

Fallen Stars
FlyStar · November 25, 2022 · Exploration, 3D Platformer, Puzzle Platformer, Puzzle, Tutorial
Fallen Stars is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Fallen Stars price
Fallen Stars is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Fallen Stars
This game is a puzzle-based VR space themed game. Player need to complete several puzzles in order to progress throughout the game. Several cutscenes are available between scenes. Player need to complete the puzzles accordingly since all the puzzles are gated among each other. In-game voice line will guide player to progress. In-game tutorial is also available for player to practice moving in a Zero-gravity environment using VR.
Description
Fallen Stars is a immersive First Person VR game that tells the story of a team of astronaut crew performing several duties on the space station. The story started by the user, Thomas Jackson, an astronaut from the present, searching the net for an article about the astronauts during a space mission in January 1975. But some white light flashed through and Thomas fainted. He woke up to be an astronaut from the past, Thomas William at the I.C.E.S 1 (International Centre Energy Space Station). Upon entering the station, Thomas William performed several duties including adjusting the radio frequency, fixing the power supplies and restore the wire connections. After that, three cosmonauts return to their spacecraft and re-enter earth. During their return to earth, unexpected things happen to them. This game challenges player to finish all the puzzles as soon as possible.
Features
- Zero Gravity Movement which provide a very unique way to move in VR
- Immersive Space Station Environment in VR
- Easy to understand puzzles for player to play
- Tutorial option for those who want to experience Zero Gravity Movement before entering the main game
- Storytelling Cutscenes
- Voice acting between characters
- Immersive In-Game Music
Fallen Stars is a game developed by FlyStar. We are a team of university students participating a program called "DICE" which challenges teams to develop a full-functioning VR Application in 3 months period.
We do not have any background in game development and due to time constraints, several bugs are expected and the game is not fully optimized. However, we do appreciate all the supports! :)
Fallen Stars — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fallen Stars presents a compact VR science-fiction adventure built around zero-gravity movement, environmental interaction, and straightforward puzzle solving. Developed and published by FlyStar, it is an ambitious student project that focuses less on mechanical complexity and more on giving players the sensation of performing astronaut duties aboard a space station. Its limited production scope is noticeable, but the central concept has enough personality to distinguish it from conventional puzzle games. The story follows astronaut Thomas Jackson, whose investigation into an old space mission takes an unexpected supernatural or science-fiction turn. After encountering a mysterious flash of light and losing consciousness, he awakens in the past as Thomas William aboard the I.C.E.S 1 space station. This setup provides an intriguing mystery while placing the player directly into the role of an astronaut responsible for completing various duties. What begins as routine work gradually develops into something stranger as the crew attempts to return to Earth. Most of the experience revolves around completing puzzles in a predetermined sequence. Tasks include adjusting radio frequencies…3 found this helpful
Fallen Stars is one of literally thousands of student projects infesting Steam. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise (in this case a competition), and as such it has much more limited value as a game than a professionally developed game would have. This student project is a basic VR tech demo crunched out in 3 months because you, the gamer, apparently don't deserve games that have a fully fleshed out delivery pipeline. Yeah, amazing, the students could push out a game in 3 months instead of taking the required time to do the job properly, but why is that good for you, the gamer? Sure, it may be possible, heck, I could drive my car using only my feet, and it's going to end in disaster. Just because something might be done, doesn't mean it should, and the primary focus for every game developer should be delivering value to gamers, through quality in design and implementation. Not rushing VR tech demos out in 3 months to try win a competition then dumpin…
I didn't enjoy all 20 minutes of content
Free pre alpha version of Lone Echo. Recommend wireless VR and a spinning office chair.
dont want to write about this
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