

Co-op Kaiju Horror Cooking
Strange Scaffold · 2025 · Action, Fantasy, Physics, Multiplayer, Online Co-Op
PC
Mostly Positive72% · 32
Compare prices in Official Stores
Screenshots
About Co-op Kaiju Horror Cooking
Co-Op Kaiju Horror Cooking is exactly what the name suggests.
You and your friends are medieval monks, chefs--and walking liabilities.
In this absurdist online multiplayer horror game, 2-4 of your favorite people (or more, if you want to risk your computers/sanity) must use traps, proximity voice chat, and Gregorian chanting among other tools to feed giant monsters known as 'kaiju', gather treasure, and prevent the apocalypse.
You have 10 minutes.
Don't stay in the Larder.
Don't get caught.
FeaturesFlexible tag-based cooking system. Chop ingredients, salt them, burn them--and then fire them into a kaiju's jaws!
A story about grappling with your faith as your leaders begin to die off, leaving you to carry the torch, told across 13 levels.
The first-ever multiplayer project from the developers behind Clickolding and I Am Your Beast.
Dramatic medieval soundtrack by award-winning composer David Mason (Dredge, Creepy Redneck Dinosaur Mansion 3).
Run away from monstrous creatures--and when necessary, turn them into food.
No tomatoes, since they were only introduced to Europe in the 16th century.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's a neat lethal company variation that needs some quality of life adjustments to really hit the mark. So this is currently a not recommended but would be with improvement. The overall idea of the gameplay loop is solid but its being held back by a few incomplete areas. 1: The menus and UI need fixing, they are practically broken when using a controller and lack proper haptic feedback about what is selected etc. Even talking to some people can break the camera until you leave on the elevator. 2: Ghouls are generally too fast in relation to character movement speed. 3: the list of kaiju likes and dislikes should be much larger like a board that you can glance at instead of a small piece of paper. It would also be generally useful if there was a clearer indicator of how many points things are worth in that list and if methods of preparation (spiced, cooked, minced etc) could be separated out in to a second column of likes/dislikes so we can see how they affect an ingredients score. 4: rats stealing things is a good gameplay mechanic, however it should be limited to ingredients. Why would a rat steal my cleaver? This is pretty frustrating when your only weapon has been stolen …4 found this helpful
This game seemed, so promising! The idea is fun, and you can tell that the devs put some thought into it. There are a lot of easter eggs and the dungeon is designed so beautifully. The unfortunate bit is the lack of progress, and changes through chapters. The feeding post you start with stays the same with no new recipes or upgrades. Each chapter feels the same and no matter how cool some rooms in the dungeon you find are, they often feel meaningless due to lack of substantial payoff for solving the puzzle or activating it. The points you aquire throughout the game also feel pointless. There are merchants, but the point you have aren't easily tracked and the items merchants sale do not feel that useful. This game has some great potential! If not for a fact that each chapter feels the same (even with dungeon changes), and lack of upgrades/meaningful rewards, the game would be an amazing coop experience. Sadly in it's current state it falls flat. It is fun for first 30 min to an hour in coop but then the repetition kicks in and without any progress there is no reason to keep grinding. If you grab it on sale for low price it is worth a shot (maybe with some updates), and I real…
I hate it here. But also I need to play. What is going on? Why did I die? Why am I a giant heart, and why is a friend-monk feeding me to a giant bear. HELP MEEEEEEEEEEEEEEEEEEEEEE.
The initial learning curve is hard but when you get past it, there is a fun game to be had here. It's not as in-depth as I was led to believe but there is a ton of potential. You are essentially just continuously feeding a kaiju with his food preferences until you meet at least a specific score/quota. And where all the food is located is within a generated dungeon with random monsters and traps roaming the halls and rooms. That's the whole game
A PILE OF KAIJU SUPER FECES.
Let me tell you a story fellas about how this game was used in troubleshooting a $3,800 build; At random points in this game my PC would just shut off - not crash - just power off. After 3 weeks of troubleshooting i found that the issue was either my RAM couldn't run at the full 3200MHz (underclocked it to 3000MHz (I have 128GB of RAM - it appears AMD threadrippers (2nd gen) don't like that)), or i needed another rail connected to my graphics card (a 2080ti). The times I did play this game I enjoyed every moment. Silly repeatable mechanics but unlike other games with repeatable mechanics it just feels more flushed out. It takes that classic "repeat this mechanic for points" and just runs with it. It feels so varied each run that I can keep playing it. Please don't look at how little i've played this - by the time I did get the PC fixed so many other games were coming out and its difficult for 1 guy to play all the games he wants to play.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











