Boost

Boost

Parallel Mind LLC · January 11, 2017 · Action, Indie, Early Access, Casual, Sports

Buy Boost from Steam at $8.99 — the cheapest of 1 store we compare.

PC
4 user reviews50% · 4
Best price
$8.99
lowest tracked $4.49
Steam Buy at Steam

Prices last checked

More games under $10 →More Steam deals →

Where to buy Boost — official stores

Steam
Steam
Standard Edition · Steam
$8.99
Buy

Boost price by region

Boost costs £5.99 in the United Kingdom, $5.99 in Georgia (USD), $8.99 in the United States, €8.99 in Europe (EUR), CA$9.99 in Canada, NZ$10.99 in New Zealand and R$17.99 in Brazil right now.

Cheapest Boost offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £5.99 £5.99 — 1
Georgia (USD) $5.99 $5.99 — 1
United Statesyour region $8.99 $8.99 — 1
Europe (EUR) €8.99 €8.99 — 1
Canada CA$9.99 CA$9.99 — 1
New Zealand NZ$10.99 NZ$10.99 — 1
Brazil R$17.99 R$17.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Boost

✦ AI summary

Boost is an intense VR arcade action-sports game where you teleport a Luma-Jock into a galactic arena to rally a high-speed Booster Orb using your shield while dodging accumulating mines. The game stands out through full-body tracked motion controls that deliver physics-based immersion, an escalating difficulty system that pushes you to near-relativistic speeds, and a design specifically optimized for VR's unique capabilities.

Important: This is an active game. Be sure your play space is unobstructed and meets the requirements listed.

Boost is an intense arcade action-sports game that will leave you joyously gasping for breath! With a focus on active play, a few rounds of Boost is sure to wake you up and get your blood pumping!

Teleoperate your Luma-Jock in the 3rd Galactic Quadrant's finest arena. Use your Luma-shield to Thwonk the Booster Orb and keep the rally going as long as possible. Every four returns you'll achieve a Boost and the orb will increase its speed. Keep it up for long and you'll be rallying with your opponent at near relativistic velocities!

Watch out for Mines as you leap and dive for survival. Mines have a reverse photon charge and will destroy your Luma-shield and the Orb on contact. Not to worry! Your Tele-gloves have a positive charge and you can use them to bat Mines out of the way. However, be warned that Mines will accumulate with every Boost and you'll need to keep their numbers low if you want to prevail.

Features
  • Context sensitive sound track that intensifies as you play
  • Tracked motion controls provide a physics based full immersion experience
  • Intuitive physical UI system designed around the strengths of VR
  • Height calibration to accommodate all players
  • Multiple control configurations
  • Aim Assist mode provides visual feedback for beginners
  • Designed with a strong focus on play mechanics that are specifically suited for VR
  • Graphically rich environment featuring numerous animated textures, glow effects and a sense of enormous scale
  • Experience the buzz of a natural endorphin release after extended play sessions

Coming soon
  • Asymmetric Multiplayer: player two contends with a gamepad or mouse while player one competes in VR
  • Online leader boards
  • Adjust play space size option
  • Achievements

Boost — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Boost is a solid paddle game with nice Tron-like graphics, catchy music, and engaging mechanics that combine pong-style gameplay with mine-clearing challenges, backed by a committed developer who actively implements feedback. However, players report significant frustration with the room size requirement, particularly for VR players in smaller spaces where mines spawn outside the playable area, making progression difficult or impossible despite the core gameplay being mechanically sound and enjoyable.

Recommended Jan 14, 2017
The Boost dev sent me a free game key to test Boost with my hardware. As everything ran fine and I mostly enjoyed the game I wanted to give a review and help the dev with my feedback. [b]Pros:[/b] [list] [*]The graphics are nice (I can set application supersampling to 1.5 without getting frame drops) nice tron-like setting [*]it IS an active game and in it's current state the difficulty is HARD [*]it combines the pong like gameplay with a 2nd challenge for the player: getting rid of spawning mines after each 4th hit [*]the AI helps you and is not the enemy, your game ends when you're too slow or make a mistake [*]catchy music which is building up the tension as your game progresses [*]committed and friendly dev who is interested in community feedback and quickly implements changes (He already sent me a test build where he switched the shield into a racket with handle, because I suggested it might match most of the potential players' muscle memory better) [*]the gameplay offers possibilities for funny additions, such as powerups to clear all mines with a xortex like explosion or something like that... [/list] [b]Cons:[/b] [list] [*]The difficulty is getting harder very quic…
4 found this helpful
Recommended Jan 21, 2017
Mechanically, this is very solid. It is simple and fun, with everything that happens feeling like it was the correct result (this is important in a paddle game). It has one major flaw. The room size retirement is completely unnecessary, and yet it makes the game unplayable. I am rating this positively since it lists that requirement on the store page. In my 2.2x2.2 meter space all items of the menu are easily reachable. The main gameplay (volleying the ball) works perfectly as well. The only problem is that every single mine spawns outside the play space. That gives a hard limit on how far I can get because sooner or later (usually within ten hits) the ball hits a mine that I can't deal with. Giving multiple room options (possibly with adjusted scoring to compensate) would make this game far more approachable. Edit: After writing this I thought to myself "What if I could reach the mines? All I had to do was shift my z position forward half a meter (thanks SteamVR Advanced Settings!) and I could reach them just fine. My high score is now 160 and I worked up a serious sweat. The ball still sometimes gets shot outside my play space, but for the most part the game works great just…
3 found this helpful

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