

Deadlink
Gruby Entertainment · 2023 · FPS, Action Roguelike, Cyberpunk, Class-Based, Fast-Paced
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About Deadlink
Pilot an experimental combat shell through randomized cyberpunk missions, wielding customizable weapons and devastating destructible environments to take down corporate overlords. Each roguelite run throws you into intense action where you must constantly move and adapt your playstyle, growing stronger with every shell you sacrifice in service of the greater cause.
You are the Corporate Security Agency’s greatest weapon, and it's your job to make sure the corporations and their shady deals are anything but secure. With the team at HQ backing you up, you're tossed headfirst into the fray, where a military operation with plausible deniability can fix things for a fraction of the cost of a hopeless court case.
Every randomized run will be different, but one thing never changes: you will be outnumbered. Get ready to think on your feet as you dash, jump, and use the environment to your advantage. You can't still, not even for a second.
Equip your shell with powerful weapon loadouts. Try out various combinations as you blaze a path of destruction. Want to snipe your foes from a distance, debilitate them with status effects, or just go in guns blazing? Whatever your playstyle, you can find the right kit for the job.
Your enemies have no shortage of bullets and bodies to throw at you. But you're no slouch either. Sure, you might lose a combat shell here and there, but your next one will be even tougher. Start each new run with amped-up skills and deadlier firepower!What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
There is simply too little content here, and the progression requires way too much grinding just to tackle the higher difficulty settings. Having only four levels with minimal layout or run variation in a roguelite directly undermines the entire core of the genre. After just a couple of runs, you have already seen almost everything the game has to offer. From there, progression feels artificial because you are locked behind spending tons of resources just to upgrade your stats enough to deal with spongey enemies. The good: - Cool cyberpunk theme and polished visuals. - Fast and responsive movement and gunplay mechanics that feel heavily inspired by modern Doom games. - Solid weapon variety, though there is definitely room for more. - Boss fights are fun, even if they lack run-to-run variation. The neutral: - Weapon balance is hit or miss, as certain guns feel completely underwhelming or useless on higher difficulty tiers. - Enemy variety could be much better across the four maps. The bad: - Content is extremely sparse, and you can comfortably see everything the game has to offer in under two hours. - Higher difficulties rely far too heavily on tedious grinding, and the resource …2 found this helpful
Gun play feels great, very smooth and fun. Like this game has better feel then AAA titles (not saying much these days though lol). Very fast paced which I loved and have to learn each shell (different characters w/ diff guns and tools they use) to be efficient in different playstyles. I will give it a thumbs up because it is fun and gameplay is solid for a cheaper title. The game is just very short however and not enough to keep coming back to the gameplay loop. Feel like they had a lot they could have done with the story elements that would have made it much more immersive. Very loose use of "roguelite" as well, not a ton of choices that make builds fun in other similar games.
Deadlink does a very good job of making the player feel like they have to always be on their toes to win, but also not make them feel so squishy that they feel like a balloon that could be popped at any moment. It's an important balance to strike in a roguelike, because if you die, that could mean losing upwards of 50 minutes of legitimate progress. You don't want to baby the player, but you don't want to make them stop having fun, either. I am the kind of player that likes to optimize gameplay as soon as I start playing, and Deadlink really accommodates for my willingness to play slow by creating the enemies and environment in a way that punishes both playing too fast AND too slow, meaning that the optimal way to play is the most fun way to play; there's something I quite like about that. The characters in this game feel incredibly varied, no two characters feel the same because their abilities are so integral to their gameplan that you NEED to account for their strengths and weaknesses in the way you navigate the game. Soldier and Juggernaut both have shotguns, but while Soldier's Shotgun is a consistent way to deal damage at close-mid range, Juggernaut's Shotgun constantly ne…
Someone liked doom eternal a lot and said "but what if rougelike and cyberpunk aesthetic" and that's this game. Good, if that's what you want to play, but almost all roguelike collectible item upgrades take the "3% stock market damage on a tuesday" approach so there's gives and take, gamefeel overall is great with minor performance issues.
The stand out of the game is the gameplay. Since it’s a rogue-like, it is run based. As you beat a level, you get to choose from a variety of upgrades for your weapons, secondary, and robot. The standard upgrades, implants, are done in a cool way. Each upgrade you purchase is attached to an ability or action that you do. So you have to decide where you would like to put the upgrades and how you want to play to get the most out of it. For example, say you get an upgrade that gives the chance for your next shot to be critical. You can then choose to have this bound to when you use an ability or when you swap your weapon. This system makes me think more consciously about where I put my abilities and changes up the way I play the character. My favorite part of the game is the way the combat feels. The guns are super fun to shoot, with some of them having cool effects, like slowing down time for a second before firing. Crafting the perfect synergy between elemental effects on your bullets and weapons stats makes you feel like an absolute god. The abilities for each of the 4 characters are unique and do a great job sprucing up the combat. Each character has completely different play…
Just to be quick to the point I am a huge fan of games where the object of the game is becoming a better and better version in yourself rather than becoming better than someone else, and this game gives a unique experience every game and sometimes you end feeling much more powerful than others, and in unique ways that make you play differently and sometimes for the first time ever depending on the build you get. It’s extremely fun and satisfying and only leaves me wishing for more, but the curiosity of the possible options and how well they would do not being immediately accessible gives me a reason to keep playing to see what build I get. For the money it’s one of the most worth playing games I’ve owned
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