

CYBER TENNIS
TECHNICAL ARTS · 2022 · VR, Tennis, Sports, eSports, Action
PC
4 user reviews75% · 4
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About CYBER TENNIS
You can enjoy tennis with a natural swing, with the controller as a racket. Especially for experienced tennis you can enjoy a very realistic feeling of operation. You can set details such as the height of the player, the height of the hit point, grip, etc., and you can play with your own style. By nurturing computer characters, you can nurture strong players. Since the character learns by artificial intelligence, you should become an excellent trainer and grow characters. Besides network fighting, we have a watching mode that allows nearby players to watch the battle situation. Not only the person wearing VR goggles but also the people around can share fun.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
WOW, while Im sure someone worked hard on this it needs some work. -Annoying overly complicated interface, even to just start. -Too much text and crap on the screen (I just want to play some cyber tennis) -Whats with all the aim boxes and other nonsense -Physics seem janky and off which is critical too. I really thought I would like this game as I love the other tennis and table tennis games that I have, but thought this could mix it up a little but it just was frustrating and not fun. If they took out the distractions and improved the core mechanics of tennis with a few scifi ability options it could be a fun game imo2 found this helpful
I recommend it, but also read through my full response to ensure this is the game for you. This game is pretty fun, actually! A lot of my gameplay was done with the swing option and thumb-stick moving as opposed to any of the other controls. Getting the timing of the swinging down was fairly satisfying, and feels like it more accurately 'game-ifies' Tennis compared to other VR Tennis titles. It's to say that the physics are a bit wonky and unrealistic--but it's good fun. It was clear that compromise had to be made in emphasizing the importance of timing and impact point of the ball on your racket as opposed to other factors--and the detection of what return you do (topspin, slice, lob, volley) is very reliable with the exception of flat and drop. I just flat out can't do a drop on command and a flat shot replaces topspin and slice at will. Combine with stats (discussed later), and you're able to add a variant amount of spin on your ball depending on how you swing your controller. Unique to this game, you're able to see the trajectory and best return point of said trajectory. Being within the path and not moving will allow you to charge up power for your return. There'll be a dr…
Its well put together , nice graphics , good ball physics , I wish they add a simulation mode for online gaming .
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