Descending: Curse of the Blood Crown

Descending: Curse of the Blood Crown

Games by Arky · RPG, Exploration, Dungeon Crawler, Party-Based RPG, Character Customization

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About Descending: Curse of the Blood Crown

I am a solo/hobbyist developer and this is my attempt at the modernization of my favorite old time RPGs like Bards Tale and Might and Magic. My goal is to create an atmospheric, world-spanning, fantasy epic with a little but of old school feel and some more modern features. Aeldrath is being brought to life in a low poly 3d world with a day/night cycle, weather and a time based event system. Descending will have a heavy focus on exploration, combat and character progression. There will be lore available in the world, but it will not be a story heavy game. Stories and lore are intentionally simple, to evoke a feeling of a simpler time in gaming. I am also developing a full map editor which will allow players to modify or build new maps, this editor will be used to build the entire world and all of its content. A data editor will also be included which will allow most content in the game to be edited and created, greatly extending the lifetime and replayability of the game.
8/30 ALPHA FEATURES IMPLEMENTED - 27% TO BETA
CURRENT FEATURE LIST
  • First person, grid based movement and rotation with an unlockable camera for freely looking around
  • Turn based combat with ranged attack options for most heroes
  • Build a party of up to 6 Heroes from 18 different fantasy races (Human, Elves, Dwarves, Halflings, Half Orcs, etc.) and 12 Professions (Recruit, Mercenary, Scout, Thief, 4 Apprentice Variants and 4 Acolyte Variants).
  • Masteries - Secondary classes that have various requirements and grant skills unique abilities. (e.g. Soldier, Paladin, Wizard, Pyromancer, Cleric).
  • Randomly Generated Heroes can be hired and swapped in and out of the active party.
  • Deadly dungeons full of monsters, traps, treasure, hidden rooms and ancient secrets.
  • Day/Night cycle with weather, fog, sound and particle effects.
  • Hero Death, Wounds and Aging - When a hero is killed they can be resurrected through magic or healer NPCs. Wounds are semi-permanent attribute debuffs that can also be removed with spells or by healers. Heroes will age and receive attribute debuffs as they grow older. 
  • Camping - prepare a meal (meals add attribute buffs), cast rituals (powerful buffs or healing spells), boost party morale with an uplifting tune (coming soon) and if your luck holds, avoid random encounters (coming soon).
  • Random Item Generator creates items with a Quality Modifier, Prefix Enchantment and Suffix Enchantment (e.g. +1 Flaming Long Sword of the Bear)
  • Hand crafted, tile-based Fantasy world made with the included Map Editor. World is made up of a grid of smaller maps (approximately 75 maps total), each up to 50x50 tiles. 
  • World will be built in chapters. The Demo will be the first chapter (4 overworld maps, The Ironsworn Isles). Each chapter will have a more or less self contained story that will fit into the greater campaign. There will be 14 in total each ranging from 4 - 8 overworld maps.
Explore a hand made, tile-based world,Dark dungeons full of dangers and treasure,Survive Turn-Based combat against a large variety of foes.MAP EDITORThe included Map Editor is used to build the entire world of Aeldrath. Maps can be edited, saved and shared through the Steam workshop (sharing coming soon). Map Editor currently uses a simple top down perspective but will eventually be remade into a fully 3d editor with a fly cam.DATA EDITORMost game data can be fully modified and shared (eventually). Currently the following types of data can be edited: Abilities, Characteristics, Damage Types, Skills, Item, Item Modifiers, Races, Professions, Projectiles and Rarities.Ability Editor/Icon PickerItem EditorRace EditorTHE WORLD OF AELDRATH

Descending: Curse of the Blood Crown — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

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