

挂机修仙-宗门飞升 (2025)
The Fat Worker · October 14, 2025 · Casual, Simulation, Idler, Incremental, Automation
挂机修仙-宗门飞升 is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
挂机修仙-宗门飞升 price
挂机修仙-宗门飞升 is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About 挂机修仙-宗门飞升
挂机修仙-宗门飞升 is an idle xianxia game where you manage and expand your sect by producing resources through six cultivation arts like alchemy, forging, and beast taming. Automate your operations by hiring peak managers and upgrading them to climb through 18 ranks across 6 sect tiers.
- 通过修真六艺获得相应资源,通过交易将相应资源换成灵石。
- 获得各峰管理者(执事、长老、峰主),使各项业务自动化。
- 升级各峰管理者,增加各项业务获得资源数量。
- 提升宗门等级,10级就可以晋升宗门品阶。共有6阶18品。
挂机修仙-宗门飞升 — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
挂机修仙-宗门飞升 suffers from poorly balanced mechanics where only one resource matters while others provide diminishing returns, combined with unclear gameplay systems that lack transparent information about income and expenses. Players criticize the repetitive soundtrack and perceive the game as a low-effort project that feels unfinished, with progression becoming increasingly unrewarding after multiple prestiges. The game appears to lack sufficient polish and clarity to justify playing.
挂机修仙-宗门飞升, loosely translated as Idle Cultivation: Sect Ascension, offers a relaxed interpretation of Chinese cultivation fantasy by combining incremental progression with sect management and automated resource production. Developed and published by The Fat Worker, this free-to-play title focuses on the gradual transformation of a modest cultivation organization into a powerful institution. Rather than emphasizing elaborate battles, exploration, or narrative adventures, the experience revolves around improving productivity, managing specialized activities, and advancing through an established hierarchy. Its relatively straightforward design makes it approachable for casual players, although its reliance on repetitive progression systems may limit its appeal to those seeking a deeper simulation. The foundation of the gameplay consists of six cultivation disciplines: alchemy, artifact refining, formations, talismans, puppetry, and beast taming. Each activity produces resources that can be exchanged for spirit stones, which serve as the primary currency for developing the sect. These interconnected systems establish a continuous cycle of production, trading, and reinvestment. The the…1 found this helpful
挂机修仙 宗门飞升 is a very simple idle cultivation game, but I found myself enjoying the relaxed progression more than I expected. The whole idea is based around cultivating a character, improving my strength and eventually helping my sect reach ascension. I do not need to constantly control everything because much of the progression happens automatically. I liked that approach because it makes the game easy to check on for a few minutes at a time rather than something I have to sit down and play for hours. The cultivation system is the main reason I kept coming back. My character can continue gaining resources and becoming stronger while I am away, then I can return and spend those resources on further improvements. There is something satisfying about seeing numbers slowly increase and knowing that my character has become stronger since the last time I checked. It is a very familiar idle game structure, but it works well when I want something that does not demand too much attention. The sect system gives the game a little more personality. I am not only developing my own character, because the bigger goal is connected to building up the sect and eventually reaching a higher level of cu…
the soundtrack is mind-numbing. the mechanics make no sense as only one resource does anything worthy. using it to buy the others is pointless as the cost easily outweighs the gains, especially once you prestige a few times. whole thing is a low effort put together that seems barely started, let alone finished
收益和支出规则要公布一下,否则只能自己根据现有的信息和现象去总结
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