Dungeon Settlers

Dungeon Settlers

CanOpener · September 4, 2026 · Colony Sim, Management, Strategy, Base Building, Survival

Buy the Dungeon Settlers key for Steam from GAMIVO at $22.44 — the cheapest of 2 stores we compare.

PC
Mostly Positive79% · 1,432 📈 Making a comeback 88%67playing now
Best price 42 Good deal
$22.44-10%
lowest tracked $21.24
GAMIVO Buy at GAMIVO

Prices last checked

Where to buy Dungeon Settlers — official stores

Steam
Steam
Standard Edition · Steam
$24.99
Buy

Cheapest Dungeon Settlers keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

GAMIVO
Standard Edition · Steam
$22.44
Buy

Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.

Dungeon Settlers price by region

Dungeon Settlers costs $9.99 in Georgia (USD), €20.00 in Europe (EUR), £20.99 in the United Kingdom, $22.44 in the United States, CA$24.99 in Canada, A$32.99 in Australia, NZ$32.99 in New Zealand, R$49.99 in Brazil and zł82.99 in Poland right now.

Cheapest Dungeon Settlers offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $9.99 $9.99 $22.44 2
Europe (EUR) €20.00 −20% €24.99 €20.00 2
United Kingdom £20.99 £20.99 — 1
United Statesyour region $22.44 −10% $24.99 $22.44 2
Canada CA$24.99 CA$24.99 — 1
Australia A$32.99 A$32.99 — 1
New Zealand NZ$32.99 NZ$32.99 — 1
Brazil R$49.99 R$49.99 — 1
Poland zł82.99 zł82.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Dungeon Settlers

✦ AI summary

Dungeon Settlers is a dark fantasy strategy game where you build a settlement, train and equip a four-person party, then lead them into procedurally-generated dungeons to uncover what's causing calamities. Blend colony management with pausable real-time tactical combat that rewards careful positioning and skill timing while your fallen members stay dead permanently.

Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.

Dungeon Settlers — game info

Platforms
Windows, macOS
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included
More games like this:Mac games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Dungeon Settlers blends settlement building with dungeon crawling in an original way that rewards thoughtful, methodical play rather than rushing, though it suffers from unclear tutorial pacing, obscure information scattered across nested tooltips, and characters that lack personality and individuality. Players praise the meaningful progression and impactful decision-making, but some feel the game falls short of its potential and would benefit from more polish before committing, suggesting interested players wait for further development.

Recommended Oct 11, 2026
Great premise, love when people get away from the status quo to make something original. If you're looking for a cookie cutter "streamer bait" game, this probably isn't for you. The system on the surface is fairly straightforward but there is some depth hidden with in its walls. I myself was getting frustrated with wiping a party then feeling like I needed to start over because I couldn't hire a whole new party. I had built my settlement up enough so that I had some options after my last wipe. I could only afford 1 member. I made some decisions and went for it. I've built up to where now I have 3 members and they are sturdy. This game does not reward blitz playing or zerging through. Your decisions need to be deliberate and methodical for success. There is definitely room for growth and I'm excited to see where it goes.
1 found this helpful
Not recommended Oct 12, 2026
Wanted to love this game. Characters don't feel unique and lack personality, it's hard to tell what's happening in combat, "colony" is a stretch. It just comes up short over all, unfortunately.
Recommended Oct 11, 2026
Please let me make my original 4 with pointbuy I want to make a fire-sword-shield
Recommended Oct 10, 2026
yes
Recommended Oct 10, 2026
Think Rimworld meets Battle Brothers. There's a lot of potential here - the core gameplay loop is good and every level-up feels impactful (though could do without the RNG element). That said, this is an early access game. There's quite a lot of jank and quite a lot of minor pain points that add up over time. The worst for me is how obscure information is. Sure, there are nested tooltips, but it doesn't help when every nested tooltip opens up another five nested tooltips. The tutorial could also use a touch-up - you're bombarded with information at the start, but nowhere did I see that certain rooms (especially the Merchant Room) had requirements. All in all, pretty fun right now, but if you're on the fence, I'd say give it time to cook.
Recommended Oct 10, 2026
"An early access game at the cusp of greatness" -- For anyone used to the "Rimworld" or "Dwarf fortress" style of gameplay this is an interesting addition to the genre adding some interesting twists. First is the separation of base-building in one expandable land with a separate phase of gameplay in which you guide a party through procedural dungeons to obtain resources and loot. It's a great idea and adds a much greater sense of RPG gameplay into the genre. Guiding your semi-autonomous characters is pretty straightforward and each has RPG like progression that has real impact on gameplay. There is a lot of useful in-game help but it took a couple of hours to get comfortable with gameplay and feel like I really understood what I was doing... not uncommon in this genre where there's a lot of options to manage. I'm finding it quicker to get into and enjoy than Rimworld and really the only thing it lacks from being an example of the best in this genre of game is greater depth: the procedural dungeons are fairly repetitive and the actual procedural generation is pretty basic, the research tree needs filling out, later gameplay additions and more "stuff" in general. Opening this game…

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