

Gelu
NedoStudio · July 11, 2017 · Casual, Indie, Platformer, Puzzle, Puzzle Platformer
Buy Gelu from Fanatical at $0.99 — the cheapest of 2 stores we compare.
Where to buy Gelu — official stores
Gelu price by region
Gelu costs £0.79 in the United Kingdom, $0.99 in the United States, €0.99 in Europe (EUR), CA$1.09 in Canada, A$1.39 in Australia, $4.50 in Georgia (USD), NZ$7.45 in New Zealand, R$17.45 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.79 | £0.79 | — | 2 | |
| $0.99 | $0.99 | — | 2 | |
| €0.99 | €0.99 | — | 2 | |
| CA$1.09 | CA$1.09 | — | 2 | |
| A$1.39 | A$1.39 | — | 2 | |
| $4.50 | $4.50 | — | 1 | |
| NZ$7.45 | NZ$7.45 | — | 1 | |
| R$17.45 | R$17.45 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Gelu
Gelu is a puzzle platformer where you guide a charming character through challenging levels by creating and destroying ice copies to climb platforms and solve obstacles. The clever twist is your limited ability to spawn ice clones, forcing you to think strategically about each copy you make to progress toward finding the crowbar and escaping the broken elevator.
This game is about a cute character named Gelu.
He must find the crowbar to open the broken elevator.
He can create and destroy his copies made of ice, limited number of times. With the help of ice copies he can climb on platform, pass the obstacles and pass the levels.
Help Gelu to pass hard levels.
Controls
Spacebar - Create ice block
W - Jump
A - Move left
D - Move Right
R - Restart Game
P - Pause
Mouse right click - Destroy ice block
Produced By
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/664610/extras/NEDOSTUDIO_MARK_2.jpg
Gelu — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Gelu is a short 2D puzzle-platformer built around a single mechanic of creating ice clones to solve spatial puzzles, with most players completing its 40 levels in under an hour. Players appreciate the clever level design and charming character work, but consistently note that the game is very simple and repetitive, with most levels being trivial and the music becoming grating; some also find the spike reset mechanic frustrating and the visuals hard on the eyes.
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Painfully Bad ★☆☆☆☆[/h1] [h1]First Impressions[/h1] Before even considering what kind of game this might be, every time I see the title Gelu (GL), the word glue comes to mind. I think the two are just a little too close to each other for me to be at fault for that mix-up. Anyways, it didn't take long to realize this was a short puzzle platforming game, that I wound up finishing faster than expected. It'd be unlikely to take most people even an hour to beat it. [h1]Gameplay[/h1] Each level has a spawning point, crowbar, and exit door. You'll fall from the spawning point each time you freeze a clone in place, which can be done mid-jump. The next clone gets made instantly, so if you're still holding left as part of a jump, you'll fall from the start location going in that direction. Before exiting you have to grab the crowbar, but otherwise can use as few clones as needed, although you're limited to whatever number is displayed on the spawn point. Anytime you die, it…5 found this helpful
Gelu, developed and published by NedoStudio, is a compact yet cleverly designed 2D puzzle-platformer that builds its identity around a single, elegant mechanic. At first glance, it presents itself as a retro-inspired pixel art platformer with simple controls and charming visuals. However, beneath its modest presentation lies a surprisingly thoughtful puzzle structure that steadily challenges spatial awareness, planning, and timing. Rather than relying on narrative depth or sprawling worlds, Gelu focuses on mechanical precision and puzzle ingenuity. Players control a small, endearing protagonist whose defining ability is the power to create and destroy ice clones of himself. This mechanic transforms standard platforming into a layered puzzle experience. Each level limits the number of ice copies available, forcing players to think carefully about placement and timing. These clones function as temporary platforms, ladders, or stepping stones, enabling Gelu to scale vertical spaces, cross dangerous gaps, or trigger pressure switches. The act of creating and removing clones becomes an ongoing exercise in spatial reasoning, as players must visualize how each placement affects the overa…
There are some creative level designs, but it's a very simple game. 40 levels where you place blocks and then respawn to step on the blocks you created. A couple levels are tough but most took me less than a minute to finish. It's not very good or compelling but it's totally playable.
Easy-to-play as well as easy to understand, I'm pretty sure this short but well-designed 2D Game, is only for these guys that are really old gamers. So, people who say "I don't like the background music", "I can't jump because there is a cube that wasn't designed as I wished", or "I don't like it because it has no story", can just uninstall the game and play Fortnite.
Well, that was interesting.
Nice idea game, but implementation a bit rough. maybe make characters ability to slow time or make jump drop down a bit slower could make better experience. also touching spike resets everything it just annoys player. just remove from number u have multiple option to do map (hard way or sneaky way mostly). music is repetitive. I love character design and small animation on jump. if you change platform colors or background could be great. My eyes could differentiate most times.
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