

electrobillion
evrim.zone · 2025 · Simulation, City Builder, Education, Idler, Political Sim
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About electrobillion
Key Features:
- Simulate real-world power systems.
- Balance economic growth with environmental concerns.
- Explore the interconnections between electricity and modern life.
- Make impactful decisions that shape your virtual world's future.
Experience the challenges of powering our civilization while learning about sustainable practices in this engaging journey through the electrified landscape of the Anthropocene.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's chill, approachable gameplay and charming art style, finding it a solid value for the price with a novel electricity-focused mechanics system. However, most note that the game feels incomplete or prototype-like, with limited content depth that can be exhausted within an hour, minimal mechanical variety, and a lack of audio and achievements that would enhance the experience. The extended early access period without updates raises concerns about whether the promising foundation will receive meaningful development.
Very chill. Surprisingly approachable in complexity. Has a lot to offer for the price point. Audio would be nice.1 found this helpful
It's a nice start to a game, but electrobillion has been in EA without any updates for over a year, at this point, so it's hard to really evaluate this based on where it could maybe go in the future. As it is, I felt like I had seen everything this game had to offer within about 30 minutes. The gameplay is just placing the same 5 infrastructure buildings as fast as you can get the money to do so, while the town gradually takes up more space by adding more barely-distinct blocks, gradually increasing electricity demand. It feels like a prototype or jam game. It also a feels like a really good foundation for something more, maybe with more interesting and mechanically varied kinds of city blocks, maybe building other things to satisfy other kinds of infrastructure needs like telecomms and water and sewage and waste, maybe other ways to manage budget besides waiting/accepting blocks and plopping down an army of the same cheap batteries. But not like something I'd suggest paying any price for in its current and seemingly final state.
A nice charming idle-like city/electrical builder that has some minor frustrations, but still worth checking out. First I really appreciate how easy it is to resize the game window, which makes it perfect for playing in a smaller window while doing something else. However I did notice that using the mouse to pan the map can change what you have selected even just by dragging over the button (at least on my system), on the other hand WASD to pan is flawless. Second is that I really like the art-style used; it's very easy to see what everything is at a glance and is very easy on the eyes. I personally find the electricity system to be very novel for a city builder, and I feel it is implemented pretty well. The graph clearly communicates to you if you are having grid issues, and at what time of day these issues are occurring. Each generation type feels pretty balanced, and it naturally leads to a diverse grid. I do think the city expansion system is a bit clunky, it would be nice to have a toggle to disable all expansion requests temporarily while working on the grid. It would also be neat to better influence what industry type expanded, just to make the city more interesting looking …
good game, quite fun, wish it had audio and achivements though
Electricity go brrrrrrrrr
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