

Crescent Tower
Curry Croquette · 2025 · RPG, Adventure, Dungeon Crawler, Party-Based RPG, 2D
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About Crescent Tower
■Story
Crescent Tower, an unprecedented dungeon that appears just once every 50 years in the Imperial Capital Mayirdoam. No one knows what lies at the top, yet rumors abound of a jewel that grants any wish the heart desires and of a potion of immortality. To finally discover what lies at the top of such a mysterious tower, nameless adventurers flock to Mayirdoam.... You were one of those brave souls who set out to venture into this Crescent Tower.■Gameplay mechanics:
Simple turn-based battles Easy to pick up but highly strategic turn-based battles. Pixel art characters wage combat on a side-view battle screen! Choose a character from 3 races x 9 classes Freely create your own character from 3 races and 9 classes (jobs) at the Adventurers' Guild! Your character will grow ever stronger by repeatedly changing jobs while transferring skills already learned. View all 10 levels of the dungeon from a 2D top-down perspective Explore all 10 levels of the dungeon from a 2D, top-down perspective. The search area around you will expand by lighting torches to ensure visibility. The dungeon is filled with traps and mysteries... map it out as you proceed! The 10-level dungeon is littered with various traps. The key to success is to advance while mapping out the area a little bit at a time.■Game length
10 - 20 hours on average■Demo Version
The demo version allows you to play up to 3 levels of the dungeon (about 3 hours).The demo version does not support Steam achievements.The saved data of the demo version cannot be transferred to the full version.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise this retro-styled dungeon crawler for its engaging blend of classic JRPG mechanics, fun job system with carryover abilities, and respectable 10-hour length that doesn't overstay its welcome. However, many criticize the unbalanced progression system, where most jobs reach their peak before endgame content, heavy reliance on grinding and RNG for loot, poor resource economy that creates constant money shortages, and mechanics that discourage the party creativity the game promises to offer.
Game is short and sweet. Mostly enjoyed it all until the end and it just felt too much but I also do not consider this game good. Game is set up to have party creativity but mishandles it due to how some of the underlying game mechanics are. I was money starved almost my entire playthrough because you can only get one stolen item per combat, one item per combat from everything's loot table in that encounter, and if you have the right abilities you increase the chance of loot as well as two items dropped per combat (use thief or suffer). There are class and racial abilites which sounds great for exploring but most are just there. Race of character also determines stats which sounds fantastic for min/maxing but the most important thing is that upon level up all stat gains are random. You can just have a bad level up. You could have a fantastic level up. You could see your HP go up by 1 for about 12 levels and see your wizard have less than a third of the other 4 people's HP when compared individually (she was designated party rug at this point). Knowing all this makes it worse because the four secret jobs are unlocked based on stats (the game tells you the requirements if you sit on …2 found this helpful
This game is a fantastic mix of FF1 and Wizardry with a PC98 aesthetic. Love the artwork, but the more I played the game, and especially after finishing it, I cannot recommend this to anyone but hardcore enthusiasts. The highlight is probably the class system which allows you to carry over a tiny bit when switching your party member's jobs. Unfortunately, this is defeated by two things: power scaling and game length. On the harder difficulty, you can expect to reach the end at or before level 16, depending on how much grinding you manage to skip. Most jobs get their last ability at level 16, which means you can very much beat the game without ever job changing. Magic power ramps quickly, with new spells doing at least double the previous tier in damage as well as target groups instead of individuals. Exploration is a mixed bag with a lot of the secrets being nonsensical and have no hints. It comes down to locating a suspicious wall or spot on the map, and then trying various random things until you suddenly find yourself in that secret room. This is especially true on the first floor. The biggest hole in this game is the story; there really isn't one. Most of it will c…1 found this helpful
Really great RPG adventure, i finished in about 10 hours, if you enjoy games such as FF3/5 or Bravely Default, you`re gonna enjoy this one. A few classes to choose from, and some others to unlock, and you can learn some passives from one and carry over to another to build your own team the way you envision, had a lot of fun :)1 found this helpful
Right now it has a spotty English translation but it's doable. For what little I've played of the game right now I could have played the demo but it doesn't carry progress over. It's good, I don't think there's anything wrong with it. It's just whether or not I get back to the game in the future, it is not a slight on the game really, just for a while now a lot of games I only play for a little while then feel I have "figured it out", get bored and move on. The music is cool. If they released a soundtrack, I would probably buy it.
Nice little Wizardry-like. Does not overstay its welcome. I got about as much out of this game as I would have wanted with the ~10 hours I spent with it, which includes defeating the superboss. Going for 100% item codex would likely have doubled my playtime, which I personally would recommend against doing unless you do not respect your time. On that note, I would also recommend against Retro difficulty level unless you, as said before, do not respect your time. The last two floors are underwhelming, as is the ending, which did not bother me any.
Take Wizardry: Proving Grounds of the Mad Overlord. Add equal parts Final Fantasy, with a dash of Dragon Quest. Blend until smooth. Season with grind. Serve over more modern QoL features with a side of 80's anime vibe. Like Wizardry, you have a ten level dungeon crawl. More like Dragon Quest 3, you have a Protagonist with a unique spell selection, plus a crew of customizable characters. All done in a top-down Final Fantasy aesthetic. Turn-based combat with a five person party. Front/Rear row mechanic taken from FF IV being position based (either 1/3/5 being front and 2/4 being rear or the reverse). Like CRPGs before it, most of the gear at the store is... adequate for early game. But your actual gear is going to come from drops pretty soon. Which is where we get into RNG and Grind. The Thief class is actually useful, being able to steal gear, plus having a passive for increased drops at end of combat and even having a passive for double drops. But it's still RNG. The late game grind is also real. XP requirements start going up exponentially after around level 12 or so, while XP gains go up linearly. Couple with grinding for gear, and most of your play time will be patro…
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