

Float Night
Meng Games · 2018 · Sandbox, Indie, Adventure, Simulation, First-Person
PC
Mixed67% · 55 📉 Recent reviews down 46%
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About Float Night

Hello, I'm a personal developer. By constantly learning programming knowledge to develop the game I want to achieve, I like to develop simple and easy games. Please expect 'Float Night' to be a easy to collect resources, simple to build, no craft, sustainable small sandbox game. I greatly appreciate feedback and bug report.
Thank you for taking the time to read this, I really hope you enjoy playing this game.

- Collect any resources as far as you can. No craftsmanship needs to be planned in advance, all buildings are purchased with XMB, and XMB is earned through the resources sold.
- At night, take the weapon to defend the core of the company, a large number of monsters will try to destroy all outsiders.

- Building houses or plant breeding houses on alien islands.
- Tower defense, you don't have to go to find the monster, the monster comes to you every night.
- Recruit robots to fight monsters, alien survival is no longer alone.
- A variety of weather systems, when the adventure is tired, you can quietly look at the rainy night outside the window in a self-built house to feel another life.
- Steam achievements, Steam leaderboards, Steam cloud support!
- Simple and easy gaming experience.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
So far this is actually pretty fun. It's a fairly simple game loop, but has a few surprising moments and I'm enjoying it. Edit: I've figured out how to do some basic mods for Float Night which was my #1 feature request: https://steamcommunity.com/app/958280/discussions/0/2957167122120968762/ Some bugs / quality of life stuff I've noticed, but which don't stop me from playing it: - Big one that I thought made my safe file unrecoverable (see update): It's possible to place a foundation piece and become stuck. Even reloading the game doesn't help (obviously I shouldn't have saved after this happened, but normally I get returned to the starting point on every load so I thought it would fix the issue). Update: Just let your character die of hunger if this happens, it'll respawn you with -1 day survived lost. - Got another bug that caused another kind of soft lock: the rover has pretty insane physics which caused my character to go through the terrain and fall eternally. Suggestion: add a plane -1000 units below the terrain that when touched by the player object respawns them at the origin. I have done this in my unity games and it helps a lot with weird bugs like this. Bonus to this …1 found this helpful
I honestly couldn't figure out what to do, there is not enough hints on what to do and how to play, honestly it seems like a great concept for the game but plz update so i can know how to play more than 15 mins of the game
Utterly ridiculous. You re-spawn in the throws of death with no ammo. Really lame concept that a predator can follow you anywhere on the map including your ship, yes you get killed inside your ship. Lacks intuition and interaction with objects. Total waste of time.
I understand this is not a complete game but after playing for few days I just started the game today just to find out everything is written in Chinese....
This has been sitting in my library for awhile, and I finally booted it up tonight. AFAIK this is a single developer's work (within the Unity engine). It actually works. It's "simple" but only in the sense of, there are a small number of options. everything is functional - I didn't find any issues yet, other than an occasional animation freeze on an incoming agro'ed monster. I'm hoping the developer still has this project cooking in the back of his mind, because I can see there was attention to detail in the sense of making sure everything is working correctly under the hood. Seems very much a labor of love and very worth the price, I thank the developer for allowing us to peek into his imagination. <3 I am one of the few players who lives in a headset and actually listens to sound effects. There is a lot of depth that can be added with sounds that can help fill a world. Its something that gets forgotten sometimes as so many ppl turn them off eventually.. but that is the first (and easiest) place I'd suggest for improvement / adding to the world. Wind that isn't in a storm, layering sounds in certain areas, etc. As once upon a time I spent a few weeks scripting monsters …
I liked it but uh, Hasn't been updated in years and lacks content
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