

Codex Lost
Freemana · 2024 · Souls-like, Open World, Dark Fantasy, Difficult, Action RPG
PC
Mixed69% · 65
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About Codex Lost
The new open world, spellcasting action-RPG. The grimoires have been stolen, civilisation is in ruins. Rise, Curator! Craft ancient elemental magics and challenge the great lords who threaten to fracture reality itself.

- Explore a unique open world!
Uncover the secrets and challenges of the central realms. Roam about the open fields, delve into ancient tunnels, plunder lost ruins and discover what mysteries lay in wait in its most hidden corners.
- Spellcraft your way to victory!
Craft up to 80 unique spells and combine them with various staves, talismans and other equipment to hone your build and blast a path through your enemies. Collect crafting materials from fallen foes and choose carefully which stats you level up as you progress.

Defeat your enemies!
- Test your skills in weighty, deliberate and tactical combat where a missplaced dodge or badly timed parry could mean a swift demise.
- Engage with rich lore and story!
A host of unusual characters await you in a world lost deep in its own metaphysical lore. Discover the stories of the troubled souls who dwell within and learn about the unlikely history of the central realms...


- Explore a unique open world!
Uncover the secrets and challenges of the central realms. Roam about the open fields, delve into ancient tunnels, plunder lost ruins and discover what mysteries lay in wait in its most hidden corners.
- Spellcraft your way to victory!
Craft up to 80 unique spells and combine them with various staves, talismans and other equipment to hone your build and blast a path through your enemies. Collect crafting materials from fallen foes and choose carefully which stats you level up as you progress.

Defeat your enemies!
- Test your skills in weighty, deliberate and tactical combat where a missplaced dodge or badly timed parry could mean a swift demise.
- Engage with rich lore and story!
A host of unusual characters await you in a world lost deep in its own metaphysical lore. Discover the stories of the troubled souls who dwell within and learn about the unlikely history of the central realms...

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The lower budget 3d visuals actually give this game a very unique vibe, like a cartoon from a parallel reality. I found it challenging but really wanted to keep trying to beat the level. It's pretty good and it's a breath of fresh air that you're not a sword-swinging warrior for once.1 found this helpful
Hey dev, hope you see this. I was absolutely obsessed with your game. It is such a masterpiece and it is wild to me that it sits at mixed right now. I loved that you leaned into a mage playthrough and it WORKED. Not being too easy or hard, and having to rpg/customize your approach to certain areas. Really incentivizing you to explore all the spell trees rather than just sticking to a few favorites. I was constantly in awe of the scale of the world and art direction despite obviously being indie. It was hard to fathom how one guy put it all together. I also think you did an amazing job recreating the dark souls 1 approach that is so abandoned by many souls games these days (areas looping on themselves). Some feedback, since I know you often asked for it on forums/reddit. I'm really excited for the sequel, but with me hearing it is going to have fleshed out melee content I do hope that you keep the series magic first identity and that melee is in most builds, a supplement. For example, it could be used to restore mana kind of like the manaless burst spell in each skill tree. There are more soulslikes each day that focus on crunchy melee content. Feedback - I hope you stick to u…1 found this helpful
Codex Lost is an action RPG developed by Freemana and published by JanduSoft that blends open-world exploration, challenging combat, and an extensive spellcrafting system into a dark fantasy adventure. Inspired by the demanding nature of Souls-like games but determined to establish its own identity, the title shifts much of its focus away from conventional swordplay and toward magical experimentation. The result is an experience that rewards curiosity, strategic thinking, and perseverance while offering players considerable freedom in how they approach both combat and character development. The game's story unfolds in a world that has fallen into ruin following the disappearance of powerful magical tomes that once maintained order throughout the realm. Civilization has fractured, ancient powers have awakened, and dangerous rulers now threaten what remains of the world. Players assume the role of the Curator, a figure entrusted with recovering the lost knowledge contained within these legendary grimoires. While the narrative follows familiar fantasy themes involving corruption, forgotten civilizations, and the struggle to restore balance, it succeeds in creating a compelling backdr…1 found this helpful
I could recommend the game, but only if you buy it on sale and if you are very forgiving for small indie games. For a one person game, it's a good effort at a Soulslike and the magic is cool, although quite simple. There is a good basis for Codex Lost 2, definitely. I praise the developer for his efforts, especially as the game is very stable. For the most part, I enjoyed the game but the last part was a slog. Amongst the things that infuriated me all throughout the game: - Controls are weird and cannot be changed. You get used to it, but during fights, you switch to what most other games taught you. - Later areas, either closed-quarters or with drop-offs everywhere, are filled with enemies placed specifically to make you rage. You can't expect people to fight 3 melees and 3 ranged guys with spells coming at you at different speed, while figuring out how to no fall from a cliff with the limited movement capacities of your character. It's even more infuriating when you can't reach some ranged enemies because they spam spells through walls or because they are far away, above water and unreachable (unless you go artillery mode)... - Puzzles in later areas are just time wasters. The…
Everything about this game sucks. The walk animation sucks the spells suck the aim and auto aim suck. Just don't buy it.
I think the game has great potential but the controls ruined it for the. It needs buffering for the parry. At it is, if you press parry before any other animation finishes, nothing happens. This means you have to learn and time the end of your own attacks, which feels horrible.
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