

ColorCoordination
El Demso · August 29, 2024 · Sokoban, Puzzle, Female Protagonist, Dialogue Heavy, Casual
ColorCoordination is free to play — no purchase needed. We track it so you know if that ever changes.
ColorCoordination price
ColorCoordination is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About ColorCoordination
MEET COCO
Meet your assigned AI companion, CoCo!
This charming assistant is very curious and talkative. This AI partner will help you navigate the software but will also bring up several topics ranging from your experience with the puzzles to the value of life.
As you progress, you'll also uncover a mystery surrounding CoCo and the company that created it.

COORDINATE THE COLORS
Match blocks and spaces of the same color by shifting entire rows or columns of them in unison!
Careful though, as the blocks will respect the empty spaces in between!

Even if one block in the group can't move, none of them will move; they work as a whole!

COLORBLINDNESS ACCESIBILITY
On top of being color-coded, all blocks and spaces are marked by clearly distinguishable symbols!

FEATURES
- Accesibility options for colorblindness!
- 50+ brain scratching puzzles!
- Fun interactions with CoCo!
- Philosophical reflection of AI and artificial life.
- Unravel a mystery and its hidden lore!
- Two unique endings!
- Optional post-game content!
- Challenging achievements!
ColorCoordination — game info
- Platforms
- Windows, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h2]Better than expected[/h2] [h3]Puzzles[/h3] The puzzles can be a bit confusing and unintuitive at first. It takes a moment to get used to them, but [b]the further you get, the easier it becomes[/b]. The game introduces [b]different mechanics[/b] as you progress, which keeps the game from getting repetitive. [h3]Story[/h3] To be honest, when I first tried this game, I wasn't expecting a story at all. I just focused on learning the puzzle mechanics and solving them, completely unaware that there was an actual lore behind it. It totally caught me off guard, but the plot actually hooks you and gives you a reason to keep playing beyond just solving puzzles. Plus, the story itself is actually [b]quite good.[/b] [h3]Music[/h3] The soundtrack isn't bad, but it isn't amazing either. It's definitely not something I’d listen to throughout the entire game. It feels fine at the beginning, but after solving several puzzles, [/b]it gets very repetitive[/b] and you just end up ignoring it. In my case, I ended up playing my own music while playing. [h3]Entertainment[/h3] It's true that puzzle games aren't for everyone. However, since it's free to play, [b]you should definitely give…1 found this helpful
great little game, some of the puzzles were quite tricky
The game is extremely good, especially at the price of being free. The gameplay is unique, and each level explores various aspects of it in interesting ways. There are many surprises, a meta narration with great visual ideas, secrets... It's not just a linear and level-by-level puzzle game. Go play it (but perhaps give up on the move goals if/when it becomes too difficult to at least focus on finishing the game first, because it would be a shame to stay stuck on them, and some of them can become extremely challenging as you progress) !
A very nice sokoban game! It's main rule, synched movement, creates both challenging restrictions and satisfying opportunities for optimizing the solutions. The author did an amazing job of expanding on it, creating new mechanics and different sorts of puzzles. Some give you significant freedom in movement and feel like you are solving a rubic's cube, other involve tight spaces and a lot of planning. In addition to puzzles themselfes, the game features an optional challenge of minimizing the amount of moves while solving them. The number of moves the game considers satisfying is usually only achievable if you understand a level's trick, but it's often not an actual minimal amount of moves, as the game does not really cares if you find *every* little optimization, which is nice. The main thing to be wary of is a lack of an undo button. It's not notecable at first levels, but late-game is really sensitive to mistakes and forces you to redo the whole level over a single misstep. Be very of that if you are both a completionist that will feel bad about abndoning the game mid-way and have no patience for things like that. I can see what author is going for though - it discourages br…
Wayyyy more than a Sokoban game, to the point that playing for free it felt like a crime. The game design, puzzle, audio, music and character design are incredible. Who would have thought I could save a life just by playing Sokoban.
Nice puzzle game. 9/10
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