

Bermuda (2015)
InvertMouse · March 17, 2015 · Indie, Visual Novel, Adventure, Anime, Puzzle Platformer
Buy Bermuda from Gameseal at $2.19 — the cheapest of 5 stores we compare.
Where to buy Bermuda — official stores
Cheapest Bermuda keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest option is always shown in the Best price box above.
Bermuda price by region
Bermuda costs £1.65 in the United Kingdom, €1.85 in Europe (EUR), $2.19 in the United States, $2.19 in Georgia (USD), CA$3.39 in Canada, NZ$3.69 in New Zealand, R$6.49 in Brazil and zł9.97 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.65 −21% | £2.09 | £1.65 | 4 | |
| €1.85 −38% | €2.99 | €1.85 | 5 | |
| $2.19 −27% | $2.99 | $2.19 | 5 | |
| $2.19 | $2.19 | — | 1 | |
| CA$3.39 | CA$3.39 | — | 1 | |
| NZ$3.69 | NZ$3.69 | — | 1 | |
| R$6.49 | R$6.49 | R$13.45 | 2 | |
| zł9.97 −9% | zł10.99 | zł9.97 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
About Bermuda
Bermuda is a fully voiced visual novel where you're abducted onto an alien submarine with friends and must navigate stealth puzzles while awaiting a life-or-death decision about whether you'll be allowed home. This tense sci-fi story blends interactive storytelling with open-ended gameplay, featuring veteran voice actors and a lean one-hour campaign packed with bonus character moments.
Bermuda is a visual novel mixed with open ended stealth puzzles. The game is fully voiced, featuring the talent of veteran actors such as Cristina Vee (Madoka Magica), Kira Buckland (Blue Exorcist) and Kyle Hebert (Dragonball). Xanthe Huynh and Skyler Davenport from Unhack also make a return, as well as voice actor Miguel Moran. For players who prefer to read the story like a traditional novel, each character's voice can be toggled individually.
Running at around an hour in length, Bermuda aims to be a succinct story that players can enjoy around their busy schedules. Each episode features bonus conversations, giving players a chance to know the cast better.
Illustrations: Alastair Sew Hoy
Music: Matt Hamm
A demo version of Bermuda is available! Please consider checking it out first to ensure the game runs well on your machine.
Thank you! I hope you will find the experience valuable.
Bermuda — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I love visual novels quite a bit. So when an visual novels come to Steam, I usually purchase them to support said games. It doesn't help that I this game was made by the same people who did "Unhack," a game which I adore immensely. However, the problem lies in multiple aspects, making it confused as to what the true culprit is which makes this game not pass. Let's break down the elements on the game, starting with the music. This section will be short because, to be frank, the music is pretty forgettable. Normally, with another game, I wouldn't focus to heavily on this but, with a visual novel, there is a lot more riding on the music, It conveys what the game can't so the music needs to convey every emotion just as well as the character's dialogue and voice cast, if there is one. With "Bermuda," the music felt static. It never felt like it was anything special and, once the scene was over, the music vanished both from the game and my memory. Next, let's look at the story. The story provided is rather silly in concept and is too rushed to be anything special. It also doesn't help that this seems to be a character driven story but fails in execution, which I will discuss later. The…10 found this helpful
Bermuda takes a compact visual novel premise and gives it an unusual interactive twist, combining science-fiction storytelling with open-ended stealth puzzles. Developed and published by InvertMouse, it follows Edward and his friends after a camping trip goes disastrously wrong and they are abducted into an alien submarine. Instead of immediately searching for a heroic escape, the group finds itself waiting for a judgment that could either send them home or result in their execution. Edward initially wants to believe that their captors will make the right decision, but uncertainty gradually begins to undermine that confidence. The resulting story revolves around trust, deception, fear, and the psychological pressure of being powerless in an unfamiliar environment. The alien submarine is an effective setting because it creates isolation without requiring an enormous world. The characters are confined to a place they do not understand and must deal with beings whose intentions remain uncertain. Much of the tension consequently comes from anticipation rather than constant action. Edward's growing doubts become an important part of the narrative, allowing the story to examine whether …1 found this helpful
Bermuda is a hidden gem that I had the pleasure of finding long ago on Desura (platform no longer exists) and later aquired it on Steam as well. The story of it is really interesting. In short a group of friends gets abducted by Aliens that live in the seas and the goal of the group is to escape their ship. All of that followed by great music, well designed characters, additonally some stealth mini-games and voice acting. The game might be short, but for the price it’s offered, it’s definitely worth giving it a chance. [url=https://www.youtube.com/playlist?list=PLF6bMpb7g7_RrxvzFNDo5yyMFsY44_8tq]Played it long time ago on YouTube.[/url]1 found this helpful
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it. The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to. Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of th…
Oh boy, where do I start? I love visual novels but this isn't worth the 3 dollars, or the 1.1 hours I spent on it. As a visual novel, I do want to give credit for the developer for hiring legendary voice actors. That was something I wasn't expecting. I would say that's the only plus side to this VN that I liked, because listening to Kyle Hebert was a surprise and they all read their lines well. The major flaw would be with the story. It does not make a lick of sense and bored me dearly. By act 3 I had already wanted to stop, but I don't like leaving things unfinished if I could help it. Without spoiling, the story is of 3 humans getting abducted, technically 2 humans because you only see one for a split second. And 2 aliens as they call them which are a young child and her bestie who's probably a young teen/adult. I felt nothing for the characters, not even when moments were supposed to be sad or when the twist at the end was exposed. It made me feel like there was nothing to gain from reading/listening to this novel. The other thing that It did not need was a clunky puzzle game of point and click, to try to prolong the game further in the middle of all chapters. Thankfully …
Story of this game looks relatively confusing and very short playthrough
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