

Danger Cliff
Ernest Whitehead · 2023 · 2D Platformer, Collectathon, Action, Nonlinear, Platformer
PC
3 user reviews100% · 3
This game is free to play. Get it on Steam →
Screenshots
About Danger Cliff
Danger Cliff is a 2D Collectathon Platformer that harkens back to the golden age of internet browser games. You play as Clifford--an overwhelmingly positive young adventurer--followed by his best friend Boxer. One day while the duo was out exploring a set of mysterious sky ruins, Boxer's home starship was blown out of the sky! With no one more competent willing to help, Clifford and Boxer volunteer to explore several huge zones in search of the ship's missing parts before whoever shot it down can get their hands on them.
Gameplay: In classic Collectathon style, you start off in a hub world with access to only one level containing several collectables. The more collectables you get, the more new levels you unlock! Eventually, you'll unlock a super-tough boss course which, upon completion, will grant you access to the next set of levels!
Cone Rush: Clifford's signature move! When activated, he'll transform into a drill and fly in the direction held. This can be done once horizontally and once upward before needing to recharge by landing. Many of the game's challenges are too large to tackle with a standard jump, so mastery of the Cone Rush is critical! On top of that, there are additional moves such the Air Dash and Power Jump which are not required to beat the game, but allow skillful players to pull off some crazy tricks!
Content: The game contains 19 main courses, each with multiple objectives. There are also several extra levels, including dedicated final boss and secret final boss levels, 7 endless challenge rush stages, harder rematches against 6 major bosses, unlockable challenge modes, and more! With a high level of skill, players can beat the final boss after around 2.5 hours of gameplay, while completing the game by getting all 100 collectables will take around 5 hours (First time playthroughs will likely take much longer).
Gameplay: In classic Collectathon style, you start off in a hub world with access to only one level containing several collectables. The more collectables you get, the more new levels you unlock! Eventually, you'll unlock a super-tough boss course which, upon completion, will grant you access to the next set of levels!
Cone Rush: Clifford's signature move! When activated, he'll transform into a drill and fly in the direction held. This can be done once horizontally and once upward before needing to recharge by landing. Many of the game's challenges are too large to tackle with a standard jump, so mastery of the Cone Rush is critical! On top of that, there are additional moves such the Air Dash and Power Jump which are not required to beat the game, but allow skillful players to pull off some crazy tricks!
Content: The game contains 19 main courses, each with multiple objectives. There are also several extra levels, including dedicated final boss and secret final boss levels, 7 endless challenge rush stages, harder rematches against 6 major bosses, unlockable challenge modes, and more! With a high level of skill, players can beat the final boss after around 2.5 hours of gameplay, while completing the game by getting all 100 collectables will take around 5 hours (First time playthroughs will likely take much longer).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It’s pretty decent, for a free game it’s fairly good. It looks kinda like super paper Mario and plays decent. Besides the vibe it’s a pretty run of the mill platformer. If you’ve got some time on your hands I’d recommend giving it a shot.3 found this helpful
thank you cone man1 found this helpful
a solid platformer? for free? splendid! cool course themes, tight mechanics, interconnected levels solid 8.5/10
Gave this game a try, I'm not really a completionist but I did check out what this game had to offer and I beat it, overall it was pretty fun and the art style was also done well, and here is a few of my thoughts: The non-linear level design like getting the stars in Super Mario 64 was a very good aspect of this game and I liked it a lot, as well as smaller side courses to be a bit of a break from the major ones, the levels were also designed in a way to be different from each of them which I also liked as well and made the levels more memorable, though sometimes it can be easy to get lost at times taking a path that seems different only to lead to the same place before Although the camera in some places was not the best at times I will have to say, such as the vertical sections where I kept bumping into obstacles when I had little time to react, I most likely have been playing the game too fast when you're not supposed to but this part would be worth bringing up Overall, I had fun with this game, theres the second game which I haven't played just yet, but I'd like to soon, can't wait to see what it has to offer
I really like this game, i really recommend this to everyone (p.s there's a weird bug of me not getting the other flash disc in the floor 4 levels)
very fun game and is pretty challenging too
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