

CLOUDED VR
Vincent Boon · 2022 · Action-Adventure, Interactive Fiction, Exploration, 3D, First-Person
PC
This game is free to play. Get it on Steam →
Screenshots
About CLOUDED VR
Our personal devices are so embedded in our everyday lives that it has become an extension of the body. It is the entrance to a world of seemingly no limitations; always and everywhere connected to the cloud and therefore to each other. A blessing and a curse. The utopian online spaces once imagined were optimized into money machines reinforcing anything that gains attention, reflecting a reality of extremes. The virtual online space exploits our feelings through social media and advertising. This experience lightheartedly investigates how we should design future online spaces.
In an attempt to escape reality, U, a user, wants to experience a relaxing stay at the virtual cloud hotel, a perfect stepping stone before one transcends to the Cloud, technological nirvana. Living in a digital world, U strives to satisfy their inner pressure to perform and reach the status they think they deserve.
Upload your mind to the cloud and immerse yourself in a dystopian virtual holiday in the Cloud Hotel. In this abstract narrative experience, it is up to you to figure out the rules of the world while your attention is diverted.
CLOUDED VR was created as an interactive offbeat VR snack of about 15min. by Uni_verse studio in collaboration with Antfood for RGBXYZ digital art gallery.
Original idea by Vincent Boon & Enzo Soubra.
In an attempt to escape reality, U, a user, wants to experience a relaxing stay at the virtual cloud hotel, a perfect stepping stone before one transcends to the Cloud, technological nirvana. Living in a digital world, U strives to satisfy their inner pressure to perform and reach the status they think they deserve.
Upload your mind to the cloud and immerse yourself in a dystopian virtual holiday in the Cloud Hotel. In this abstract narrative experience, it is up to you to figure out the rules of the world while your attention is diverted.
CLOUDED VR was created as an interactive offbeat VR snack of about 15min. by Uni_verse studio in collaboration with Antfood for RGBXYZ digital art gallery.
Original idea by Vincent Boon & Enzo Soubra.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Before I played CLOUDED, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]3 found this helpful
Does not work on Quest 3.
I downloaded this game, hoping to actually play it, but i was just stuck at a loading screen with music. I waited there for nearly 10 minutes, Still NOTHING. I would say the video looks nice but in game, for me, nothing happens.
CLOUDED VR is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, CLOUDED VR is a software application that presents a poorly made art exhibition. This is an art experience that attempts to send a very clear and so, so clever message: "Hurr durr social media influencers baaaad". You know what's [i]every bit as toxic and annoying as social media influencers?[/i] When art school dropouts dump non-game "art experiences" on Steam, to pollute the place and make it harder for gamers to find real, genuinely made games. Instead we have to walk through this self-ego stroking garbage from pretentious "artists". Frankly, from an annoyance factor, I can't see the difference between these guys and the social media influencers they make fun of. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where…
wow. that was something.
An incredible experience that has an essential message in a world dominated by social media. Whether it's dangerous TikTok challenges, people with narcissistic personality disorder who feel the need to be the center of everything, young impressionable teens who are either preyed upon by freaks or succumb to the destruction of their self-image or people simply just being overwhelmed with a sensory overload brought upon by such easy access to information that our anxiety meatballs were never designed to comprehend. I would compare this game to the 2020 documentary "The Social Dilemma" If you play this then I would recommend you give that a watch, and then promptly never let yourself or your kids get addicted to social media
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