

Firebird - Steam version
JimJams Games · 2018 · Action, Indie, Shoot 'Em Up, Retro, 2D
PC
6 user reviews83% · 6
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About Firebird - Steam version

JimJams games are a small, indie development team with a love for the retro games of the '80's and 90's. We only develop games that embrace that era, aiming to provide true classic styled gaming, with a massive retro feel.
We don't aim to develop AAA games, but simply to bring our passion for a time gone by to those who truly love classic themed and inspired games. If this is a genre and era that you love, then our games are for you.

Firebird is another classically inspired arcade zap 'em up. This time we've taken our cue from the alien shooters of the late 1980's.
Firebird brings together a whole host of the features and effects we have all loved from the space invasion genre and puts them all together for some action packed, fast paced blasting chaos.
Features
Repel an ever-adapting alien invasion force over 19 increasingly challenging, levels.
1) Fight classic style invaders
2) Dodge and weave as they learn to divebomb
3) Watch out for the alien terrorist drop troops
4) Avoid alien super bombs, which spread shrapnel across the screen
5) Dodge alien tractor beams and deathrays!
6) Over 40 different player upgrades available
7) Protect yourself with energy shields, advanced drones and ghost ships
8) Blast the enemy in all directions
9) Pick up smart bombs for instant kills
10) Come face to face with the alien mothership
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A good solid game. It's difficult for me to review this one. On one hand I can see it is a very well done game technically speaking and even in design for the most part. It feels responsive. Has many interesting enemy types and lots of FX, clear audio including speech and so forth. The biggest issue I have with it is the crazy amount of particles flooding the screen. Every time you destroy an enemy ship it seems like hundreds of particles of debris come out that don't disappear or if they do it takes a long time for them to disappear. And that is the biggest flaw of this game in my opinion. Destroy many enemies and the screen is basically covered with particles effectively clouding the display. I think if the particles disappeared MUCH faster or there simply were not so darn many of them this could be a very good shmup. Some people may enjoy the particle overload and as everything seems well done and I did enjoy playing it although visibility was poor I do recommend it! I hope there is an update that lets us customize the particle lifetime or amount maybe options such as Total Insanity (current) down to BareBones (like 1/10th the current settings). lol3 found this helpful
As the description says, the gameplay is retro and very reminiscent of classic games such as Space Invaders. However, the developers clearly weren’t intending to make a clone of those old 8-bit games. The graphics (while quite basic) are far removed from the ‘80s era with clean curves and nice animation. The sound is also modern including the speech. The default keyboard controls have been well-planned and feel intuitive. They can be changed in Options which I think is a helpful feature. My Xbox controller also works with the game but I wasn’t able to find any option for changing the controls there. To fire the gun you can just hold the key down. This always seems a bit pointless to me. Perhaps some kind of overheat thing or the need to collect ammunition would have made it more interesting. It took me a little while to figure out that some of the objects didn’t kill and instead offered weapon upgrades. Once I discovered this I had great fun decimating the enemy. I really liked the shield too – it gave my poor adrenal gland a much needed rest! I also unlocked achievements which was very satisfying. At one Stage I encountered what looked like a mothership and thought there w…2 found this helpful
That man, with a fetish for particle effects, is playing Galaga! A challenge and good fun. I think spotting bullets amongst the particles is supposed to be part of the challenge.1 found this helpful
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