

Breakout Epilepsia
Cataxis · May 5, 2025 · Side Scroller, Shoot 'Em Up, Perma Death, Shooter, Arcade
Breakout Epilepsia is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Breakout Epilepsia price
Breakout Epilepsia is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Breakout Epilepsia
⚠ Epilepsy Warning ⚠
The name Epilepsia is not random. This game contains fast flashing lights, intense patterns, and strong visual effects that may trigger seizures in people with photosensitivity or epilepsy. If you're prone to seizures or feel this game could affect you, we strongly advise against playing it. Play responsibly and prioritize your health.
Dive into a fast-paced retro arcade experience that blends classic Breakout gameplay with boss battles inspired by Space Invaders. Smash blocks, dodge incoming attacks, and take on fierce enemies that will test your skills and reflexes.
Follow the journey of Scarlet, a Russian-Mexican heroine on a mission to recover the three stolen crystals that have drained all color from Earth. To restore balance, she must defeat their guardians: Bella, an unpredictable gamer with borderline personality disorder; Kira, a tentacled alien inspired by Kraken legends; and Luna, a gothic girl who acquired dark powers during her time on Earth.
🎮 Features
✅ Striking black-and-white aesthetic with hypnotic effects.
✅ Fast-paced and challenging gameplay, perfect for short sessions.
✅ Three intense boss battles with unique mechanics.
✅ Classic Arkanoid/Breakout mechanics with a fresh twist.
✅ Space Invaders-style shooting sections during boss fights.
Developed and Directed by:
Victoria “Cataxis” PérezOriginal Soundtrack:
LosthinKArt:
Camila Deloris, Death Voice, Naitorōzu & QuetzalcoutlEndless Mode:
AlterUI Design:
Diana KodashiVoice Actresses:
Camila Deloris, Dafne “Blakes” Muñoz, Ilce S. Perez C, Kar “Pinkchocoball” Chávez, Neko Chibioso & Yulisa Viridiana Meza GonzálesTesters:
Evangelo Ruiz, Celeste “Levalotte” Uribe, JuanGdev, kaydev, Diego A. Gómez, Bryan Hernández Cabrera, Ilce S. Pérez C, Lalo Rejón, Eduardo Emmanuel Barba Aldana & Eliana RicciPublic Relations Partner:
Frik-in
Breakout Epilepsia — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Dev has some serious BREAKdowns over taking criticism. They quite literally take the time to respond to every single negative, and often times positive reviews, to lambast any and all good faith critique in favor of the good ol "that was intentional" and "user error". This is very, and i mean very obviously the first project that this person or team has ever taken the time to actually make and put out there for the world, and it is worth applause that they have taken that first step into being a game dev, but to immediately expect not only to get everything perfectly right on your first try but to also massively discredit and insult anyone who tries to insist that this game has so much as very minor problems, when in all actuality is is bleeding faults from the first 5 seconds is just insidious and gross. It is truly a testament to the platform steam is and the audience it has curated that a small nothing project that would have been buried under hundreds just like it on Itch.io or elsewhere has found such a widespread reception at all here. That fact makes it further insane to me how you would take the time to incessantly bring up your despisal of the people in the steam communi…3 found this helpful
Breakout is a simple, yet addictive game that's fun to play. Breakout Epilepsia is one of those, but it's neither addictive, nor fun to play. The core mechanic that makes Breakout good, is gone entirely. The ball bounces off your paddle at the same angle as it bounces on, there is no way for you to control the trajectory of the ball yourself in any meaningful way, like flicking the paddle as the ball bounces or hitting the ball with the edge of your paddle - In fact, trying to hit the ball with the edge of your paddle will quite often cause the ball to phase right through the corner. Once only a few blocks remain, there is nothing for you to do but wait until the ball eventually hits the last blocks - no way for you to try and aim for it. Visual art is alright, music and sound are mediocre but inoffensive1 found this helpful
A short game and a bare-bones experience, but well crafted. The game alternates between Breakout/Arkanoid style stages and shoot 'em up boss fights, with variations in both the regular stages and the boss fights to keep things feeling fresh throughout the story mode. There isn't much of a story to speak of, but thanks to that the short conversations scattered between levels don't overstay their welcome. Solid level design throughout, including in the procedurally generated "infinite mode" that keeps the experience going after the end of the normal levels. Short and sweet, and for the unbeatable price of "free," it won't change your life, but it won't bore you during its run. ...Maybe don't play it if you actually have photosensitive epilepsy, though. The background repeatedly flashes black and white more or less constantly.1 found this helpful
Went in not expecting much and I ended up really liking it. I feel like there's a ton of potential here and it's obvious that a lot of passion went into making this. It's clear that a lot of heart went into making this. Aesthetically, it kind of reminds me of those surreal, experimental flash games that you would find on Newgrounds back in the mid 2000's. I really miss those types of games, so this is exactly the type of thing that I have been craving ever since flash died. Honestly my biggest complaint is that it left me wanting more. The final boss was the obvious highlight of the game for me. The music, gameplay and visuals on display there were all phenomenal. There was a really great feeling of tension that built up over the course of the fight, and the amount of health the boss had felt intimidating without being tedious. The rest of the game wasn't bad by any means, but that final level really impressed me. Also the black, white and red color palette looked the best IMO. The story is quite basic and that's to be expected for a game that's less than an hour long, but I really liked the themes and aesthetics going on. I think there's an interesting story being developed and …1 found this helpful
meh needs furrys ;/
It’s not exactly bad, but I can’t think of a single reason why I would recommend this.
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