

Bleak Sword DX
more8bit · June 8, 2023 · Action Roguelike, Hack and Slash, Arcade, 2D Fighter, Action-Adventure
Buy the Bleak Sword DX key for Steam from Gameseal at $2.27 — the cheapest of 14 stores we compare.
Where to buy Bleak Sword DX — official stores
Cheapest Bleak Sword DX keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Bleak Sword DX price by region
Bleak Sword DX costs £1.72 in the United Kingdom, €1.98 in Europe (EUR), $2.27 in the United States, $2.27 in Georgia (USD), zł9.43 in Poland, CA$12.99 in Canada, R$13.34 in Brazil, A$14.49 in Australia and NZ$14.75 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.72 −80% | £8.50 | £1.72 | 9 | |
| €1.98 −80% | €9.75 | €1.98 | 12 | |
| $2.27 −77% | $9.99 | $2.27 | 14 | |
| $2.27 −64% | $6.29 | $2.27 | 13 | |
| zł9.43 −76% | zł39.31 | zł9.43 | 10 | |
| CA$12.99 | CA$12.99 | — | 10 | |
| R$13.34 −60% | R$32.99 | R$13.34 | 9 | |
| A$14.49 | A$14.49 | — | 9 | |
| NZ$14.75 | NZ$14.75 | — | 8 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Bleak Sword DX
Discover and destroy increasingly horrifying creatures across an oppressive lofi world, wielding fierce weaponry and powerful magic in this pocket-sized action adventure.
Bleak Sword DX — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Bleak Sword DX impresses players with its striking art style, satisfying parry mechanic, and challenging boss fights, but suffers from poor late-game design where enemies become bullet-sponge damage dealers that spawn in overwhelming numbers, making the parry system useless and turning the experience into tedious attrition rather than rewarding difficulty. Players also criticize limited progression options, poor item drop rates, and the false promise of roguelike variety in what is essentially a linear 3-hour campaign.
Started decently, fell flat on its face with the janky enemy attacks, some enemies that are genuinely a chore to fight when spammed in levels especially when theres 4 other enemies body blocking for them (necromancers). Drop rates on the items are genuinely atrocious especially when you lose them on double deaths. Levels sometimes being so zoomed out that you cant see ♥♥♥♥. Bosses were mostly fun to the point i played up to so i might stick out to the end but my opinions probably wont change. Edit: Ended up finishing the game and no hitting all bosses, most of the late game bosses felt extremely lacking and way too easy to the point where their second phase attacks couldn't even trigger before you killed them, last two areas just felt like long drawn out high hp enemy spam that was a complete slogfest, don't listen to the positive reviews and save your money and time2 found this helpful
I piss my pants in anger
Played on "DX Mode" +art style is undeniably cool +parry feels good +large variety of enemies -no way to upgrade stamina, which is your primary limiting stat, a baffling decision. Imagine playing through Dark Souls with base stamina -late game levels are just completely unfun. Enemies become damage sponges, spam attacks you can't parry, and have attacks that stretch the entire map. This would all be challenging, but rewarding, except that the game will throw 3 or 4 of these guys at you all at once; if your attack stat isn't high enough then you simply can't knock them down faster than they spawn -there's almost nothing "roguelike" here. The game is an entirely linear set of levels and the only randomization is (infrequent) item drops, of which you're limited to 2. The only meaningful decision point is which stat to upgrade on a level up, of which you are presented with only 2 options. Causes the game to feel like a slog over time, going from battle to battle with little meta or progression strategy. I can't imagine playing through more than once.
Its ok. It looks incredible truly one of the best looking games ive ever played, but unfortunately the gameplay is rather lacking and becomes boring after the first hour or two and the game is only 3 hours long.
Game gives you a parry mechanic but it might as well not exist. it is semi useful until the late game where it is useless and few enemies have attacks that can be parried. Also has a lot of enemies that are interesting and are different from each other but soon there are multiple "variants" of "big guy with big weapon that you can't parry and deals massive damage" that are barely unique. It's way of making it challenging it just giving every enemy lots of health and damage and spawning multiple big enemies until every single level feels impossible, slowly making the game boring and repetitive. The bosses are honestly fun to fight and are interesting until you reach the dude that is set up to be a dramatic fight and is the reason why the game's events are happening in the first place and he is once more just a big dude with a sword that deals massive damage with nothing interesting about him.
Really love the challenge this game brings to the table since the map sizes are not that large but oozes with style. The music fits really well the overall style and gameplay and only gets better the deeper you get. The game first released as a mobile game but this version greatly expands on it and is even better with a controller. Def worth checking out just for the challenge alone <3
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