El Norte Salvaje, Juego De Cartas RPG

El Norte Salvaje, Juego De Cartas RPG

David Molina Sánchez · 2023 · Strategy, RPG, Card Battler, Card Game, Turn-Based Strategy

PC
1 user reviews0% · 1
Best price
$4.99
lowest tracked $2.49
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Standard Edition · Steam
$4.99
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About El Norte Salvaje, Juego De Cartas RPG

THE WILD NORTH, RPG CARD GAME

The Wild North, RPG card game, is a card game with a medieval and fantasy theme for one player in which we manage a hero who has at his disposal a reduced deck of cards of njs. The hero has his own abilities and inventory and will use the cards in the deck to advance through different scenarios until completing the campaign map.

You can see the different guides in the following link: https://steamcommunity.com/app/2459920/guides/

Included in version 1.2:

- Campaign with 55 scenarios and a plot line.
- Warrior, Forester or Mage as main characters.
- Inventory.
- Three warrior skills, two Ranger skills, and two Forester runes, four Mages rumes.
- Eight cards that make up the Warrior-specific deck, eight cards from the Forester-specific deck and eight cards from the Mage-specific deck. Cards are obtained by rescuing them from their captors, by leveling up, or by visiting certain locations. The cards in the deck are not tradeable.
- Skills both on the cards in the deck and on many enemies.
- Several scenarios are events which we will have to figure out the best way to deal with.
- Level up.
- Stores.
- Translate to Spanish/English.
- Autosave at the beginning of each new scenario.
- Steam achievements.

Roadmap

- Complete campaign against the orcs.
- Crusade game mode. Deck building, ingame card improvements...

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Aug 5, 2023
After figuring out how the game actually works (I know Spanish so that helps I guess?), it was mildly entertaining. This gave me STRONG flashbacks from the old days when game mechanics weren't explained and you had to figure out what each stat ultimately affected. The game still needs a lot of polish but it's a good first attempt. That said, I cannot recommend the game in its current state. It needs more clarity for the mechanics, and more direction for the gameplay. For example, deckbuilding was absent for the 1 hour of trial I gave the game. You start with a fixed deck, and then gain cards along the way, but there's no choice in what you carry. There was no mechanic to change cards between scenarios, or buy cards from the shop, or anything that could be called "deck choice". Also, at the moment, the only random element in the game is the order in which your cards get to your hand, or what enemy each card in your hand attacks, so there's also not much replayability. Good luck to the developer.
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