

Endorphin Vice
Endorphin Studios · February 17, 2022 · Sandbox, Gore, Physics, Realistic, Simulation
Buy Endorphin Vice from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Endorphin Vice — official stores
Endorphin Vice price by region
Endorphin Vice costs £9.09 in the United Kingdom, $9.99 in the United States, $9.99 in Georgia (USD), €10.25 in Europe (EUR), CA$11.99 in Canada, A$13.95 in Australia, NZ$15.75 in New Zealand, R$37.49 in Brazil and zł42.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £9.09 | £9.09 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| €10.25 | €10.25 | — | 1 | |
| CA$11.99 | CA$11.99 | — | 1 | |
| A$13.95 | A$13.95 | — | 1 | |
| NZ$15.75 | NZ$15.75 | — | 1 | |
| R$37.49 | R$37.49 | — | 1 | |
| zł42.49 | zł42.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Endorphin Vice
Endorphin Vice is a physics-driven tactical shooter where every bullet wound, ragdoll death, and melee impact simulates authentic trauma and anatomy in real-time. Its procedurally generated rooms, advanced ballistics system, and complex medical mechanics create unpredictable, high-stakes combat that demands split-second tactical decisions and careful resource management.
ENDORPHIN VICE
RAGDOLL
Endorphin Vice runs one of the most advanced ragdoll systems in any sandbox game. Bodies react. Every character is built with precise, anatomically distributed weight, so physics behave exactly as they should under impact, gravity, and force.Enemies collapse, stumble, grab at walls, and hit the ground differently every single time depending on the caliber, velocity, and angle of the hit. Critical impacts to the head or neck can trigger brain aneurysms, sending targets into a ragdoll coma. Cardiac arrest from extreme stress forces a full ragdoll collapse. Even the player ragdolls and can recover.GORE PROCEDURAL.
Every shot generates procedural mesh flesh deformation in real time. The wound reacts to exactly where you hit, what caliber you used, and how fast the round was traveling. The body bleeds out dynamically, staining walls, floors, and the surrounding environment with spreading blood pools that grow over time. New blood splatter tech interacts with surfaces and geometry realistically.Dismemberment logic reflects the actual physics of the impact. High-caliber rounds penetrate and can take multiple enemies in a single shot. Gore System 2.0 fixed all legacy clipping issues and pushed the brutality further than ever before, including a dedicated chainsaw with its own execution animations and a fully overhauled machete suite.MELEE
Every punch carries real physical weight. Hit enemies until they bleed from the nose. Drop them with a knockout. Then walk up to a downed, ragdolled enemy and finish it with a head stomp.Throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact are all fully simulated. Get close enough and the character automatically stabs downward, pinning the weapon into the target. No scripted hits. Physics only.COMPLEX TRAUMA MEDICAL SYSTEM
Surviving requires managing the full physiological cascade of combat trauma:
- Agony System: visual shock post-impact, permanent blur below 25% HP
- Cardiac Arrest: exceed 240 BPM from stress, bleeding, or drug abuse and your heart fibrillates. Instant clinical death.
- Brain Aneurysm / Coma: critical head impacts trigger neurological overload and ragdoll coma states
- Tourniquet: stops arterial bleeding instantly, but spikes your BPM
- Adrenaline Syringe: ignore pain and sprint with a shattered pelvis. Spam it and die of a drug-induced heart attack.
- Mannitol (Cranial Auto-Injector): the only way to pull yourself out of a coma
REAL BALLISTICS
Every bullet is a physical projectile. Real gravity drop, wind deviation, material-based penetration, and true travel time. A real-time ballistic HUD displays live calculation data. High-caliber rounds punch through cover and chain into multiple targets.SANDBOX SYSTEMS
- Infinite Procedural CQB Mode: millions of RNG room combinations, zero pre-baked layouts, random day/night generation. No memorization. Pure reaction.
- Brutal Wave-Based Horde System: dynamic, fully optimized enemy waves that hunt you down
- Physics Helicopter: real lift, drag, torque, inertia, and crash behavior
- 100% Physics Vehicles: weight distribution, tire friction, suspension, destructible wheels with air loss
- Physics Doors: breakable, kickable, breachable, lockable. No animations. Pure physics.
- Kamikaze and Bomber Drones: strategic air assets
- Woods Sandbox Map: vast open environment for large-scale tactical scenarios
- Surface-Based Sliding: physics-driven slide affected by angle, friction, and speed. Shoot while sliding.
PROCEDURAL MOVEMENT AND WEAPON SYSTEMS
- Procedural weapon sway with breathing micro-motions and weight shift
- Realistic aiming hand tremors that intensify after damage or sprinting
- Dynamic shoulder switching and corner peeking
- Weapon wall-clip prevention: the barrel cannot pass through surfaces
- Momentum-based directional dodging system
- Procedural back-lean on sloped surfaces
- Dynamic crosshair that turns red on hit
PERFORMANCE
Endorphin Vice uses an intentionally stylized, low-mid-poly art direction. Every GPU cycle saved on rendering goes directly into the physics simulation. A built-in Hardware Inspector checks your CPU, RAM, and VRAM before launch and gives you a green/yellow/red readout so you know exactly what to expect.Recent optimizations delivered a 33% reduction in per-frame character cost and a raw +20 to 60 FPS boost on most hardware. Real-time memory usage has been reduced by 62%. Loading times are up to 2.5x faster.CONTROLLER AND HANDHELD SUPPORT
100+ customization options including hats, glasses, shirts, pants, tactical gear, helmets, and more. The game expands continuously. One developer. Every bug reported gets fixed fast.Join the Discord for constant updates and direct bug reporting.https://discord.gg/CPWd6eyUfH
Endorphin Vice — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player, Online PvP, LAN
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Endorphin Vice is a sandbox game with fun gameplay and good graphics that some players enjoy, but it suffers from significant performance issues and optimization problems across various maps. Players praise its modding potential and ability to entertain, though they note the UI feels derivative, NPCs behave erratically, and the game feels unfinished and buggy. Most reviewers recommend waiting for a sale rather than purchasing at full price.
sadly on my pc is laggi asf but still a nice game
pretty cool sandbox game really wish it was more open source it has crazy modding potential
very fun
good graphics
Found this game through TikTok and thought I should try it out. For the first few hours it was fun, but soon became boring. My PC handles this game pretty well but some maps are extremely laggy and clunky. To me, the UI looks completely unoriginal and looks like they took it straight out of Minecraft. And sometimes the game is just so broken that it feels like one of those Fortnite clones from ROBLOX. I think it has great potential but at the moment it is clearly unfinished and needs to be optimized. For me this game cost $13.50 AUD and I dont think its worth it. If you are going to buy it, you would be better off waiting for a sale. My final rating is 4/10. DO NOT RECOMMEND.
This game is PEAK. really makes boredom go away. but like the civlilian npcs are kinda stupid, and on maps with water they can walk through without swimming or ragdolling and when they go into sprint they just ragdoll into the water. also after the superhero update the game became really laggy
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