

Cadence
Made With Monster Love · 2026 · Puzzle, Audio Production, Programming, Building, Music-Based Procedural Generation
PC
Positive100% · 31
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About Cadence
Cadence is about the quiet joy of connecting logic with music. Whether you're into puzzles, a creative explorer, an aspiring musician, or simply looking for a calm break from the frenzy of modern life - Cadence is waiting to be discovered.
🧠 Puzzle Mode: Logic Meets Melody
Work through thoughtful puzzles at your own pace, with no music theory or rhythm required. Every solution reveals gentle melodies that wake up Ren, your philosophical feline friend. Progress to increasingly mind-bending challenges that you won't want to put down, supported each step of the way by Ren's gentle meditations on life.🎹 Sandbox Mode: Make Some Noise
Get your first sounds in seconds. Cadence includes a fully featured editor for unlimited Sandbox play. Whether you're a seasoned composer seeking fresh inspiration or someone who's never touched a music app, Cadence is a safe and fun place to play with music creation.👥 Community: Program the Impossible
Dive deep into Cadence's Turing-complete logic system. The community continues to surprise with creations that were never imagined possible. What will you build? Share your best work with Steam Workshop directly integrated into the game.----------------------------------------------------
Cadence was lovingly crafted by a single person over 12 years of development. I'm delighted it's finally yours to explore and create with! I can't wait to see what you'll make...- TheFuntasticWhat Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Really novel puzzle game. Fun!
Neat little puzzle game based around sound. Really enjoyed it and there was probably enough content for the price. Some interfaces were a bit out of sync (like an afterthought) and some things missing but it seems to be the first game from the developer. Also pruchased this to support a South African developer. Would also have appreciated Steam Deck support as it is a small game and would run well there, but you can't have everything.
It's been basically a decade since I last played Cadence. I'm very proud to see how far it's come. Better late than never! I had to configure the UI a bit for my big ass monitor but the settings were easy to find. There was also a minor issue where you can drag the map and mess up interacting with the tiles but I sorted it out so no biggie. For those wanting something chill to play between games where you've rage quit or waiting for friends this is great. I didn't feel like playing my fifth Soulslike right now and remembered I forgot to play this! D: I didn't realize it's also a therapy session where after solving each puzzle the cat with headphones, I'll call Caddie, gives you some advice. Caddie encourages you to take that step forward, failure is actually an option because the more you fail the more you learn until you succeed. Caddie is a sweet motivator, be like Caddie! The instructions so far are very simple. Click and drag your mouse across a tile to direct the music. Once it reaches Caddie and wakes them up you've solved it. The trickiness comes in loops and various mechanics such as hitting a tile with notes at the same time or having tiles be locked in a certain dire…
A great puzzle game. Fun, satisfying and relaxing!
Proudly South African, great puzzle game.
I like the game a lot but it feels like more could have been added. Only 60 levels which I would have liked to have been closer to 100. Admittingly, those 60 levels do become progressively harder early on, so don't think you will complete the game too quickly. Make sure you buy it when discounted. Release was Feb 2026, but last update was August 2025, so I guess it's most probably abandoned now and no further development will occur, I hope I'm wrong. Using trial and error can be a strategy to solving levels. I used this strategy when I had solved half of a puzzle but was stuck on completing it. Maybe by putting a mechanism in place, this could have been prevented, forcing the player to solve the puzzle instead of methodically trying different combinations until one works. I've seen this done in a steam game called 'Patterna' where the developer prevented players from brute force puzzle solving. Not sure how it would have been done in this game but think it could have been achieved, but then it might have made the game too hard. It does require some skill and intelligent thought when using trial and error, you do need to understand what your doing. Steam workshop doesn't …
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