Deathbloom: Chapter 1

Deathbloom: Chapter 1

Vincent Lade · 2019 · Violent, Action, Adventure, Indie, Casual

PC
Very Positive83% · 109
Best price 35 Fair price
$2.99-70%
$9.99lowest tracked $1.40
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About Deathbloom: Chapter 1

Deathbloom: Chapter 1 is the first half of the Bachman Manor story, inspired by the classics of survival horror.

Classic Survival Horror

  • Check and mark your map while exploring the vast Bachman Manor and surrounding estate.
  • Look for items, keys, and solve cryptic riddles to advance through its dark halls.
  • Arm yourself with anything you can find to stay alive, from modern weapons to medieval ones.
  • Search for supplies, secrets areas, and letters to increase your chances of survival.
  • Numb Bodies, Feral Dogs, Dollfaces, Starved, “The Bloody Woman”, and “Samual” are residents that will keep you running for your life and looking over your shoulder.
  • Learn of your mysterious friend “Christina” while she helps you along the way.
  • Discover “Deathbloom” and be pulled into a world between life and death.

The Manor


The Manor and surrounding properties sprawl into a maze of corridors, bedrooms, foyers, libraries, studies, galleries, gardens, and more.
Filled with puzzles, traps, and hidden passageways that keep the player exploring and solving the secrets of the Manor.

The Guests


You are not alone, the occupants and even manifestations of the Manor itself keep the player running, hiding, or fighting for their life.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Nov 17, 2025
Deathbloom: Chapter 1 is a slow-burn, atmospheric horror experience that embraces the spirit of classic survival horror while carving out its own identity through moody exploration and psychological tension. Developed and published by Vincent Lade, the game places you inside Bachman Manor, a sprawling estate that immediately communicates secrecy, decay, and the sense that something has gone terribly wrong. The setup is simple enough—your character arrives at the manor after receiving troubling news about a family member—but the deeper you venture into its labyrinth of corridors, the more you uncover traces of ritualism, corruption, and haunting presences that make the house feel alive. The environment does much of the storytelling, relying heavily on careful lighting, ominous architecture, and a sense of emptiness that is constantly being threatened by the possibility of something lurking just beyond your field of vision. The design philosophy is firmly rooted in classical horror structure: limited resources, deliberate pacing, and vulnerability. You begin your exploration without a weapon, which heightens the anxiety of early encounters and makes every shadow feel dangerous. As y…
1 found this helpful
Recommended Jun 6, 2026
6-6-26 Played chapter 1 .. horror walking sim. This game has good graphics and interesting mechanics. And is Fun.
Not recommended May 26, 2026
nyet
Recommended Apr 27, 2026
I just finished Deathbloom Chapter 1. For someone who sings Vincent Lade's praises, I hadn't played it and felt it was time. Let's just say, this game did not disappoint! First of all, the story was fun and the game was very enjoyable. The best part in my opinion was the sound design. Footsteps that were not my own became my #1 dread. Hearing the sound of enemies without seeing them had me whipping my character around in circles and then just running away. And the music - it's like that was another character. Vincent did a great job of inserting sound bytes and surprises that had you terrified of what was next, Just as scary, when the developer decided not to put sound in the game. All you hear is your footsteps marching you to your doom. And the moonlight sonata quip was cute. The game was also pretty. I think it said that it was on Unity engine. The gardens outside, the inside of the house and even the deathblooms were gorgeous. For a game that came from one dev, it was a good looking game. Looks like a huge team worked on it but Vincent Lade's eye for detail made every scene pop in it's own way. Would I recommend this game? 10/10 absolutely. It was fun, it was creepy and gave t…
Recommended Mar 30, 2026
Good and creepy indie survival horror. Didn't run very well on steam deck and the controller support isn't very good (had to do a lot of rebinding) but it was still playable. Performance and controls aside, this game was a lot of fun. Got stuck a couple times and ran into some bugs but overall definitely worth playing. I'm looking forward playing Chapter 2!
Not recommended Jan 8, 2026
[h1] Summary [/h1] [table] [tr] [th]Category[/th] [th]Perception[/th] [/tr] [tr] [td]Level design[/td] [td]Annoying maze designs and classic unreal engine shinyness, despite being made in unity. Looks good otherwise[/td] [/tr] [tr] [td]Art[/td] [td]Map and inventory UI is a little cluttered, but the art is good otherwise[/td] [/tr] [tr] [td]Sound design[/td] [td]Lots of stock sound effects and sometimes missing sounds altogether. Music is fine though[/td] [/tr] [tr] [td]Story[/td] [td]You travel to your grandfather's estate after learning that he recently passed away. But when you get to his mansion, spooky things happen[/td] [/tr] [tr] [td]Gameplay[/td] [td]Read notes, find keys (a lot), eventually you also get into combat[/td] [/tr] [tr] [td]Bugs/glitches[/td] [td]Worked just fine for me[/td] [/tr] [tr] [td]Other issues[/td] [td]None[/td] [/tr] [tr] [td]Length[/td] [td]Unsure exactly how long it is to beat[/td] [/tr] [tr] [td]Worth it?[/td] [td]Ma…

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