

Eco
Strange Loop Games · February 6, 2018 · Base Building, Crafting, Resource Management, Transportation, Trading
Buy Eco from Steam at $29.99 — the cheapest of 3 stores we compare. The cheapest Eco key from a keyshop is $38.62 at CJS CD Keys.
Where to buy Eco — official stores
Cheapest Eco keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Eco price by region
Eco costs $14.49 in Georgia (USD), £24.99 in the United Kingdom, €28.99 in Europe (EUR), $29.99 in the United States, CA$38.99 in Canada, A$43.50 in Australia, NZ$43.59 in New Zealand, R$88.99 in Brazil and zł138.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $14.49 | $14.49 | $38.62 | 3 | |
| £24.99 | £24.99 | £27.65 | 2 | |
| €28.99 | €28.99 | — | 1 | |
| $29.99 | $29.99 | $38.62 | 3 | |
| CA$38.99 | CA$38.99 | — | 2 | |
| A$43.50 | A$43.50 | — | 2 | |
| NZ$43.59 | NZ$43.59 | — | 1 | |
| R$88.99 | R$88.99 | — | 2 | |
| zł138.99 | zł138.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Trailers & screenshots
About Eco
You must save the planet from an imminent meteor strike by building civilization and managing resources, but every action ripples through a living ecosystem where chopping trees destroys habitats and pollution poisons crops. Balance progress with environmental protection by specializing in crafts, trading with other players, passing democratically-voted laws backed by scientific data, and building a player-run economy—all while the clock ticks toward doomsday.
Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process?
Construct buildings and towns, tend to your farm, hunt wildlife, build infrastructure and transportation, craft clothing, build power plants, and research new technologies. Specialize in a craft and trade your goods to other players. Develop your civilization and sculpt your planet.

As your civilization grows, you’ll need to analyze data from the simulation; evaluating the impact you have on your world. Use this data as evidence in proposed laws, restricting harmful activities without disrupting the advancement of technology. Balance your individual needs with the needs of community, all while maintaining the state of the ecosystem. The future of your world is in your hands.
Every organism in Eco exists as part of a detailed simulation; a disruption in one species can have cascading effects across the planet. Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die. The ecosystem supplies the resources you and your community will need to stop the meteor. Manage your pollution, mining waste, hunting, and resource collection to balance your effect on this system. 
Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps. Use the collected information as scientific evidence support to proposed laws. The ability to successfully debate using scientific evidence is your greatest weapon against the destruction of your world.
Establish and maintain your own set of laws and government, which are enforced automatically by the game. Draft a proposal to limit clear-cutting in a protected forest, incentivize green energy solutions over fossil fuels by providing tax subsidies and penalties. Participate in elections for world leadership, allowing you to set tax rates and allocate community money. Use a programmable law system to make dynamic and flexible rules for the community, passing them by vote. Construct a wide variety of governments; from tightly-regulated dictator-states, to tax-and-spend subsidy programs, or even lawless communities relying on trust.
Your skills increase based on your food and shelter. By consuming a highly nutritious variety of food and building an elaborate home you will rapidly increase your skill points. Skill points can be spent on skills like farming, hunting, trade, engineering, research, and more. Contribute to the greater good while increasing your own personal success.
In the player-run economy, you achieve the most when you specialize and trade both goods and services. Create stores to buy and sell goods you need asynchronously with other players. Setup contracts within the game’s quest-like labor market, soliciting other players to perform specialized work for you in exchange for payment. Build complex crafting machines and charge a fee for players to use them. A thriving economy in Eco can be both a powerful tool for progress, or a dangerous threat to the environment.To grease the wheels of commerce, you can create your own currencies, backed by fiat or by resources. Manage the value of your currency relative to others by setting exchange rates at asynchronous currency exchanges. Sell items at stores and collect credit from other players. Eco is designed for rich asynchronous play, allowing many players of many disciplines to contribute to one another’s goals at separate or simultaneous times.

All of the world’s resources originate from its environment, which is affected by your actions. While a meteor looms over head — set to strike the planet in thirty days — a more subtle threat grows from player-interaction with the environment. Without careful attention, ecological destruction can destroy civilization before the meteor even strikes. To ultimately succeed, you and your community will need to use the tools of government and economy to find a balance between progress and protection.Included Features
- Online Multiplayer - Collaborate online with a community of players.
- Local Singleplayer - Build your own world, with the option to invite friends.
- Dedicated Server Included - Host your own Eco worlds.
- Over 30 different craft tables, with hundreds of recipes.
- Hundreds of items, skills, craft tables, and building blocks.
- A simulated ecosystem with dozens of unique species.
- With limited carrying capacity, players must create vehicles and networks of roads to transport materials.
- Create your own backed or fiat currencies, using them as a means of exchange in the economy.
- Build stores where you can sell your excess items for a profit.
- Eat varied and nutritious food and build ever larger homes to increase your skills.
- Create contracts for jobs that you would like players with different skill-specialties to accomplish for you. Take on contracts from other players that need the skills you possess.
- Design laws using programmable template system to protect your world or increase your profits, enforced by the game if ratified by the population.
- Run for election and make decisions that affect the globe.
- View and compile rich data from the simulation and use it to argue for group decisions.
- Claim land as your own property, and share access rights.
- Give and remove reputation from other players.
- Find a balance between progress and protection, between individual needs and those of the group, succeeding or failing together.

Eco is our forever project. We plan to keep growing, expanding, and improving it with the support of the community. Follow our plans and progress through the Eco Tree, which displays in-depth details on current and future features. The Eco Tree can be found on Eco's official website.
Eco — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Online co-op, LAN
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Eco is a community-driven economy simulator with deep interconnected systems that rewards collaborative play and emergent roleplay, though it heavily depends on finding the right server and group of players. Players praise the complex crafting and building mechanics, the organic drama that emerges from shared resources and competition, and the ability to define your own goals within a living world; however, many warn that toxicity can be a serious problem, particularly on servers with intense competition for resources and status.
Minecraft with extra steps. The premise of the game is interesting and if you are here for the systems interactions then you might enjoy it. It is a very rough game with lots of animal glitches, janky animations, repetitive tasks, unintuitive flow, and poor resource management systems. Be advised I have only just scratched the surface in the first half an hour of gameplay. my suggestion to the devs is to take what they have learned, avoid the immense complexity of what is being attempted, and create a successor that focuses on fun, engaging, and smooth gameplay.2 found this helpful
Create a new job for when your current job isn't jobbing enough for you!1 found this helpful
Awesome game!
wow what a bad game
This game is very difficult to explain Greed / Pollution / Trading / Politics / Balance / Laws. It sounds horribly boring, yet it is impossible to walk away from once you have had a taste. The Graphics are not going to blow your mind the gameplay is! Time and care were put into this game design and there are few better that I have ever played. I highly suggest you give this game 20 hours of your time and predict that if you do that 20 will turn into thousands of hours of addiction.
its chill and easy to play
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