

Castle of no Escape
Xitilon · June 22, 2017 · Indie, Action, RPG, Retro, 2D
Castle of no Escape is free to play — no purchase needed. We track it so you know if that ever changes.
Where to buy Castle of no Escape — official stores
Cheapest Castle of no Escape keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Castle of no Escape price by region
Castle of no Escape costs €3.99 in Europe (EUR), £3.99 in the United Kingdom, $4.99 in the United States, CA$5.69 in Canada and A$7.50 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €3.99 | €3.99 | — | 1 | |
| £3.99 | £3.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$5.69 | CA$5.69 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
Castle of no Escape price
Castle of no Escape is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Castle of no Escape
"ULTRA 8-BIT CASTLE ACTION"
"UNLEASH YOUR INNER NIKOLAI"
"MULTI STEREO GRAPHICS RESOLUTION!!!"
"SECTOR-EFFECTOR 1.21 GIGAWATT SUPERSOUND!!!"
THE GAME
Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end.
CONTROLS
Press Enter to start the game
Press 1, 2 or 3 to select a hero
Strength, Intelligence and Dexterity at the hero selection screen are the maximal values which that hero can get. Strength is both for life and attack power, intelligence is both for mana and spell power. Dexterity affects your attack and defence accuracy.
You lose the game when either of those parameters gets below zero!
ON THE MAP
Arrow keys to walk around
Z or Enter to perform action (attack, open chest, read book, buy potions, use the stairs, gaze into an orb, drink from a pool)
X or Space to cast spells in battle or to light a flare otherwise
1, 2 or 3 to select a potion to buy or a spell to use
Press M to turn background music on/off
ARTEFACTS AND CURSES
Opal VS Blindness - you forget the map and don't see any new rooms, flares become useless
Pearl VS Forgetfulness - you don't remember where have you been before
Ruby VS Lethargy - monsters get the first turn to attack
Diamond VS Weakness - you lose 1 strength point every 20 turns
Emerald VS Bad luck - your minimal attack power drop to 1 instead of 50% of strength value
Blue Fire VS Bookstuck - book sticks to your hands and you can't attack anyone in this state
Sign VS everything except Bookstuck
SPELLS
Web prevents the monster from attacking and lasts 0-3 turns. Costs 1 point of intelligence.
Fireball is obvious enough. Costs 2 points of intelligence.
IQ instantly kills your opponent if it's intelligence is less than yours. Otherwise, you lose. This spell doesn't spend anything.
PROGRAMS USED
Game Maker 8.1 Standard
sfxr/bfxr
FamiTracker
FruityLoops
Notepad (obviously, for Readme.txt)
MS Paint
CREDITS
Xitilon.HD408 - game design/adaptation, programming, sound generation
Esdeer aka BSOD - graphics, music, sound design, testing
Inspired by Leygref's Castle etc.
Castle of no Escape — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Castle of no Escape is a compact retro dungeon crawler that offers engaging exploration through a mysterious castle filled with unpredictable encounters, curses, and treasures, with players appreciating its risk-management gameplay and sense of uncertainty despite its dated pixel art presentation. The main criticism is that once you learn the straightforward mechanics, the game becomes relatively short and easy to steamroll through, though most players agree it serves well as a free time-killer worth checking out.
It's not that bad. Yeah, it looks old, but the game is over a decade old so what do you expect. Nothing special, nothing amazing, but it’s free and a neat little game to kill some time with.1 found this helpful
Castle of no Escape is a compact retro dungeon crawler built around exploration, unpredictable encounters, character statistics, curses, artifacts, and a considerable amount of risk management. Developed by Xitilon and Esdeer and published by Xitilon, the game intentionally resembles an adventure from the early days of computer role-playing games. Its pixel-heavy presentation and straightforward controls make it appear extremely simple, but underneath that minimal exterior is a surprisingly unforgiving system where a poor decision, an unfortunate curse, or a dangerous enemy can quickly bring a promising run to an end. The adventure sends the player into a mysterious castle filled with monsters and interactive objects. Rather than presenting a lengthy campaign with extensive dialogue and scripted quests, it focuses almost entirely on surviving exploration and eventually overcoming the main threat lurking within the dungeon. Rooms can contain treasure, books, pools, merchants, magical objects, enemies, and passages to other areas. The castle therefore becomes a collection of small decisions in which curiosity can produce a useful reward just as easily as another problem. Players ca…
Castle of no Escape is a strange little retro dungeon crawler that I found much more interesting than I expected. The whole game is built around exploring a mysterious castle filled with monsters, treasures, curses and secrets, with the rather amusing twist that I am not actually allowed to leave. The idea is simple, but the procedural layout and constant danger give the exploration a nice sense of uncertainty. The exploration is probably my favourite part. Every room can contain something useful, dangerous or completely unexpected, so I have to pay attention while moving through the castle. I can find treasures that help protect me from different curses, and I have to decide when it is worth taking a risk to investigate another room. I liked that feeling of never being completely sure what I would find next. The combat is quite basic, but there is more strategy involved than the simple retro presentation initially suggests. My character has Strength, Intelligence and Dexterity, and letting any of these drop too far can end the run. I also have spells such as Web and Fireball, while the unusual IQ spell can instantly defeat an enemy if its intelligence is lower than mine. I enjoy…
Castle keeps me forever, I am pixel hells happy hostage. Bugs feed me hope, do not fix, I enjoy the pain buffet.
Very Simple, Very Fun, Very Short
The game only tells you the XBOX controls, so after about 20 minutes of experimenting and you then know which buttons does what and how the damage system works, you'll just walk around, never looking at the actual map and just react to what you meet before pulling up on the boss and winning. It was a neat little 50 minutes... but most of the enjoyment is just learning the mechanics and then steamroll the enemies before putting down the game. Oh and the constant achievements rolling in. It's free now, so it's mostly just a thumbs up for having been a neat little time spender. ( also you get a little wizard in the point shop )
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