

DUNGEON ARTIFACT
いとこん · 2024 · Card Battler, Turn-Based Tactics, Card Game, Roguelike, Roguelike Deckbuilder
PC
Very Positive95% · 153
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About DUNGEON ARTIFACT
Unleash "Anything Goes" Combos with Card Power
Charge up for devastating one-shot kills!Generate cards for relentless combo attacks!Positional Elements Bring New Strategy
Many cards affect specific ranges, making character positioning crucial!Move to dodge enemy attacks.Unique Cards That Define Your Deck
Two Characters, Two Playstyles
Choose your hero from two distinct characters, each with their own unique gameplay style.Dive into the dungeon!Streaming, Video Creation
As long as the following conditions are met, you are free to create streaming and play videos, regardless of whether you are an individual or a company, and whether or not you monetization your work.- The URL to the Steam store page must be included.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I find the game on steam, I buy it, It's only in Japanese and i don't understand a ♥♥♥♥. Despite that i'm able to learn what cards do, enjoying the game and beating it with the first character. I hope it's get translated in any moment.5 found this helpful
The systems are solid. The cards are fun to use and you can create really strong combos by smartly planning out the order you use your cards. But there's not enough variety to keep the game feeling fresh after a few runs. Here are some suggestions to help with this issue. 1. Limited Starting Decks You can't change the hand you start with, it's purely based on the character you choose. A good way to fix this would be to add multiple starting hand options, such as a standard one, an aggressive one, and a defensive one. Alternatively, you can add a card draft system, where you pick 1 of 3 cards 8 times to make your own unique deck. 2. The Arena is underutilized The arena is a good addition, but feels underutilized. You'll mostly only move when you need to dodge an attack or move an enemy into range, resulting in most of the arena not being used. My suggestion is to scatter each arena with powerups that give you a buff when you pick it up, and hazards like spikes you can push enemies into for more damage. 3. Higher difficulties Something like the pact of punishment system from Hades could work really well here, each level adding new rules/restrictions while making the enemi…
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