

Brick Breaker (2022)
Zombie1111 · January 25, 2022 · Indie, Incremental, Idler, Auto Battler, Point & Click
Buy Brick Breaker from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Brick Breaker — official stores
Brick Breaker price by region
Brick Breaker costs €0.79 in Europe (EUR), £0.79 in the United Kingdom, $0.99 in the United States, $0.99 in Georgia (USD), CA$1.19 in Canada, NZ$1.29 in New Zealand, A$1.50 in Australia, R$2.29 in Brazil and zł3.59 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.79 | €0.79 | — | 1 | |
| £0.79 | £0.79 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| CA$1.19 | CA$1.19 | — | 1 | |
| NZ$1.29 | NZ$1.29 | — | 1 | |
| A$1.50 | A$1.50 | — | 1 | |
| R$2.29 | R$2.29 | — | 1 | |
| zł3.59 | zł3.59 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Brick Breaker
Brick Breaker is a brick-breaking game where you destroy spreading bricks, unlock powerful balls with unique attacks, and defend your base against 14 boss encounters. Build and upgrade your base with defenses like lasers and farms while progressing through over 240 maps with high-score rankings and challenging boss battles.
+10 unique balls with 3 different upgrades each
+14 different bosses with unique deadly attacks
+Equip your base with lasers, farms, mines and other upgrades
+Tutorial that help you get started
+Steam achivements
+Highscore and top list
+Over 240 different maps
Brick Breaker — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Brick Breaker is a clicker and wall breaker hybrid that players find conceptually interesting but poorly balanced in execution. The main complaints center on punishing game design where fast progression leads to difficulty spikes and game overs that wipe progress, while the optimal strategy involves grinding slowly on single levels with immune bricks rather than advancing naturally. Players suggest the game could be worthwhile with balance fixes and adjustments to grinding requirements and audio issues, though opinions vary widely on its current state.
I posted this in the forum, figure it makes for a good enough review.. Wait, you can lose? Why make a lose condition? I was hardcore cheating with an autoclicker and only lasted 12 minutes, then boom you lose your save file and have to start from zero? I thought this was like an idle game where you could go forever and maybe prestige and stuff? I'm kinda lost for words here, is this the intended gameplay, about 12 minutes till the difficulty just becomes too hard that it's impossible to continue? Or is there some upgrade I was missing? I maxed out click damage and was clicking like 100 times per second with an auto clicker, then put the rest into the ball upgrade.. I have no idea how I am meant to play better than that?6 found this helpful
Not recommended. This game is a clicker / wall breaker hybrid with a bunch of design decisions which do not work together at all. In a nutshell, the game punishes strong strategies, where strong stands for good damage output and beating levels fast. Instead, you need to increase damage output juuuust enough to stay ahead of the level difficulty while spending a good amount of time on each level. The more time you spend on a given level, the more of the two currencies, BC and EXP, you will generate there. Literally the best strategy is to forever stay on a level with a few immune bricks in the center. Those bricks will periodically spawn standard bricks which your ball swarm farms for BC. Manually kill the immune bricks that super rarely spawn. At the same time, the clock keeps ticking, giving you that sweet automatic exp. Just dump all of it into increased BC reward and you have completed the strategy the game wants you to follow. A few more design decisions really help sour the player's mood: Manual clicking sucks. You need it to progress when bricks are immune to all your balls and to pick off stones that have reached the border. But click damage per second is capped. Combin…5 found this helpful
BEST GAME EVER3 found this helpful
If the Dev balances and fixes a few things then will be good value for a dollar. OK concept, clicker more than Auto Battler - Some issues: Some sound effects are too loud: like the game over sound The first boss had an ability that froze all the balls, it's blank white screen and very annoying to look at, not fun getting flash-banged when playing a game. Seems like quite a grind (as most idle games are) but needs too much clicking - can't rely on balls alone, at least in the first 30 mins. So much clicking had to stop.3 found this helpful
Trust me, when you fire this game up, your little ♥♥♥♥♥♥' nuts are gonna start quakin' buddy. Your little nuts are gonna be quakin'. yeEEAAH YEEEAAAAAAH. YEAAAAHH! You're gonna shoot ♥♥♥! YOu'Re g0NNa sH0oT CÜM! You're gonna shoot HOT ♥♥♥! EVERYWHERE! And that's a promise. That's a promise, folks. That's a ♥♥♥♥♥♥♥ promise right there. You're gonna shoot ♥♥♥♥♥♥ hot jizz all over your computer, all over your mechanical keyboard and your Razer mouse. I swear to God. That you will bust a nut the first time you play clap that's my money back guarantee. If you don't bust a nut the first time you play, message me.2 found this helpful
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