Exit From

Exit From

White Box · April 16, 2021 · Horror, Psychological Horror, Atmospheric, Mystery, Realistic

Buy Exit From from Steam at $0.99 — the cheapest of 2 stores we compare.

PC
Very Positive85% · 551 📉 Recent reviews down 69%1playing now
Best price 80 Lowest tracked
$0.99-90%
$9.99⭐ lowest tracked
Steam Buy at Steam

Prices last checked

More games under $5 →More Steam deals →

Where to buy Exit From — official stores

Steam
Steam
Standard Edition · Steam
-90%
$0.99
$9.99
Buy
Humble Store
Humble Store
Standard Edition · Steam
$4.99
Buy

Exit From price by region

Exit From costs $0.62 in Georgia (USD), £0.85 in the United Kingdom, €0.97 in Europe (EUR), $0.99 in the United States, CA$1.29 in Canada, A$1.45 in Australia, NZ$1.47 in New Zealand, R$3.29 in Brazil and zł4.59 in Poland right now.

Cheapest Exit From offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $0.62 −90% $0.62 — 2
United Kingdom £0.85 −90% £0.85 — 2
Europe (EUR) €0.97 −90% €0.97 — 2
United Statesyour region $0.99 −90% $0.99 — 2
Canada CA$1.29 −90% CA$1.29 — 2
Australia A$1.45 −90% A$1.45 — 2
New Zealand NZ$1.47 −90% NZ$1.47 — 2
Brazil R$3.29 −90% R$3.29 — 2
Poland zł4.59 zł4.59 — 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Exit From

Exit From - is a first-person horror-stealth game with quest and procedural generation elements where you have to get out of the old Soviet house, which changes every new game.

Exit From — game info

Platforms
Windows
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Dec 6, 2025
really bad. default FOV is 71. stock unreal engine everywhere you look. menu barely functions, options don't apply, custom mouse cursor disappears whenever you click and it often just disappears randomly otherwise. the UI in the game says press only Q to lean but you can also lean with E it just doesn't care to tell you that. the text for one of the buttons overruns its boundary. beyond the inventory items that drop from this game I cannot find any redeeming value. if you like point and click object search puzzle games and horror walking sims this might be interesting but I was surprised at how poor it is. navigating the apartments is awful as all the doors open up to block you or another door or another hallways and its seriously a practice in tedium and patience. I would consider this for less than a dollar but more than 1 is a hard no unless some actual work is put into to making it not entirely busted and divorcing it a little more from stock unreal engine
4 found this helpful
Recommended Dec 7, 2025
A cool horror game with procedural generation, so every time you play it's different (or enter a world code and re-play the exact scenario). It's like a dynamic escape room, very cool idea (and it's in the name 'Exit From', totally reminds me of an escape room experience. The game features Steam inventory items which I think are really cool, and you can use the items to decorate your apartment or accessorize yourself or even the customize what your enemy looks like. Graphics are really good and it's got a very creepy vibe --- I have not spent a ton of time in the game yet but I like the general idea of the procedural horror and the cosmetics system is executed very well!
2 found this helpful
Recommended Oct 6, 2026
[h3] 🎮 EXIT FROM [/h3] [code] [quote=Wendrex] 🏢 Developer: White Box, Elendely 📦 Publisher: White Box ⏱️ Playtime: 1.0 hour 💻 Platform: PC / Steam ⭐ Verdict: 👍 RECOMMENDED ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A first-person horror game that understands that fear works best when the environment itself feels like it is working against you. 🌑 When the House Becomes the Enemy Exit From doesn't need constant jump scares to create tension. Its premise is more interesting than that: place the player inside an abandoned Soviet house, turn it into an exploration space, and make its layout capable of changing between runs. With only one hour played, it would be premature to judge the entire experience, but the game's main strength is already clear: atmosphere isn't just decoration here — it is part of the gameplay. The result is a horror experience built more around anticipation, exploration and vulnerability than simply throwing monsters at the player. 🎮 GAMEPLAY The core loop is straightforward: explore → search for information and resources → understand the environment → avoid threats → find a way out. What makes it work is the way the game turns a seemingly familiar spa…
1 found this helpful
Recommended Jul 13, 2026
Пока искал жёлтый ключ чуть не умер, за 7 минут нашел, как думаете, 2 ключа за 7 минут это СПИДРАН?
1 found this helpful
Recommended Oct 6, 2026
got it for the achievements, but actually kinda fun.
Recommended Aug 29, 2026
Exit From is a first-person psychological horror game that turns an ordinary apartment building into a disorienting maze of darkness, uncertainty, and lurking danger. Developed by White Box and Elendely and published by White Box, it focuses on exploration, stealth, environmental puzzles, and procedural elements rather than action-heavy combat. Its strongest quality is the way it takes a familiar residential environment and gradually makes every hallway, doorway, and poorly illuminated room feel unsafe. The game begins with the protagonist awakening during a thunderstorm with little understanding of the circumstances. The building appears abandoned, and the immediate goal is simple: find an exit. That straightforward objective allows the horror to develop naturally through exploration instead of overwhelming the player with exposition. As the search continues, it becomes apparent that something dangerous is present within the building. The feeling of being watched or pursued makes even routine exploration increasingly stressful. A major feature is procedural generation. Elements of the environment and the placement of important objects can change, meaning repeated attempts are no…

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