

Fire Shark
Bitwave Games · 2023 · Action, Arcade, Shoot 'Em Up, 2D, Retro
PC
Positive89% · 18
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About Fire Shark
“DIE, AND THE WORLD DIES WITH YOU!”
Toaplan's 1989 vertical shmup classic Fire Shark rises from the ashes, armed to the teeth with a brand-new beginner mode, online leaderboards, quick saves and much more! In this sequel to Flying Shark/Sky Shark, you control the incredible power of homing missiles, rapid-fire machine guns, free-falling bombs, and high-tech lasers. In Japan, this game is known as “Shark! Shark! Shark!” (or “Same! Same! Same!”).
"On a parallel Earth in 19X9, a malevolent superpower seeks to conquer every region on the map. All seems lost until a super-powered biplane emerges from the smoky haze. It's the only pilot capable of saving a billion lives… The gleaming FIRE SHARK!”

ORIGINAL GAME FEATURES:
- Endure white knuckle shoot-’em-up action throughout intense stages and boss fights! Despite its simple appearance, it's jam-packed with Toaplan action if you're brave enough to play.
- Set the skies ablaze with the Super Fire, a powerful weapon whose blast resembles the legendary phoenix's wings!
- Fly solo or invite a friend to the skies in co-op.
- Marvel at the stunning graphics and beautiful settings in this arcade classic.

QUALITY OF LIFE IMPROVEMENTS:
- Minimal Input Lag: Emulation, input processing, and rendering all complete on the same frame.
- Quick Save using F1-F10, Reload with Shift+ F1-F10
- Online leaderboards for Single Credit, No Assist, and Assisted plays.
- Instrument panels with extra gameplay information and artwork.
- Rewind the game between 10-18 minutes, depending on the action.
- Experience the game in Mirror Mode
- Capture sharable replays to immortalize your interstellar victories (or funny moments).
- Assist Features such as auto-fire at multiple rates.
- Very Easy Mode: Lower the difficulty to breeze through the adventure.
- Pixel perfect or full-screen scaling in windowed or full-screen mode.
- Rotate the gameplay in 90-degree increments.
- Steam Achievements
- Choose between Raw Input on Windows or Steam Input.
- Hone your skills in the ultra-customizable practice mode!
※ If you want to play this game on a Steam Deck, you may need to force the use of "Steam Linux Runtime" in the compatibility menu in the game options
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's the familiar Toaplan's vertical shooter with all their favourite set-pieces. But now you can pick up three types of main weapons of different colours. (Which of course turns the colours you don't like into mines.) The weapons can be improved a couple of times by collecting three power-ups each. Your default speed suck and it must be improved by picking up s-power-ups. The bombs have low range, low damage, delay, and don't wipe the screen as a defensive option. The enemies can come out and attack you from below. You die in one hit, while milliards of enemies want to ram you. The graphics are pretty noisy it's very easy to miss incoming damage because it's covered by two or three other sprites. It's a typical pay 2 win arcade coin-racket scam to pray on vulnerable kids with gambling addiction. It's made not for players to play, but for owners of gambling drug dens to profit. Each player's death directly fills their wallets, so of course there's nothing even remotely fair in this game. On death you lose your guns and speed, to make sure you die even faster next time, and have no chance to recover. But this is a great release you can rebind and multi-bind the keys. There’s diffe…4 found this helpful
No matter what version of the original arcade game you play, it's brutal. This is functionally okay, but as usual the emulation is subpar and there are some noticeable issues with the added features that take away your focus. My favorite version of the game remains the Genesis port, which is a lot fairer anyway.3 found this helpful
✍️ A Theory of Shmup Evolution By: Joseph Salomonsen Gradius → R‑Type → Darius → Toaplan → Cave / Treasure / G.rev 🟨 Foundations — Designed Space Gradius (Konami, 1985) The origin of control: resource systems, checkpoints, and authored space. The player shapes their ship to survive the level. R‑Type (Irem, 1987) The Force system: space becomes weaponized. A slow, methodical philosophy—positioning over reflex. Darius (Taito, 1987) Branching structure and spectacle. The first step toward non-linear shmup identity. 🟥 Line 1 — Density → Pattern → Bullet Hell (Toaplan → Cave) Twin Cobra (Toaplan, 1987) The definitive military shooter. Discipline, routing, survival. (my personal fave) Truxton / Tatsujin (Toaplan, 1988) The birth of the “Mega-Bomb” aesthetic—power as expression. Batsugun (Toaplan, 1993) The bridge to Bullet Hell. Density begins to dominate space. DoDonPachi (Cave, 1997) The system is complete. Patterns become language. Mushihimesama (Cave, 2004) The organic extreme. Bullets form ecosystems, not just obstacles. Deathsmiles (Cave, 2007) A divergence: horizontal design fused with atmosphere. Bullet hell becomes mood, not just system. 🟩 Line 2 …1 found this helpful
Absolutamente Cinema! eu simplesmente amei as qualidades de vida que eles trouxeram pra esse relançamento ce é loko tem uma opção que faz o avião desviar sozinho das balas tipo WTF? Mas realmente valeu cada centavo xD.
Great game play Plays well on the Steam Deck
Classic
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