

Borderline
Dogwood Gaming · Action, Shooter, FPS, Runner, Roguelite
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About Borderline

You play as an independent agent whose initial outlook is just to make a living in a hostile corporate colony. The city state of Greyhawke is a large offworld human city state with a fully self sustained economy. The city was formed with the use of large corporate funds back on Earth, and those corporations have now become the region’s overlords. You have escaped the life that those corporations planned for you, joining up with a small outfit working together and taking jobs against those same corporations. The player runs multiple infinitely generating missions that range from stealing corporate secrets to planting false evidence, all while finding the best escape route from each building.
As you complete missions against each of the different companies, you’ll learn more about the history of the city and about the safe house you’ve inhabited. Each corporation has their own goals and objectives, each of which the player will discover as they do missions against them. As each corporation’s secrets are revealed, it becomes clear that everyone is after the same thing.


RIFT:
The other agents will send you messages throughout the game to help guide you against different corporations.
Contacts:
The Runner's friend and the one who introduced them to RIFTnet. LookToTheSky (sometimes known as just "Sky") is a corporate data farmer for OmniCorp International by day and a small-time hacker by night. Using his access to small amounts of sensitive information in OmniCorp, Sky plans attacks against his own company. Sky uses the information gained from the Runner's initial job to leverage his way to a higher role within OmniCorp - which he uses to funnel sensitive information back to RIFT. Sky desires freedom from the corporate machine and knows that there is enough happening within OmniCorp to shut them down for good.
Binary_Bard is a longtime member of RIFT and one of the Runner's points of contact for jobs in the organics sector. They are snarky and sarcastic, often criticizing the Runner's operations as "sloppy" and "slow". However, Binary_Bard loves nothing more than to see a company's secrets laid bare in the public eye and is happy to provide clients to the Runner as long as they continue performing.
Also known by the others in RIFT as "08". 08 is an exceedingly private person and often only interacts with RIFTnet when looking for work. The other members of RIFT have jokingly theorized that 08 is either an undercover cop or in hiding from a powerful enemy. These theories have never been denied by 08. In actuality, 08 is a rogue artificial intelligence that has found the most enjoyable way to expand their knowledge base is to steal the information from corporations.
A guy with a computer and a grudge against his former employers, he is used to a more hands on approach to deal with his problems. His friends and associates have all had bad run ins with these companies and he's looking to make sure they don't keep getting away with it. He doesn't really understand security protocol or any form of subtlety, but he understands the importance of getting the job done.
A cold and often distant member of RIFT, EchoRebel is the Runner's main contact for jobs in the military sector. A former private security analyst for NexGen Nexus Group, She left the company after a promotion landed her in an operator position for a particularly gruesome wetwork contract. Now sickened by the true nature of the corporate underbelly in Greyhawke, EchoRebel is determined to burn it all down and rebuild Greyhawke without corporate influence.
The city state of Greyhawke was founded on a large island on an off world human colony. The city state was funded by the joint cooperation of over two dozen different companies on Earth with the goal of establishing a corporate paradise where progress and capitalism could grow without obstacles.
The corporations immediately built up the island with hundreds of skyscrapers littered across the landscape, each one holding a small subsidiary company working on some extremely specific project for a large faceless corporate entity. The corporations ensure they have an ample workforce by controlling the food supply, housing, healthcare, and virtually every other aspect of life. There are very few places to escape the eye of the corporations, so safe houses are worth their weight in gold.

Because of this, companies enjoy relative dominance and comfort over their industries, these are a couple of your targets:
QuantumX Systems:
Bleeding edge military-grade drone manufacturing company. QuantumX develops the majority of the remote security measures employed by the Greyhawke State Police. Greased palms and political plants have allowed QuantumX to continue to charge premiums to the police force and develop newer, deadlier tools to use against the common person in Greyhawke.
EternaNet Solutions:
The cutting edge of consumer computing technology in Greyhawke. Everyone with any amount of substance owns at least one EternaNet device. The only household name in phones, tablets, and personal computers. Often accused of shady practices such as built-in obsolescence, exploitive finance practices, and inhumane working conditions.
MatrixMegaCorp:
The primary electricity supplier for Greyhawke. They hold a near monopoly on the utility in the citystate and keep their power through extortion, bribery, and violence. With a chokehold on most of Greyhawke, Matrix MegaCorp charges exorbitant, inflated prices on their energy, resulting in many of the poorest in Greyhawke to live without many of life's basic necessities.

Movement-Based Puzzle Solving
The major focus of Borderline is on our parkour system. Based on free movement and jump puzzle style gameplay, each stage in a mission will contain challenges that will require traversal of the terrain to succeed. The player will have to solve these puzzles while dealing with combat situations in order to get to the objective. Some scenarios will lean more heavily on the movement themes, while others will have more combat. A mixture of these scenarios will allow the player more freedom in the way they wish to tackle gameplay.

Combat
Combat is in first person and features both melee and firearms to give players freedom in how they tackle enemies. Most free running games struggle when it comes to combat because they do not want that to be a main feature. In our game, combat is just as prominent as free running and different puzzles will call for different skills. The player can only have one weapon at a time as running would be difficult with multiple weapons, however, the player is trained in these weapons and will be very effective with each of them.

Infinitely Generating Offices
In Borderline, no two levels are ever the same. Our procedurally generated environments ensure that each office you navigate is uniquely crafted, offering a fresh layout, new obstacles, and an array of varied puzzles and combat scenarios. As you race through the sleek, corporate corridors, you’ll encounter a constantly shifting mix of enemies and hazards, demanding adaptability and quick thinking.

Help us make Borderline the best it can be:
When we first began designing Borderline, our goal was always to make a fun experience for free running fans, because it feels that there are not many other experiences that invoked the same emotions as Mirror's Edge. We didn't set out to build a clone, we designed our system to be easily interchangeable, with the ability for us to make changes and add new content without any massive overhauls to the game. Please join us in our Discord to give us feedback, vote on changes, and help us make the best game that it can be.
We can't wait to shape the city of Greyhawke with you --
Borderline — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
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