

Cyber Shard Clicker
Overaction Game Studio · November 11, 2025 · Indie, Casual, Idler, Incremental, Pixel Graphics
Buy the Cyber Shard Clicker key for Steam from Kinguin at $2.14 — the cheapest of 2 stores we compare.
Where to buy Cyber Shard Clicker — official stores
Cheapest Cyber Shard Clicker keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Cyber Shard Clicker price by region
Cyber Shard Clicker costs £0.19 in the United Kingdom, €0.22 in Europe (EUR), zł1.23 in Poland, $2.14 in the United States, $2.14 in Georgia (USD), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia and R$4.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.19 −92% | £2.49 | £0.19 | 2 | |
| €0.22 −93% | €2.99 | €0.22 | 2 | |
| zł1.23 −91% | zł13.49 | zł1.23 | 2 | |
| $2.14 −28% | $2.99 | $2.14 | 2 | |
| $2.14 −2% | $2.19 | $2.14 | 2 | |
| CA$3.89 | CA$3.89 | — | 1 | |
| NZ$4.49 | NZ$4.49 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$4.99 | R$4.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Cyber Shard Clicker
Cyber Shard Clicker is a cyberpunk incremental game where you break down geometric shapes representing corporate security systems and collect data shards to unlock permanent upgrades through an extensive skill tree. Its neon-soaked aesthetic and strategic progression system let you balance immediate power boosts against long-term enhancements as you push deeper into the grid with each run.
Cyber Shard Clicker is a short incremental game. Break down geometric shapes representing hostile cyber attacks against Vault Inc., gather data shards, upgrade your hacking skills, and spend your data shards to unlock permanent boosts in the vast skill tree to push your cyber assault even further!
Cyber Shard Clicker — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I had fun with it. The pace seemed to be a little sluggish in the middle, but eventually I powered through (total game time under 13 hours, so wasn't a real struggle) and finished the game. While not redefining the genre, it was compelling enough to play through until the end. For the price, it was well worth the numbers going up for a few hours.2 found this helpful
[b]CYBER SHART CLICKER[/b], definitely feels like an incremental game that is some sort of high school project. The gameplay is uninspiring with the only thing you have to do is click basic shapes. Previous currencies becomes, ranging from, redundant or completely worthless very quickly. Additionally, the main differences in the currency when levelling skills is the colour. The currencies are coloured very poorly which makes it incredibly difficult to tell them apart, for example, the orange and red ones. The music and background audio felt unique for the first 30 minutes but you realise it is the same track over and over. The game becomes a "click open" simulator very quickly as that is the main way to get rarer colours. XP and money are practically useless within the game, and the end games is painfully easy, with you being able to finish the game without unlocking most of the skill tree. On top of which, the skill tree is difficult to navigate with pop-ups covering areas, and extended tooltips going off the screen. Finally, the resolution of the game is extremely awkward to handle at fullscreen and seemingly forces v-sync. The only way to combat this is going into windowed mode …1 found this helpful
Good incremental game!!!1 found this helpful
just a bad bootleg of Nodebuster
I've been playing a lot of incremental games lately... This is the worst. I played a broken one with scratch cards, that one was better than this. The game was already off to a really bad start, when I turned off the music and sound, clicked start game and the music came on blaring loudly.... -_- I muted the window with my computers volume mixer. Start level, wait for enemy to spawn, mash click (I have an autoclicker) on the enemy. Wait for another to spawn... Repeat.... repeat.... not enough loot to upgrade, keep repeating.... Repeat more. Bloody hell, repeat it again, keep ♥♥♥♥♥♥♥ repeating it, you haven't repeated enough, REPEAT IT AGAIN! ... Don't buy this. Get yellow orbs. Then get orange orbs. Then green diamonds, then red diamonds, then blue diamonds... And they all take ages to get. I'm irritated with this. I spent money on this ♥♥♥♥. Yeah, not very much, but this is really bad. I spent money to have a bad time. To go up to the next tier, I need more blue diamonds. But they're not dropping. I've killed the first boss six times, and I still don't have enough blue diamonds. The RNG is just unbearable. The game has this horrible pink glitchy square that appears at the top…
100% achievements in 1.5 hrs Minor issues - Crit sound effect is excessive - Mixing in manual click adds nothing to the game but fatigue - XP and level doesn't do anything? - Coin becomes useless very quickly - using pink and purple for the same defense tier data shard was a poor choice - no use all button for keys - UI for using keys fly off screen - bugs that reset initial spawn when upgrading it - single level feature unlock nodes say 0 -> 100% and after taking it show 100% -> 200% which is just misleading. It should just say "Unlock" and "Unlocked" instead. Boolean true as 1 shouldn't be written as 100%. Major issues - Initial spawn is OP: you end up killing the initial spawn and restarting instead of playing the remainder of the run because it simply is the most spawns per time. This process is tedious but since the spawn rate is too low this is the right way to play. - No interesting progression: increase spawn, increase damage, repeat, and suddenly the game ends. Skill tree feels uninspired and untested, just slapped on stuff to meet some arbitary deadline and publish an unfinished game.
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