DungeonUp

DungeonUp

Clewcat Games · 2015 · Adventure, Indie, Strategy, Puzzle, Roguelike

PC
Very Positive81% · 410
Best price 91 All-time low
$0.37-92%
$4.58lowest tracked $0.36
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Standard Edition · Steam
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GamersGate
Standard Edition · Steam
-91%
$0.45
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Steam
Steam
Standard Edition · Steam
-84%
$0.79
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GamesPlanet
Standard Edition · Steam
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Standard Edition · Ubisoft Connect
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YUPLAY
YUPLAY
Standard Edition · Steam
-92%
$0.37
$4.58
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Gameseal
Gameseal
Standard Edition · Steam
$0.44
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Dreamgame
Dreamgame
Standard Edition · Steam
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$0.50
$4.99
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Playsum
Playsum
Standard Edition · Steam
-10%
$4.49
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Screenshots

About DungeonUp

✦ AI summary

DungeonUp is a choice-driven dungeon crawler with procedurally generated levels filled with 40+ unique monsters, puzzle items, and boss battles that demand tactical thinking. Every playthrough delivers a fresh challenge across five thematic zones, making it a must-play for roguelike and puzzle game enthusiasts.

DungeonUp is a dungeon crawler in which you have to make choice in every few steps.

Inspired by but different from Tower of the Sorcerer, DungeonUp is based on procedurally generated levels so you will encounter a whole new set of challenges in every re-run. This is a must-have for rogue-like and puzzle game fans.

Features:
  • 50+ levels in 5 zones with different monsters and theme.
  • 10+ levels with secrets and plots.
  • 40+ monsters, and some are with special abilities.
  • In each zone there's a boss battle, requires you to fight with wisdom.
  • 40+ unique items, and some are designed with puzzles.
  • Oryx's 16-bit Fantasy Sprite Set.
  • 3 difficulty levels, designed for both casual and hardcore players.
  • Maze Mode for your coffee break.
  • Explore more fun from tons of Player Maps.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 1, 2026
Game really needs a preview option or button of some kind. All my deaths are bc i dont know how much dmg this enemy will deal to me. Also a auto-fast foward button would also be great.
2 found this helpful
Not recommended Jan 26, 2026
Story mode isn't so bad on the easiest difficulty, thanks to free keys that keep the run alive (waiting a minute for each one sucks, though). Every zone has some mechanic to it that keeps the experience interesting - beating the zones are the few highlight moments you get here. Once you beat the game, it's also possible to grind the final boss for a decent amount of soul stones, which help a ton with any future runs. Everything else, however, feels very rough around the edges - the story is bland, the sound and music volumes are way too loud and it's very easy to glitch out the game. The mouse inputs don't work most of the time, small mistakes can quickly ruin your progress and grinding soul stones is very boring. Maze mode is RNG hell; find sword, shield, upgrades, a key and kill a boss. However, sometimes there's no sword, sometimes there's no key and in the final zone, the boss has a 50% chance of being literally unkillable. You can be 10 minutes into a run before realizing that the run was un-winnable from the start, which feels very stupid. If you're a completionist, you'll need to do some grinding here (a couple story mode runs, some speedrun attempts and 50 maze mod…
2 found this helpful
Recommended Dec 27, 2025
DungeonUp, developed by Clewcat Games and published by Plug In Digital, is a compact but surprisingly cerebral dungeon crawler that reframes familiar roguelike conventions through a lens of planning, foresight, and risk management. While it borrows visual and structural cues from classic dungeon adventures, DungeonUp distinguishes itself by slowing the pace and turning nearly every action into a calculated decision. Rather than emphasizing reflexes or chaotic combat, the game asks players to think several steps ahead, making it feel closer to a strategic puzzle experience wrapped in the skin of a roguelike. The core loop places you in control of a lone knight ascending through procedurally generated dungeon floors filled with monsters, locked doors, traps, keys, and upgrade opportunities. Enemies do not roam or chase you in real time; instead, they occupy fixed positions, transforming encounters into deliberate choices rather than spontaneous reactions. Before engaging in combat, players can usually predict the outcome, allowing them to decide whether a fight is worth the cost. This deterministic approach removes guesswork from individual battles and shifts the challenge toward ro…
1 found this helpful
Recommended May 31, 2026
i really like this, its simple yet fun and music is excellent
Recommended Jan 3, 2026
I wasn't expecting much but I'm actually enjoying it. What seems like simple gameplay on the surface gives you lots of options to play with. Which doors to unlock, which monsters to battle, risk vs reward. Great strategy-lite rougelike-lite. (I hate labels and categorization)
Recommended Jan 2, 2026
perfect for coffee breaks, as entertaining as simple, def recommend

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