

Entropy Graze
Mindfog games · 2025 · Action, Bullet Hell, War, Gun Customization, Character Customization
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About Entropy Graze
Fast-paced, skill-based, chaotic & hardcore "survivors" game, with huge array of builds, enemy variety and tons of mechanics. The game is primarily designed for "true" gamers that love the genre and seek a challenge.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Entropy Graze has a lot of depth with its branching upgrade systems for gear, weapons, and characters, but players consistently struggle with overwhelming and unclear presentation. The UI is cluttered and confusing for newcomers, objective descriptions are vague or hard to parse during gameplay, and item descriptions are too verbose to quickly understand their actual effects. The game feels like it requires extensive trial-and-error and external knowledge to enjoy, making the onboarding experience frustrating despite the potentially interesting mechanics underneath.
Note: I received the game key in a giveaway, no money was exchanged. There is a lot of information to chew in Entropy Graze. every Item Gear/Weapons (Melee)/Orbs (Ranged Magic/uses mana) has branching upgrades including the Aspects (Characters) you control. After an hour of trial and error Entropy graze feels more like a knowledge check than anything else. I didn't realize the codex on the main map had more info since you have to click on it then off it may just do better to have a next button on it as someone may immediately hop in to a level without knowing the main goal.which isn't awful but may lead to frustration. Some of the tasks are unclear if it does not simply state kill x amount of enemies. - For example, the only task that clearly tells you or shows you what you should be looking for and that's to touch the shrines in groups of three. - As for Kill recon Squads I am assuming those are the guys with the paper banners on above their head but they kind of get lost in the crows when things ramp up and you have multiple larger chosen ones on the field. - One of the other easy tasks that made sense after I could see the target is the Zap prophets one b…1 found this helpful
I went into this with an open mind, but at first glance, it is pretty confusing. There is just a lot of information on the screen, which makes it hard to navigate. I did figure out how to start a round after clicking around a bit. The biggest issue is that the objectives are tough to read and understand, especially when you are actively trying not to die. It is also a bit unclear how they work. Some seem to progress automatically, while others require you to interact with things, some in a specific order. Plus, the perk and item descriptions are really long and wordy, so it is hard to tell what they actually do. Overall, it just feels a bit overwhelming.
Having loved many bullet hell/bullet heavens, I was looking forward to a new experience. [b]UI[/b]: Cluttered with an overwhelming amount of information. None of which makes sense to a new player. The visuals in the UI are inconsistent (is it AI?) and the design screams early 90s 16-bit era quality of visuals. [b]Gameplay[/b]: It's hard to get into the game without going past several screens and options that can be both overwhelming and underwhelming at the same time. The amount of information doesn't match the quality of the weapon nor do the weapons really make or break the game. Additionally, the game doesn't communicate what it actually wants the player to do in order to move forward in the map, nor which objects are safe for players to interact with. The unclear distinction between enemy fire, interactable items, or positive fire make it hard to even survive long enough to figure out map objectives. It needs to be revised heavily, and the dev needs to simplify much of the content to make the game more accessible. On the whole, the gameplay loop seems to consist of visiting multiple maps, completing some kind of objective, and advancing until you beat all the maps. Howeve…
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