are no secrets or deviations from the tri-lane pathing that is brought over from other roguelike games like Slay the Spire. The narrative is kind of neat. It starts after the fall of the Berlin Wall and how the wall was replaced by a sound system that has taken over the minds of the people. You play as Mia who is going against t…8 found this helpful
Its not bad but a little barebones. It plays like hades, and when moving and grooving in line with the beat it can be pretty fun, and its a nice touch they including things to help you get in line with the beat. Theres also some cool upgrades to change why kind of build youre running, whether its burn, shield getting, high crit, etc. Theres also 3 weapons that all play differently. But then it wears thin. You unlock those 3 weapons like 30% into the game, and then theres no other guns to get, and no other characters, so you'll play those same 3 the whole time. Every level is the same in a row, fighting the same enemies and the same 3 bosses, so nothing in the run from environments or bosses ever changes. Although the enemies are varied in attacks, they are all just robots so they aren't the most interesting to fight. The 2nd boss is annoying in that he takes forever as you need to wait for him to come around, and you have to destroy parts of him that don't damage him as he drives by and they respawn each repeat wave through, which is lame. The final boss is horribly designed, involving bullet hell tactics, teleport homing attacks, but on top of that he has the lazy tropes of co…1 found this helpful
An OK beat-em-up roguelite with very lite rhythm mechanics. Yes, it's satisfying to move and strike to the beat, but there's no variation in rhythm, it's literally just 120BPM the entire way through. The game gets a bit tedious once you master the (very basic) rhythm mechanics and memorize every boss. To really win me over, this game would need: 1. more music and variations that reward you for complex rhythms (rather than just keeping an extremely long beat streak) 2. more bad guys, powerups, levels, weapons The voice acting was surprisingly good and reminded me of Hades. Overall, it was fun enough for a single playthrough, tho I probably won't bother to get all achievments.
CURRYWURST
A fun take on the linear top-down dungeon-crawler rogue-lite. I enjoy hitting short cooldowns like they're on a beat, so it's always fun when it's part of the game design. also is selin best girl or what
I really want to recommend this but I just can't. On paper, it should be a home run - a combination of Hades and Hi-Fi Rush. But it just feels like a watered down version of both and just makes me want to play either of those instead. It lacks the polish of Hades, power-ups don't feel meaningful or give you a sense that you're getting stronger. The fire one is the only one that ever feels worth it. The rhythm aspect feels skewed against you, you have to attack and dodge on beat in order to maintain the buff you get from keeping tempo, but the enemies aren't bound by this restriction, so you're left with the choice between losing your combo or taking a hit. No matter what you decide, it feels bad. And the final boss, hoo boy. You get a teleporting, area-denying- enemy-summoning bullet hell. With shields. And AOE. And who doesn't attack on beat. It stops being a fun challenge and just feels like they couldn't pick a mechanic and threw all of them in a blender. It has so much potential. I want it to be good. But as it is, I had to ask myself "am I having fun?" and the answer unfortunately is no.
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