

Deep Rune
Moonskull Games · October 14, 2021 · Adventure, RPG, Strategy, Puzzle, Point & Click
Deep Rune is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Deep Rune price
Deep Rune is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Deep Rune
Features:
- Full mouse control, with optional keyboard controls (a mouse is required).
- A handcrafted non-linear game world that rewards keen explorers.
- 6+ playable characters with unique traits that require different strategies to play effectively.
- A variety of items, weapons, shields, rings, and magical runes to collect and make strategic use of.
- Dynamic difficulty that doubles as a scoring system. Higher scores come with handsome rewards.
Deep Rune — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise Deep Rune as a clever and challenging resource management puzzle game that cleverly remixes the Magic Tower formula with its own unique twists, particularly appreciating how environments change during progression and the satisfying strategic depth of managing multiple interwoven systems. However, some find the game's complexity and heavy reliance on careful planning and irreversible decisions to be a barrier, and technical limitations like the lack of an undo feature and limited save files can make mistakes frustrating, though the fact that it's free is widely seen as excellent
⭐⭐⭐5 found this helpful
Extremely impressed with this game! I found it by accident but I am glad I did! The game is more so a Puzzlevania that expects you to pay attention than anything else. Be careful as you make your way to the bottom of the "Cave" as escaping this place will be much more difficult than I was expecting! Seriously it's crazy this game is free. To the developer if you're reading this I appreciate the work you put into this game! Some people may not appreciate this as much as I do but it reminds me of the good DOS days honestly. Looking forward to playing the game again! Gonna try to do better for that (Escape)4 found this helpful
I've played this turn based metroidvania puzzle game far more than I really should have, but I come back to it from time to time as I have such fond memories. Has about 2 playthroughs worth of content before it starts getting a bit repetitive (once as you understand the game, a second to try and get a decent score). Similar to magic tower games. I wouldn't pay more than $5 for this game, but good thing it's free. Pros: * Zero randomness while still having stats that persist through out the game. * Good sound track. * Rewards good stragety while still being accessible to those new to this style of game Cons: * No undo feature, limited save files, loading midroom doesn't work quite right. * The one random feature of the game happens with the default character and you don't know what it is until a good way through a playthrough. * Text can be hard to read.1 found this helpful
An interesting take on the "puzzle RPG" genre laid out by Tower of the Sorcerer / Magic Tower, Deep Rune adds a few neat twists and tricks of its own to create a very unique experience. I particularly loved how areas can change as you progress, which goes a long way to make the prerequisite backtracking a fresh experience. If you're unfamiliar with Tower of the Sorcerer or Magic Tower, they're essentially resource management RPGs - optimize your path through the dungeon, spending vital HP in fights to gain XP and better gear. Evade or work around larger threats until you can take them out quickly or you may find yourself in a pinch. There are a few opportunities with how the game presents information (I didn't know how magic worked at first - check your spellbook whenever you pick up a new rune!) and there are some items which go into your consumable inventory without actually being "consumables" (I'm looking at you, sunstones). I also wish the minimap was better/updated when you cast disillusion (which you will be doing in nearly every room because there are secrets everywhere). Definitely recommended.1 found this helpful
It's a good game, but I think it's not for me. The concept is similar to one of the creator's previous games, Myth Bearer, in that it wears the trapping of an RPG, but really is a resource management puzzle game. The difference being this game is much, much larger, and has many more systems interacting with each other. The resources you have to manage and choose when to spend include weapons (all weapons have durability, add a certain amount of damage to your attack, and some have special effects), armor, rings, HP, MP, XP (levelling up restores HP but not MP, and adds +1 attack), enemies (need enemies for XP, and potentially other things depending on traits), potions (HP, MP, and damage boost), keys, repair hammers, ranged ammo, troll tokens, runes, and insight. It's a lot of interwoven systems to juggle. Do you kill the enemy that'll hit you three times before you kill it, spending your HP and potentially weapon and armor durability for XP? Do you ignore that enemy and find a weaker one that will do less damage but also give less XP? Do you cast a spell to bridge a gap, spending your very limited MP pool? Myth Bearer had the same sort of questions, but fewer variables made the …1 found this helpful
Pretty tight resource management/puzzle game. I especially enjoyed the *Deep Rune* part of the game. IYKYK.1 found this helpful
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