

Delirium
Night Whale · 2017 · Indie, First-Person, Psychological Horror, Atmospheric, Singleplayer
PC
5 user reviews60% · 5 📉 Recent reviews down 43%
This game is free to play. Get it on Steam →
Screenshots
About Delirium
Delirium is a haunting first-person psychological horror game. A small indie game built around bigger themes of loss, abandonment and self-inflicted misery.
You open your eyes in a grungy, gloom ridden room with an old diary as your sole companion. Thus begins your journey that unravels the tragic history of this abandoned house. Each room and each diary pieces together a narrative that traces the history hiding within the wretched walls of this house.
But watch your back during your exploration, slithering among the shadowy corners of this house are eyes; unblinking and gliding, peering and tracing you.. Peel back the bitter truth before it's too late and the history of this house repeats itself.
Main Features:
Exploration Based: The emphasis is to explore this house and discover its secrets through each room.
Narrative Driven: the entire game is based on a narrative about this house and its inhabitant. It invites the player to explore to unfold the story.
First-Person: Told entirely through first-person perspective for immense immersion.
Atmospheric: Atmosphere driven cinematic game, to convey the foreboding and unsettling feeling that the house imposes effectively.
Puzzles: There are few doors that need a combination lock or a puzzle to navigate.
Diary journals: Diary journals provide first-hand account from the past inhabitant and what occurred to him.
It's a short intense journey meant to be played in one setting, so there is no save system. Each restart of the game resets the loop and your nightmare starts all over again.
Headphones are strongly recommended to get the best experience.
Lastly, I'd like to say that this is a short one-man made game that tries to be ambitious despite its small scope. It's pure indie in its essence and my humble node to all the inspiring horror classic games and cinema that I have grown up with.
Reach me on my instagram to see more of my work: https://www.instagram.com/mani_haider_art/
You open your eyes in a grungy, gloom ridden room with an old diary as your sole companion. Thus begins your journey that unravels the tragic history of this abandoned house. Each room and each diary pieces together a narrative that traces the history hiding within the wretched walls of this house.
But watch your back during your exploration, slithering among the shadowy corners of this house are eyes; unblinking and gliding, peering and tracing you.. Peel back the bitter truth before it's too late and the history of this house repeats itself.
Main Features:
Exploration Based: The emphasis is to explore this house and discover its secrets through each room.
Narrative Driven: the entire game is based on a narrative about this house and its inhabitant. It invites the player to explore to unfold the story.
First-Person: Told entirely through first-person perspective for immense immersion.
Atmospheric: Atmosphere driven cinematic game, to convey the foreboding and unsettling feeling that the house imposes effectively.
Puzzles: There are few doors that need a combination lock or a puzzle to navigate.
Diary journals: Diary journals provide first-hand account from the past inhabitant and what occurred to him.
It's a short intense journey meant to be played in one setting, so there is no save system. Each restart of the game resets the loop and your nightmare starts all over again.
Headphones are strongly recommended to get the best experience.
Lastly, I'd like to say that this is a short one-man made game that tries to be ambitious despite its small scope. It's pure indie in its essence and my humble node to all the inspiring horror classic games and cinema that I have grown up with.
Reach me on my instagram to see more of my work: https://www.instagram.com/mani_haider_art/
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
too many books too little gameplay
Its neither a game nor an experience. It feels more like a novel with a scar at the end. Its pretty much just books to read, a voice that is pretty much not listenable because its soo quiet and a "sculpture" that is supposed to be a nun, i guess. The story is ok, but still not really something needed. I cant recommend it
Игра "Delirium" - это уникальное сочетание платформера и ритм-игры, затягивающее с первых минут. Визуально игра выполнена в кислотных цветах и психоделическом стиле, что создает неповторимую атмосферу безумия, полностью оправдывая название. Игроку предстоит прыгать, скользить и уклоняться от препятствий, чувствуя ритм музыки, под которую происходит действие. Сложность постепенно нарастает, требуя от игрока не только хорошей реакции, но и умения предвидеть меняющийся ландшафт. Оригинальная музыка гармонично сочетается с игровым процессом, усиливая ощущение погружения в виртуальный мир. Несмотря на визуальную "перегруженность", игра очень отзывчивая и хорошо оптимизирована. "Delirium" – отличный выбор для тех, кто ищет нестандартный и захватывающий игровой опыт. Рекомендую!
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Delirium" is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] This is square in the middle of what one thinks of when one is confronted with an asset flip... a basic house asset pack slapped on top of a first person adventure game blueprint pack. Little to no effort went into trying to make a game out of other people's assets, it's a short, incomplete, unpolished experience that looks great because the "developer" behind this had no hand in creating the visuals. There's also a couple of fake/paid reviews from the fake Russian review farm uncovered by Sentinels of the store. So, "Delirium" is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the j…
[h1] …
its alright not a whole lot of action but a good plot theres just a ♥♥♥♥ ton of reading and the games pretty short only took me 30 min to finish
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