Deathbloom: Chapter 2

Deathbloom: Chapter 2

Vincent Lade · 2020 · Indie, Casual, Action, Violent, Adventure

PC
Very Positive88% · 52
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About Deathbloom: Chapter 2

Deathbloom: Chapter 2 is the second half of the Bachman Manor story, inspired by the classics of survival horror.

Classic Survival Horror

  • Continue your journey through Bachman Manor and find the conclusion to the horrors within.
  • Arm yourself with 10 different weapons, each hidden throughout the dark rooms and dusty corridors.
  • New and original enemies stalk the Manor seeking to drag you into its pits.
  • Search for supplies, secrets areas, and letters to increase your chances of survival.
  • Find your mysterious friend “Christina” while she helps you with her candles.
  • Avoid the mists of “Deathbloom” or be pulled into a hallucinatory state between life and death.

More of the Manor


Explore new regions of the Manor, more dark and dangerous than ever before.
Filled with puzzles, traps, and hidden passageways that keep the player exploring and solving its secrets.

More Guests


You are not alone, the occupants and even manifestations of Bachman Manor itself keep the player running, hiding, or fighting for their life.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 6, 2026
6-6-26 Played chapter 2 .. same as a lot of the games I have played recently ..' The tried and true, horror walking sim. This game has good graphics and interesting mechanics. Fun.
Recommended Feb 21, 2026
Fun continuation to the first game albeit much shorter. As another commenter mentioned, it is pretty much a horror walking simulator but with a lot more emphasis on combat. Overall, enjoyed it and the series as a whole.
Recommended Nov 19, 2025
Deathbloom: Chapter 2 serves as the atmospheric and unnerving conclusion to Vincent Lade’s two-part descent into the horrors of Bachman Manor. Where the first chapter emphasized exploration, interconnected layouts, and slow-burn dread, this second installment shifts the tone toward a more directed and cinematic experience. You return once again to the twisted halls of the manor, continuing the search for Christina and attempting to piece together the truth behind the Deathbloom phenomenon. The game wastes no time re-establishing its gothic ambience—flickering lights, distant creaks, and oppressive shadows create a constant sense of being watched. Even before the first encounter, the manor feels alive, as though its rooms and corridors are patiently waiting for your arrival. It’s an environment that trades overpowering jump scares for a persistent, suffocating mood, and that approach continues to define the experience from beginning to end. In terms of structure, Chapter 2 adopts a more linear progression than its predecessor. Each area feeds directly into the next, guiding you through a sequence of curated challenges rather than encouraging wide-ranging backtracking and puzzle-sol…
Not recommended Oct 24, 2025
https://youtu.be/uBar7YZUd2o Following from the first chapter with minor prescribed puzzles without reasonable tools to navigate the space.
Recommended Oct 12, 2025
This game has an Evil Clown in it.
Recommended May 11, 2025
[i][b]Note[/b]: If you're reading this, you may want to read what I had to say about [b]Chapter 1[/b] first, if you haven't already.[/i] [b][url=https://steamcommunity.com/id/Phobos-Anomaly/recommended/1058560/]Click to read.[/url][/b] So, here's [b]Deathbloom: Chapter 2[/b], which was released less than a year after the first game, and is also the last chapter of this short story. To be honest, there was no reason to split the story into two different games, but I guess it was probably easier for the developer that way. Also – more money. [b]Part 2[/b] is slightly more focused on puzzles and includes some fun gameplay mechanics. It's not much, but I enjoyed the attempt to do a few things differently, thanks to a better understanding of Unity, I guess. The mansion is still the main playground, but extended to some degree – this time, we're going deeper into this madhouse and exploring new areas offering distinct environments. A light breeze of fresh air. No pun intended. Besides that, nothing new about your weapons or foes. The difficulty has been toned up, but overall, [b]Chapter 2[/b] remains a very entry-level survival horror. The story is nothing groundbreaking, but it'…

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